Announcement

Collapse
No announcement yet.

Mission test 3

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mission test 3

    Guys please test these and post the bug reports by thursday night below.




    * FILE NAME: CO20_SOCOM_Hacienda_V1.isladuala.pbo
    * VERSION: V1
    * MODS: TG
    * TvT or CoOp: Coop
    * # PLAYER SLOTS: 4min, 20 max
    * DOWNLOAD LINK: http://www.filefront.com/15743807/CO....isladuala.pbo

    * BRIEF DESCRIPTION: I'm making a mission series named "SOCOM". In these missions, players must utilize stealth beyond anything else to survive. If undetected, SEALs can infiltrate and exfil with minimal commotion. If detected, all hell breaks loose and the bullets (and arty) will start flying. Based on the real SEAL doctrine of stealth.
    ************************************************** *****************************
    * DATE: 1/4/2010
    * MISSION NAME: CO_47_Embassy_FINAL
    * FILE NAME: CO_47_Embassy_FINAL.isladuala.pbo
    * VERSION: FINAL
    * MODS: TG
    * TvT or CoOp: Coop
    * # PLAYER SLOTS: 20min, 47 max
    * DOWNLOAD LINK: http://www.filefront.com/15759731/CO....isladuala.pbo
    * BRIEF DESCRIPTION: HUGE UPDATE!!! A lot of maintenance things have been fixed (i.e radios and added another CAS bird).

    BIG UPDATE: When helicopter lands close to citizens or Germans, they instantly teleport to the helicopter crew. When this helicopter arrives at the carrier, the citizens or Germans are moved out of the helicopter and then deleted, making the slots in the helicopter free for future ops.

    Big Update:

    Deleted the First Lady Slot and added another Embassy guard.

    Another Update

    Added a new helicopter servicing script (made by General Carver). I believe I fixed the ammo stacking up at carrier but not certain. Its probably a LHD issue.


    ************************************************** ***


    * DATE: 1/4/2010
    * MISSION NAME: CO_50_Clear&Present_Danger_V3
    * FILE NAME: CO_50_Clear&Present_Danger_V3.isladuala.pbo
    * VERSION: V3
    * MODS: TG
    * TvT or CoOp: Coop
    * # PLAYER SLOTS: 16min, 50 max
    * DOWNLOAD LINK:

    http://www.filefront.com/15759795/CO....isladuala.pbo


    Nothing has changed. This link deletes an extra slot that I used to look around the map.


    ************************************************** ***************

    __________________________________________________ _______________________

    * DATE: 1/5/2010
    * MISSION NAME: CO68_Deep_Probe_PT2_v1
    * FILE NAME: CO68_Deep_Probe_PT2_v1.FDF_Isle1_a.pbo
    * VERSION: V1
    * MODS: TG
    * TvT or CoOp: Coop
    * # PLAYER SLOTS: 25-28 min, 68 max
    * DOWNLOAD LINK: http://www.krauselabs.net/dump/CO68_...DF_Isle1_a.pbo

    * BRIEF DESCRIPTION: Continuation of CO20_Deep_Probe, PT2 picks up with the recon platoon having reached OP 194 - offshore reinforcements are inbound to effect a direct attack on enemy lines! A reinforced marine platoon must attack down a heavily guarded highway in order to aid in the encirclement of a retreating Russian division. Ticket respawn, with rolling respawn points. New version of bon's artillery script. Realistic platoon structure. Probably playable with a regular platoon sized player group.
    ----------------------------------------------------------------------------------------------------------------------------------
    * DATE: 3/5/10
    * MISSION NAME: OP_AhnuldV8
    * FILE NAME: CO64_OP_Ahnuldv8.Chernarus.pbo
    * VERSION: 8
    * MODS: TG mods
    * TvT or CoOp: CoOP
    * # PLAYER SLOTS: 64
    * DOWNLOAD LINK: http://www.filefront.com/15751369/CO....Chernarus.pbo
    * BRIEF DESCRIPTION: Added TG intro, removed AI, lowered jump height.
    ---------------------------------------------------------------------------------------------------------------------------------
    * DATE: 3/7/10
    * MISSION NAME: OP_TheDayAfter
    * FILE NAME: TvT48Op_TheDayAfter_V1.0.afghan_village.pbo
    * VERSION: 1.0
    * MODS: TG mods
    * TvT or CoOp: TvT
    * # PLAYER SLOTS: 48
    * DOWNLOAD LINK: http://www.speedyshare.com/files/213...an_village.pbo
    * BRIEF DESCRIPTION:


    Terrorist nuclear attacks on 23 major cities in the United States, caused U.S. to stand on edge of 2nd Civil War.



    Those warheads were converted into twenty-five 20-kiloton devices, which were disseminated to extremist cells active within the United States. It was a cross-section of "domestic militia, anarchists, and religious fanatics" terrorist groups that would never ordinarily collaborate, ideologically or politically.

    The only thing that connected them was the desire to take down the federal government of the United States. The entire plan was orchestrated by someone with deep resources, an ability to coordinate diverse groups, and by all indications, an American.

    The attacks took place simultaneously, using the 20-kiloton nuclear devices hidden in 55-gallon oil drums, at 8:05 p.m. EDT, during the U.S. President's emergency address to Congress on Tuesday, September 19th, 2010.

    September attacks were neither a foreign nor domestic terrorist act, but a conspiracy of unknown perpetrators within the highest level of the former government.



    These events led to creation of Allied States of America (ASA) to the west of Virginia. United States were reduced to Washington D.C. and areas to the east. The only state that didn't choose the side yet, is Republic of Texas. Country is about to enter 2nd Civil War, which side will you take?










  • #2
    Re: Mission test 3

    Originally posted by Boondocksaint View Post

    * DATE: 3/7/10
    * MISSION NAME: OP_TheDayAfter
    * FILE NAME: TvT48Op_TheDayAfter_V1.0.afghan_village.pbo
    * VERSION: 1.0
    * MODS: TG mods
    * TvT or CoOp: TvT
    * # PLAYER SLOTS: 48
    * DOWNLOAD LINK: http://www.speedyshare.com/files/213...an_village.pbo
    * BRIEF DESCRIPTION:
    Wrong link Boondock. This is old outdated. Me and Force were testing it yesterday and I put new link in the thread, but I think that you deleted it.

    http://www.speedyshare.com/files/213...an_village.pbo - DOWNLOAD FROM THIS LINK

    Comment


    • #3
      Re: Mission test 3

      Hey boon, they started testing yesterday broseph.

      http://www.tacticalgamer.com/armed-a...-test-3-a.html

      [unit][squadl][command2]

      KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

      Comment


      • #4
        Re: Mission test 3

        Originally posted by Mikee View Post

        * TEST DATE: 3/8/2010
        * MISSION NAME: OP_TheDayAfter
        * FILE NAME: TvT48Op_TheDayAfter_V1.0.afghan_village.pbo
        * VERSION: v1
        * MODS: TG mods
        * TvT or CoOp: TvT
        * # PLAYER SLOTS: 48
        * DOWNLOAD LINK: http://www.speedyshare.com/files/213...an_village.pbo

        * TEST DESCRIPTION: As Force_Majeure said, we didn't have problems with mission stability. Objectives are being updated on each of sides task list, mission ends when objectives are completed or after time of 2 hours.
        I will add that mission works very smooth. JIP briefing issue was fixed. I created markers on the side of the map with objectives for JIP's. Force_Majeure thinks its good to go.
        I had to change link, because speedyshare upload messed up files name, this is why it was not showing up on server. So, now, mission is packed with rar, here is the new link:

        http://www.speedyshare.com/files/213...an_village.rar

        Comment


        • #5
          Re: Mission test 3

          So what is the final word on these missions

          Comment


          • #6
            Re: Mission test 3

            TvT48Op_TheDayAfter_V1.0.afghan_village.pbo
            Older mission has been deleted off servers. Updated with the recent.

            CO68_Deep_Probe_PT2_v1.FDF_Isle1_a.pbo
            Not accepted.
            Reason: Drivers/Crew of the AAVs needs to be present for the beach assault to work.
            Suggestion/s: Include notes, concerning the need for drivers.

            CO_50_Clear&Present_Danger_V3.isladuala.pbo
            Updated and deleted old files.

            CO_47_Embassy_FINAL.isladuala.pbo
            Updated

            CO64_OP_Ahnuldv8.Chernarus.pbo
            Not accepted.
            Reason: Parachute bug at start of mission.
            Suggestion/s: Alternate solution for parachutes or different scripts.


            End of Mission Test 3
            Last edited by LowSpeedHighDrag; 03-12-2010, 04:15 PM.

            TGU Instructor TG Pathfinder

            Former TGU Dean Former ARMA Admin Former Irregulars Officer

            "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

            Comment

            Connect

            Collapse

            TeamSpeak 3 Server

            Collapse

            Advertisement

            Collapse

            Twitter Feed

            Collapse

            Working...
            X