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Qa history for generation 6 3/26/2010 - 4/2/2010

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  • Qa history for generation 6 3/26/2010 - 4/2/2010

    Placeholder, forms to follow.

  • #2
    Re: Qa history for generation 6 3/26/2010 - 4/2/2010

    *******************************************
    MISSIONS TO BE TESTED
    *******************************************

    * DATE: 03.27.2010
    * MISSION NAME: Co36_OpBreakout_V7
    * FILE NAME: Co36_OpBreakout_V7.isladuala.pbo
    * VERSION: V7
    * MODS: standard tg
    * TvT or CoOp: coop
    * # PLAYER SLOTS: 36, Min recommend 10
    * DOWNLOAD LINK: http://www.4shared.com/file/25219856...7isladual.html
    * BRIEF DESCRIPTION: bunch of bug fixes to everything it was rejected for before plus some (kitting,respawning,jip). changed vehicles for radios, moved respawn location, changed AA ranges, added smaw teams, added more satchels, blackhawks respawn, trigger localization fixed, tasks update for jips. also added note in briefing about medical truck, cause apparently no one thought it had medical supplies.

    * DATE: 03.27.2010
    * MISSION NAME: CO26(15)Op_Ultimatum_v1.01
    * FILE NAME: CO26(15)Op_Ultimatum_v1.01.ThirskW.pbo
    * VERSION: V1.01
    * MODS: standard TG
    * TvT or CoOp: CoOp
    * # PLAYER SLOTS: 26. Min recommend 15
    * DOWNLOAD LINK: click the link -> http://www.speedyshare.com/files/216...pUltimatum.rar
    * BRIEF DESCRIPTION: Ultranationalist forces seized Russian ICBM Launch Facility on Siberian island. They are threating to fire balistic missiles towards American East Coast. We don't have time to wait for Moscow's reaction. U.S. Commanders decided to launch BlackOps operation.

    * DATE: 03.31.10
    * MISSION MAKER: jaynus
    * MISSION NAME: Operation Frequency Halt
    * FILE NAME: Co22_OpFreqHalt_V1.ThirskW.pbo
    * # PLAYER SLOTS: min 10, max 22
    * DOWNLOAD LINK: http://www.4shared.com/file/25391902...V1ThirskW.html
    * BRIEF DESCRIPTION: destroy 4 radio towers in the area. Respawn ticket limit of 20.
    * TEST GENERATION: 6
    Last edited by tyrspawn; 03-31-2010, 05:58 PM.

    Comment


    • #3
      Re: Qa history for generation 6 3/26/2010 - 4/2/2010

      Mission Information:

      * DATE: 03.27.2010
      * MISSION NAME: CO26(15)Op_Ultimatum_v1.01
      * FILE NAME: CO26(15)Op_Ultimatum_v1.01.ThirskW.pbo
      * VERSION: V1.01
      * MODS: standard TG
      * TvT or CoOp: CoOp
      * # PLAYER SLOTS: 26. Min recommend 15
      * DOWNLOAD LINK: click the link -> http://www.speedyshare.com/files/216...pUltimatum.rar
      * BRIEF DESCRIPTION: Ultranationalist forces seized Russian ICBM Launch Facility on Siberian island. They are threating to fire balistic missiles towards American East Coast. We don't have time to wait for Moscow's reaction. U.S. Commanders decided to launch BlackOps operation.

      TEST DATE: 31 March 2010
      TEST LOCATION: Charlie
      TESTER(S): Krause
      SLOTS TESTED: N/A
      DURATION OF TEST: 1 minute

      TEST HISTORY:
      ================================================== ===================
      == C:\Program Files\Steam\steamapps\common\arma 2\arma2.exe
      == "C:\Program Files\Steam\steamapps\common\arma 2\arma2.exe" -nosplash -world=empty [email protected];@a2t;@ACEM;@GL4
      ================================================== ===================
      Exe timestamp: 2009/12/22 19:12:42
      Current time: 2010/03/31 16:11:28

      Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/
      Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/
      Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/
      Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/
      Exe version: 1.05.62017
      Missing addons detected:
      opxmisc


      QA Checklist:

      1. Adherence to the TG mission naming standard: yes
      2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: N/A
      3. Contains a coherent briefing: N/A
      4. Contains a coherent schema for gameplay: N/A
      5. Loads and appears in the mission browser, without crashing: No
      6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: N/A
      7. Can pass a general examination: N/A
      7a.Respawn, if implied to be a gameplay feature, works: N/A
      7b.Objectives, if implied to be a gameplay feature, work: N/A
      7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: N/A
      7d.Ammo crates, if present, contain appropriate equipment and ammo: N/A
      7e.JIP, if implied to be a gameplay feature, works: N/A
      7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: N/A
      7g. Vehicle respawn, if implied to be a gameplay feature, works: N/A
      7h.Players have weapons/ammo or can access weapons/ammo: N/A
      7i. JIP/Respawn players adhere to this rule: N/A
      7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: N/A

      OTHER COMMENTS:

      Fails to load.

      JUDGMENT:

      This mission FAILS QA testing on the aforementioned terms.

      AUTHENTICATION:
      I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

      Comment


      • #4
        Re: Qa history for generation 6 3/26/2010 - 4/2/2010

        Originally posted by tyrspawn View Post
        Mission Information:

        * DATE: 03.27.2010
        * MISSION NAME: CO26(15)Op_Ultimatum_v1.01
        * FILE NAME: CO26(15)Op_Ultimatum_v1.01.ThirskW.pbo
        * VERSION: V1.01
        * MODS: standard TG
        * TvT or CoOp: CoOp
        * # PLAYER SLOTS: 26. Min recommend 15
        * DOWNLOAD LINK: click the link -> http://www.speedyshare.com/files/216...pUltimatum.rar
        * BRIEF DESCRIPTION: Ultranationalist forces seized Russian ICBM Launch Facility on Siberian island. They are threating to fire balistic missiles towards American East Coast. We don't have time to wait for Moscow's reaction. U.S. Commanders decided to launch BlackOps operation.

        TEST DATE: 31 March 2010
        TEST LOCATION: Charlie
        TESTER(S): Krause
        SLOTS TESTED: N/A
        DURATION OF TEST: 1 minute

        TEST HISTORY:
        ================================================== ===================
        == C:\Program Files\Steam\steamapps\common\arma 2\arma2.exe
        == "C:\Program Files\Steam\steamapps\common\arma 2\arma2.exe" -nosplash -world=empty [email protected];@a2t;@ACEM;@GL4
        ================================================== ===================
        Exe timestamp: 2009/12/22 19:12:42
        Current time: 2010/03/31 16:11:28

        Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/
        Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/
        Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/
        Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/
        Exe version: 1.05.62017
        Missing addons detected:
        opxmisc


        QA Checklist:

        1. Adherence to the TG mission naming standard: yes
        2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: N/A
        3. Contains a coherent briefing: N/A
        4. Contains a coherent schema for gameplay: N/A
        5. Loads and appears in the mission browser, without crashing: No
        6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: N/A
        7. Can pass a general examination: N/A
        7a.Respawn, if implied to be a gameplay feature, works: N/A
        7b.Objectives, if implied to be a gameplay feature, work: N/A
        7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: N/A
        7d.Ammo crates, if present, contain appropriate equipment and ammo: N/A
        7e.JIP, if implied to be a gameplay feature, works: N/A
        7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: N/A
        7g. Vehicle respawn, if implied to be a gameplay feature, works: N/A
        7h.Players have weapons/ammo or can access weapons/ammo: N/A
        7i. JIP/Respawn players adhere to this rule: N/A
        7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: N/A

        OTHER COMMENTS:

        Fails to load.

        JUDGMENT:

        This mission FAILS QA testing on the aforementioned terms.

        AUTHENTICATION:
        I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.
        You didn't have to test it, because we both know that removing CAA1 broked most of the missions :).

        Comment


        • #5
          Re: Qa history for generation 6 3/26/2010 - 4/2/2010

          Mission Information:

          * DATE: 03.27.2010
          * MISSION NAME: Co36_OpBreakout_V7
          * FILE NAME: Co36_OpBreakout_V7.isladuala.pbo
          * VERSION: V7
          * MODS: standard tg
          * TvT or CoOp: coop
          * # PLAYER SLOTS: 36, Min recommend 10
          * DOWNLOAD LINK: http://www.4shared.com/file/25219856...7isladual.html
          * BRIEF DESCRIPTION: bunch of bug fixes to everything it was rejected for before plus some (kitting,respawning,jip). changed vehicles for radios, moved respawn location, changed AA ranges, added smaw teams, added more satchels, blackhawks respawn, trigger localization fixed, tasks update for jips. also added note in briefing about medical truck, cause apparently no one thought it had medical supplies.

          TEST DATE: 31 March 2010
          TEST LOCATION: Charlie
          TESTER(S): Krause
          SLOTS TESTED: 1-1-a leader
          DURATION OF TEST: 5 minutes

          TEST HISTORY:
          - Loaded the mission on the server
          - Mission started
          - Bebrief text for #6 missing.
          - Was unable to proceed fully due to the server not being updated to latest ACE version


          QA Checklist:

          1. Adherence to the TG mission naming standard: yes
          2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
          3. Contains a coherent briefing: yes
          4. Contains a coherent schema for gameplay: yes
          5. Loads and appears in the mission browser, without crashing: yes
          6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
          7. Can pass a general examination: yes
          7a.Respawn, if implied to be a gameplay feature, works: yes
          7b.Objectives, if implied to be a gameplay feature, work: yes
          7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: N/A
          7d.Ammo crates, if present, contain appropriate equipment and ammo: N/A
          7e.JIP, if implied to be a gameplay feature, works: N/A
          7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: N/A
          7g. Vehicle respawn, if implied to be a gameplay feature, works: N/A
          7h.Players have weapons/ammo or can access weapons/ammo: yes
          7i. JIP/Respawn players adhere to this rule: N/A
          7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

          OTHER COMMENTS:

          Unable to perform a full test due to test server not being up to date.

          Author expressed concerns about his mission's gameplay being potentially unstable due to lack of testing for GL4 AI behavior changes.

          JUDGMENT:

          This mission PASSES QA testing on the aforementioned terms.

          AUTHENTICATION:
          I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.
          Last edited by tyrspawn; 03-31-2010, 06:14 PM.

          Comment


          • #6
            Re: Qa history for generation 6 3/26/2010 - 4/2/2010

            Mission Information:

            * DATE: 03.31.10
            * MISSION MAKER: jaynus
            * MISSION NAME: Operation Frequency Halt
            * FILE NAME: Co22_OpFreqHalt_V1.ThirskW.pbo
            * # PLAYER SLOTS: min 10, max 22
            * DOWNLOAD LINK: http://www.4shared.com/file/25391902...V1ThirskW.html
            * BRIEF DESCRIPTION: destroy 4 radio towers in the area. Respawn ticket limit of 20.
            * TEST GENERATION: 6

            TEST DATE: 31 March 2010 5:50 PM
            TEST LOCATION: Charlie
            TESTER(S): Krause
            SLOTS TESTED: 1-1-a, 1-1-b leader, CO, medic
            DURATION OF TEST: 10 minutes

            TEST HISTORY:
            - Loaded the mission on the server
            - Mission started
            - Missing koala.jpg on briefing screen
            - Missing text under "friendly forces" in briefing
            - Checked for gear, found that player had 94 KG of weight and that 2 backpacks were on the character.
            - Tested respawn, works
            - Tested JIP: JIPs spawn in the middle of the ocean
            - Stopped test as aforementioned points are substantial enough to reject.


            QA Checklist:

            1. Adherence to the TG mission naming standard: yes
            2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
            3. Contains a coherent briefing: yes
            4. Contains a coherent schema for gameplay: yes
            5. Loads and appears in the mission browser, without crashing: yes
            6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
            7. Can pass a general examination: no
            7a.Respawn, if implied to be a gameplay feature, works: yes
            7b.Objectives, if implied to be a gameplay feature, work: N/A
            7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: N/A
            7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
            7e.JIP, if implied to be a gameplay feature, works: no
            7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: N/A
            7g. Vehicle respawn, if implied to be a gameplay feature, works: N/A
            7h.Players have weapons/ammo or can access weapons/ammo: no
            7i. JIP/Respawn players adhere to this rule: no
            7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

            OTHER COMMENTS:

            N/A

            JUDGMENT:

            This mission FAILS QA testing on the aforementioned terms.

            AUTHENTICATION:
            I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

            Comment


            • #7
              Re: Qa history for generation 6 3/26/2010 - 4/2/2010

              *****************************
              MISSIONS TO BE TESTED
              *****************************

              * DATE: 04.01.2010
              * MISSION NAME: CO40(20)WiC1_Op_Exodus_v1
              * FILE NAME: CO40(20)WiC1_Op_Exodus_v1.Celle.pbo
              * VERSION: V1.0
              * MODS: standard TG
              * TvT or CoOp: CoOp
              * # PLAYER SLOTS: 40. Min recommend 20
              * DOWNLOAD LINK: click the link -> http://www.speedyshare.com/files/217...C1opExodus.rar
              * BRIEF DESCRIPTION:
              1st mission of my WiC (World in Conflict) Campaign, action takes place in Europe during 1989 and 1990. Worked on it for a long time, very detailed and tactical. This mission takes place at the border of Eastern-Western Germany on day of invasion.

              Comment


              • #8
                Re: Qa history for generation 6 3/26/2010 - 4/2/2010

                Mission Information:

                * DATE: 04.01.2010
                * MISSION NAME: CO40(20)WiC1_Op_Exodus_v1
                * FILE NAME: CO40(20)WiC1_Op_Exodus_v1.Celle.pbo
                * VERSION: V1.0
                * MODS: standard TG
                * TvT or CoOp: CoOp
                * # PLAYER SLOTS: 40. Min recommend 20
                * DOWNLOAD LINK: click the link -> http://www.speedyshare.com/files/217...C1opExodus.rar
                * BRIEF DESCRIPTION:
                1st mission of my WiC (World in Conflict) Campaign, action takes place in Europe during 1989 and 1990. Worked on it for a long time, very detailed and tactical. This mission takes place at the border of Eastern-Western Germany on day of invasion.

                TEST DATE: 2 April 2010
                TEST LOCATION: Charlie
                TESTER(S): Krause, Mikee, Nyax
                SLOTS TESTED: 1-1-a1, 1-1-a2, 1-1-a3
                DURATION OF TEST: 25 minutes

                TEST HISTORY:
                N/A


                QA Checklist:

                1. Adherence to the TG mission naming standard: yes
                2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
                3. Contains a coherent briefing: yes
                4. Contains a coherent schema for gameplay: yes
                5. Loads and appears in the mission browser, without crashing: yes
                6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                7. Can pass a general examination: yes
                7a.Respawn, if implied to be a gameplay feature, works: yes
                7b.Objectives, if implied to be a gameplay feature, work: yes
                7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                7e.JIP, if implied to be a gameplay feature, works: yes
                7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                7h.Players have weapons/ammo or can access weapons/ammo: es
                7i. JIP/Respawn players adhere to this rule: yes
                7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                OTHER COMMENTS:

                N/A

                JUDGMENT:

                This mission PASSES QA testing on the aforementioned terms.

                AUTHENTICATION:
                I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                Comment


                • #9
                  Re: Qa history for generation 6 3/26/2010 - 4/2/2010

                  I, Mikee, AUTHENTICATE AS PER (Krause)'s REPORT, (April 2 2010)

                  I Mikee hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                  Comment

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