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Making a vehicle so it does not engaged by natural enemies

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  • Making a vehicle so it does not engaged by natural enemies

    I have a truck. I want the players to be able to go into it and effectively not be detected as being OPFOR, so they will not be fired upon by BLUFOR, and equally important will not execute the trigger which goes off when OPFOR enter it.

    Any ideas?

  • #2
    Re: Making a vehicle so it does not engaged by natural enemies

    You could try this setCaptive true on the vehicle. If that doesn't work, and it probably doesn't as it's mainly meant for men, use "get in" and "get out" eventhandlers to set everyone entering the vehicle captive, and remove that status when they disembark.

    edit: Actually wiki says "If unit is a vehicle, commander is marked.", so using it on the vehicle won't work.
    Last edited by Fincuan; 01-28-2010, 05:20 AM.

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    • #3
      Re: Making a vehicle so it does not engaged by natural enemies

      Think you could show me how that would look?

      It would work like this I think: when units enter X vehicle, they are setcaptive, when they exit, its removed. Would appreciate any advice.

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      • #4
        Re: Making a vehicle so it does not engaged by natural enemies

        Disregard

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        • #5
          Re: Making a vehicle so it does not engaged by natural enemies

          You got it?

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          • #6
            Re: Making a vehicle so it does not engaged by natural enemies

            Originally posted by Fincuan View Post
            You got it?
            Yes

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