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Qa history for generation 7 4/2/2010 - 4/9/2010

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  • Qa history for generation 7 4/2/2010 - 4/9/2010

    Placeholder, forms to follow.

  • #2
    Re: Qa history for generation 7 4/2/2010 - 4/9/2010

    ***********************************************
    MISSIONS TO BE TESTED
    ***********************************************

    * DATE: 04/05/10
    * MISSION MAKER: Pistolfied
    * MISSION NAME: Co26 JourneytoZirnitra V2
    * FILE NAME: Co26_JourneytoZirnitra_V2.FDF_Isle1_a.pbo
    * VERSION: V2
    * # PLAYER SLOTS: 26
    * DOWNLOAD LINK: http://www.mediafire.com/?y0igztt2j0x
    * BRIEF DESCRIPTION: Mechanized Assault onto 2 resistance controlled towns *Change log included in .pbo
    * TEST GENERATION: 7

    DATE: 4/4/10
    * MISSION MAKER: Force_Majeure
    * MISSION NAME: CO20_SOCOM_Alpine_Outpost_v1
    * FILE NAME: CO20_SOCOM_Alpine_Outpost_v1
    * # PLAYER SLOTS:4min, 20max
    * DOWNLOAD LINK: http://www.filefront.com/16025829/CO...st_v1.FDF_Isle
    * BRIEF DESCRIPTION: My second adaption of my SOCOM series, Outpost is situated in the map of Podagorsk where SEALs must stealthily contact an informant who will give them key information regarding the position and strength of a local terrorist weapon outpost/cache. SEALs are tasked with destroying this outpost. Players will experience integral radio chatter with "HQ (female voice)" and a complete, one minute audible conversation with the informant.
    * TEST GENERATION: 7

    * DATE: 4/3/10
    * MISSION MAKER: Force_Majeure
    * MISSION NAME: CO47_ACE_Embassy_Final
    * FILE NAME: CO47_ACE_Embassy_Final
    * # PLAYER SLOTS: 20min, 47max
    * DOWNLOAD LINK: http://www.filefront.com/16018147/CO....isladuala.pbo
    * BRIEF DESCRIPTION: Maintenance update after major overhaul in ACE. Nothing changed just made compatible with our current install.
    * TEST GENERATION: 7

    * DATE: 4/3/10
    * MISSION MAKER: Force_Majeure
    * MISSION NAME: CO20_SOCOM_Hacienda_V2
    * FILE NAME: CO20_SOCOM_Hacienda_V2
    * # PLAYER SLOTS: 4min, 20max
    * DOWNLOAD LINK: http://www.filefront.com/16018105/CO....isladuala.pbo
    * BRIEF DESCRIPTION: First mission of SOCOM series, stealth Navy SEAL warfare
    * TEST GENERATION: 7

    Comment


    • #3
      Re: Qa history for generation 7 4/2/2010 - 4/9/2010

      Mission QA Test Form

      Mission Information:

      * DATE: 04/05/10
      * MISSION MAKER: Pistolfied
      * MISSION NAME: Co26 JourneytoZirnitra V2
      * FILE NAME: Co26_JourneytoZirnitra_V2.FDF_Isle1_a.pbo
      * VERSION: V2
      * # PLAYER SLOTS: 26
      * DOWNLOAD LINK: http://www.mediafire.com/?y0igztt2j0x
      * BRIEF DESCRIPTION: Mechanized Assault onto 2 resistance controlled towns *Change log included in .pbo
      * TEST GENERATION: 7

      TEST DATE: 8 April 2010
      TEST LOCATION: Charlie
      TESTER(S): Krause
      SLOTS TESTED: Alpha SL
      DURATION OF TEST: 20 minutes

      TEST HISTORY:
      - Loaded in
      - Ran checklist

      QA Checklist:

      1. Adherence to the TG mission naming standard: yes
      2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
      3. Contains a coherent briefing: yes
      4. Contains a coherent schema for gameplay: yes
      5. Loads and appears in the mission browser, without crashing: yes
      6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
      7. Can pass a general examination: yes
      7a.Respawn, if implied to be a gameplay feature, works: yes
      7b.Objectives, if implied to be a gameplay feature, work: yes
      7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
      7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
      7e.JIP, if implied to be a gameplay feature, works: yes
      7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
      7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
      7h.Players have weapons/ammo or can access weapons/ammo: yes
      7i. JIP/Respawn players adhere to this rule:yes
      7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

      OTHER COMMENTS:

      N/A

      JUDGMENT:

      This mission PASSES QA testing on the aforementioned terms.

      AUTHENTICATION:
      I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

      Comment


      • #4
        Re: Qa history for generation 7 4/2/2010 - 4/9/2010

        Mission QA Test Form

        Mission Information:

        DATE: 4/4/10
        * MISSION MAKER: Force_Majeure
        * MISSION NAME: CO20_SOCOM_Alpine_Outpost_v1
        * FILE NAME: CO20_SOCOM_Alpine_Outpost_v1
        * # PLAYER SLOTS:4min, 20max
        * DOWNLOAD LINK: http://www.filefront.com/16025829/CO...st_v1.FDF_Isle
        * BRIEF DESCRIPTION: My second adaption of my SOCOM series, Outpost is situated in the map of Podagorsk where SEALs must stealthily contact an informant who will give them key information regarding the position and strength of a local terrorist weapon outpost/cache. SEALs are tasked with destroying this outpost. Players will experience integral radio chatter with "HQ (female voice)" and a complete, one minute audible conversation with the informant.
        * TEST GENERATION: 7


        TEST DATE: 8 April 2010
        TEST LOCATION: Charlie
        TESTER(S): Krause
        SLOTS TESTED: Alpha FTL, Bravo FTL
        DURATION OF TEST: 25 minutes

        TEST HISTORY:
        - Loaded in
        - Ran checklist
        - Ran around and checked to see if stealth/detection triggers were working
        - Silence weapon sniped some guerrillas, good times!

        QA Checklist:

        1. Adherence to the TG mission naming standard: yes
        2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
        3. Contains a coherent briefing: yes
        4. Contains a coherent schema for gameplay: yes
        5. Loads and appears in the mission browser, without crashing: yes
        6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
        7. Can pass a general examination: yes
        7a.Respawn, if implied to be a gameplay feature, works: yes
        7b.Objectives, if implied to be a gameplay feature, work: yes
        7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
        7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
        7e.JIP, if implied to be a gameplay feature, works: yes
        7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
        7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
        7h.Players have weapons/ammo or can access weapons/ammo: yes
        7i. JIP/Respawn players adhere to this rule:yes
        7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

        OTHER COMMENTS:

        - Contains some out of place briefing text from Hacienda

        JUDGMENT:

        This mission PASSES QA testing on the aforementioned terms.

        AUTHENTICATION:
        I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.
        Last edited by tyrspawn; 04-08-2010, 03:02 PM.

        Comment


        • #5
          Re: Qa history for generation 7 4/2/2010 - 4/9/2010

          Mission QA Test Form

          Mission Information:

          * DATE: 4/3/10
          * MISSION MAKER: Force_Majeure
          * MISSION NAME: CO47_ACE_Embassy_Final
          * FILE NAME: CO47_ACE_Embassy_Final
          * # PLAYER SLOTS: 20min, 47max
          * DOWNLOAD LINK: http://www.filefront.com/16018147/CO....isladuala.pbo
          * BRIEF DESCRIPTION: Maintenance update after major overhaul in ACE. Nothing changed just made compatible with our current install.
          * TEST GENERATION: 7

          TEST DATE: 8 April 2010
          TEST LOCATION: Charlie
          TESTER(S): Krause
          SLOTS TESTED: Ambassador, marine 1-1-a SL
          DURATION OF TEST: 25 minutes

          TEST HISTORY:
          - Loaded in
          - Ran checklist
          - Waited around for 20 minutes for enemies to spawn, as it seemed that the only enemies in all of Mog were two technicals

          QA Checklist:

          1. Adherence to the TG mission naming standard: yes
          2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
          3. Contains a coherent briefing: yes
          4. Contains a coherent schema for gameplay: yes
          5. Loads and appears in the mission browser, without crashing: yes
          6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
          7. Can pass a general examination: yes
          7a.Respawn, if implied to be a gameplay feature, works: yes
          7b.Objectives, if implied to be a gameplay feature, work: yes
          7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
          7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
          7e.JIP, if implied to be a gameplay feature, works: yes
          7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
          7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
          7h.Players have weapons/ammo or can access weapons/ammo: yes
          7i. JIP/Respawn players adhere to this rule:yes
          7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

          OTHER COMMENTS:

          - Took 20 minutes for enemies to spawn (WAD?)

          JUDGMENT:

          This mission PASSES QA testing on the aforementioned terms.

          AUTHENTICATION:
          I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

          Comment


          • #6
            Re: Qa history for generation 7 4/2/2010 - 4/9/2010

            Mission QA Test Form

            Mission Information:

            * DATE: 4/3/10
            * MISSION MAKER: Force_Majeure
            * MISSION NAME: CO20_SOCOM_Hacienda_V2
            * FILE NAME: CO20_SOCOM_Hacienda_V2
            * # PLAYER SLOTS: 4min, 20max
            * DOWNLOAD LINK: http://www.filefront.com/16018105/CO....isladuala.pbo
            * BRIEF DESCRIPTION: First mission of SOCOM series, stealth Navy SEAL warfare
            * TEST GENERATION: 7

            TEST DATE: 8 April 2010
            TEST LOCATION: Charlie
            TESTER(S): Krause
            SLOTS TESTED: Alpha SL, Bravo SL
            DURATION OF TEST: 20 minutes

            TEST HISTORY:
            - Loaded in
            - Ran checklist

            QA Checklist:

            1. Adherence to the TG mission naming standard: yes
            2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
            3. Contains a coherent briefing: yes
            4. Contains a coherent schema for gameplay: yes
            5. Loads and appears in the mission browser, without crashing: yes
            6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
            7. Can pass a general examination: yes
            7a.Respawn, if implied to be a gameplay feature, works: yes
            7b.Objectives, if implied to be a gameplay feature, work: yes
            7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
            7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
            7e.JIP, if implied to be a gameplay feature, works: yes
            7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
            7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
            7h.Players have weapons/ammo or can access weapons/ammo: yes
            7i. JIP/Respawn players adhere to this rule:yes
            7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

            OTHER COMMENTS:

            - Recommend in the next version you put a notice to slot fireteam leaders in the description line! Otherwise noob commanders may result in the unnecessary death of incomplete fireteams as they try to jump to the ground from the helicopters.

            JUDGMENT:

            This mission PASSES QA testing on the aforementioned terms.

            AUTHENTICATION:
            I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

            Comment


            • #7
              Re: Qa history for generation 7 4/2/2010 - 4/9/2010

              *******************************
              MISSIONS TO BE TESTED
              *******************************

              * DATE: 04.07.2010
              * MISSION MAKER: Mikee
              * MISSION NAME: WiC2_Op_Reunion_v1.1
              * FILE NAME: CO32(15)WiC2_Op_Reunion_v1.1.Celle.pbo
              * VERSION: 1.1
              * # PLAYER SLOTS: 32, min 15
              * DOWNLOAD LINK: click the link --> http://www.speedyshare.com/files/218...eunionwic2.rar
              * BRIEF DESCRIPTION: 2nd mission of my World in Conflict campaign. 16th Mechanized Infantry Company together with 21st Germany Combat Engineer section are proceeding to assault towards East Germany.
              * TEST GENERATION: 7

              * DATE: 04.07.2010
              * MISSION MAKER: |TG-TFP|Jaynus
              * MISSION NAME: Jaynus Campaign - Day 1
              * FILE NAME: Co27_Jc_Day1_V10.Chernarus.pbo
              * VERSION: 10
              * # PLAYER SLOTS: 27, min 15
              * DOWNLOAD LINK: http://www.4shared.com/file/25922099...Chernarus.html
              * BRIEF DESCRIPTION: caa1 removal, gear fix, respawn fix, small bug fixes
              * TEST GENERATION: 7

              * DATE: 04.07.2010
              * MISSION MAKER: |TG-TFP|Jaynus
              * MISSION NAME: Operation Breakout
              * FILE NAME: Co36_OpBreakout_V9.isladuala.pbo
              * VERSION: 9
              * # PLAYER SLOTS: 36, min 15
              * DOWNLOAD LINK: http://www.4shared.com/file/25922097...isladuala.html
              * BRIEF DESCRIPTION: gear fix
              * TEST GENERATION: 7

              * DATE: 04.07.2010
              * MISSION MAKER: |TG-TFP|Kezei, |TG-TFP|Jaynus
              * MISSION NAME: Operation Athena
              * FILE NAME: Co40_TFP_OpAthena_V2.Celle.pbo
              * VERSION: 2
              * # PLAYER SLOTS: 40, min recommend 20
              * DOWNLOAD LINK: http://www.4shared.com/file/25922095...a_V2Celle.html
              * BRIEF DESCRIPTION: removal of GL4 from TFP event mission for server
              * TEST GENERATION: 7

              Comment


              • #8
                Re: Qa history for generation 7 4/2/2010 - 4/9/2010

                Mission QA Test Form

                Mission Information:

                * DATE: 04.07.2010
                * MISSION MAKER: Mikee
                * MISSION NAME: WiC2_Op_Reunion_v1.1
                * FILE NAME: CO32(15)WiC2_Op_Reunion_v1.1.Celle.pbo
                * VERSION: 1.1
                * # PLAYER SLOTS: 32, min 15
                * DOWNLOAD LINK: click the link --> http://www10.speedyshare.com/files/2...eunionwic2.rar
                * BRIEF DESCRIPTION: 2nd mission of my World in Conflict campaign. 16th Mechanized Infantry Company together with 21st Germany Combat Engineer section are proceeding to assault towards East Germany.
                * TEST GENERATION: 7

                TEST DATE: 8 April 2008
                TEST LOCATION: Charlie
                TESTER(S): Krause, Mikee
                SLOTS TESTED: 1ic, 2ic
                DURATION OF TEST: 30 minutes

                TEST HISTORY:
                - Loaded
                - Ran checklist
                - Played through first few objectives

                QA Checklist:

                1. Adherence to the TG mission naming standard: yes
                2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
                3. Contains a coherent briefing: yes
                4. Contains a coherent schema for gameplay: yes
                5. Loads and appears in the mission browser, without crashing: yes
                6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                7. Can pass a general examination: yes
                7a.Respawn, if implied to be a gameplay feature, works: yes
                7b.Objectives, if implied to be a gameplay feature, work: yes
                7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                7e.JIP, if implied to be a gameplay feature, works: yes
                7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                7h.Players have weapons/ammo or can access weapons/ammo: yes
                7i. JIP/Respawn players adhere to this rule: yes
                7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                OTHER COMMENTS:

                N/A

                JUDGMENT:

                This mission PASSES QA testing on the aforementioned terms.

                AUTHENTICATION:
                I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                Comment


                • #9
                  Re: Qa history for generation 7 4/2/2010 - 4/9/2010

                  I, Mikee, AUTHENTICATE AS PER Krause's REPORT, April 8th 2010

                  I Mikee hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                  Comment


                  • #10
                    Re: Qa history for generation 7 4/2/2010 - 4/9/2010

                    *********************
                    MISSIONS TO BE TESTED
                    *********************

                    * DATE: 04.07.2010
                    * MISSION MAKER: |TG-TFP|Jaynus
                    * MISSION NAME: Jaynus Campaign - Day 1
                    * FILE NAME: Co27_Jc_Day1_V10.Chernarus.pbo
                    * VERSION: 10
                    * # PLAYER SLOTS: 27, min 15
                    * DOWNLOAD LINK: http://www.4shared.com/file/25922099...Chernarus.html
                    * BRIEF DESCRIPTION: caa1 removal, gear fix, respawn fix, small bug fixes
                    * TEST GENERATION: 7

                    * DATE: 04.07.2010
                    * MISSION MAKER: |TG-TFP|Jaynus
                    * MISSION NAME: Operation Breakout
                    * FILE NAME: Co36_OpBreakout_V9.isladuala.pbo
                    * VERSION: 9
                    * # PLAYER SLOTS: 36, min 15
                    * DOWNLOAD LINK: http://www.4shared.com/file/25922097...isladuala.html
                    * BRIEF DESCRIPTION: gear fix
                    * TEST GENERATION: 7

                    * DATE: 04.07.2010
                    * MISSION MAKER: |TG-TFP|Kezei, |TG-TFP|Jaynus
                    * MISSION NAME: Operation Athena
                    * FILE NAME: Co40_TFP_OpAthena_V2.Celle.pbo
                    * VERSION: 2
                    * # PLAYER SLOTS: 40, min recommend 20
                    * DOWNLOAD LINK: http://www.4shared.com/file/25922095...a_V2Celle.html
                    * BRIEF DESCRIPTION: removal of GL4 from TFP event mission for server
                    * TEST GENERATION: 7

                    * DATE: 04/09/10
                    * MISSION MAKER: Pistolfied
                    * MISSION NAME: TvT64 BowlingInBolabongo V2
                    * FILE NAME: TvT64_BowlingInBolabongo_V2.isladuala.pbo
                    * VERSION: V2
                    * # PLAYER SLOTS: 64
                    * DOWNLOAD LINK: http://www.mediafire.com/?runlmmnm02l
                    * BRIEF DESCRIPTION: Isla Duala mechanized assault and defend sector control. Changelog within .pbo
                    * TEST GENERATION: 7

                    * DATE: 04/09/10
                    * MISSION MAKER: Pistolfied
                    * MISSION NAME: TvT84 SuicidePlantation v1
                    * FILE NAME: TvT84_SuicidePlantation_v1.isladuala.pbo
                    * VERSION: V1
                    * # PLAYER SLOTS: 84
                    * DOWNLOAD LINK: http://www.mediafire.com/?qz4lo3mylof
                    * BRIEF DESCRIPTION: Isla Duala sector control on an island. Blufor outnumbered on the ground but has transport gunship support.
                    * TEST GENERATION: 7

                    Comment


                    • #11
                      Re: Qa history for generation 7 4/2/2010 - 4/9/2010

                      Mission QA Test Form

                      Mission Information:

                      * DATE: 04.07.2010
                      * MISSION MAKER: |TG-TFP|Jaynus
                      * MISSION NAME: Jaynus Campaign - Day 1
                      * FILE NAME: Co27_Jc_Day1_V10.Chernarus.pbo
                      * VERSION: 10
                      * # PLAYER SLOTS: 27, min 15
                      * DOWNLOAD LINK: http://www.4shared.com/file/25922099...Chernarus.html
                      * BRIEF DESCRIPTION: caa1 removal, gear fix, respawn fix, small bug fixes
                      * TEST GENERATION: 7

                      TEST DATE: 10 April 2008
                      TEST LOCATION: Charlie
                      TESTER(S): Krause
                      SLOTS TESTED: N/A
                      DURATION OF TEST: N/A

                      TEST HISTORY:
                      N/A

                      QA Checklist:

                      1. Adherence to the TG mission naming standard: N/A
                      2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: N/A
                      3. Contains a coherent briefing: N/A
                      4. Contains a coherent schema for gameplay: N/A
                      5. Loads and appears in the mission browser, without crashing: no
                      6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: N/A
                      7. Can pass a general examination: N/A
                      7a.Respawn, if implied to be a gameplay feature, works: N/A
                      7b.Objectives, if implied to be a gameplay feature, work: N/A
                      7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: N/A
                      7d.Ammo crates, if present, contain appropriate equipment and ammo: N/A
                      7e.JIP, if implied to be a gameplay feature, works: N/A
                      7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: N/A
                      7g. Vehicle respawn, if implied to be a gameplay feature, works: N/A
                      7h.Players have weapons/ammo or can access weapons/ammo: N/A
                      7i. JIP/Respawn players adhere to this rule: N/A
                      7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: N/A

                      OTHER COMMENTS:

                      - Mission misnamed.
                      LAST WARNING: Do not submit another mission which is misnamed.
                      - Attempted to rename and put on the server.
                      - Still did not appear in the mission browser.

                      JUDGMENT:

                      This mission FAILS QA testing on the aforementioned terms.

                      AUTHENTICATION:
                      I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                      Comment


                      • #12
                        Re: Qa history for generation 7 4/2/2010 - 4/9/2010

                        Mission QA Test Form

                        Mission Information:

                        * DATE: 04.07.2010
                        * MISSION MAKER: |TG-TFP|Jaynus
                        * MISSION NAME: Operation Breakout
                        * FILE NAME: Co36_OpBreakout_V9.isladuala.pbo
                        * VERSION: 9
                        * # PLAYER SLOTS: 36, min 15
                        * DOWNLOAD LINK: http://www.4shared.com/file/25922097...isladuala.html
                        * BRIEF DESCRIPTION: gear fix
                        * TEST GENERATION: 7

                        TEST DATE: 10 April 2008
                        TEST LOCATION: Charlie
                        TESTER(S): Krause
                        SLOTS TESTED: Alpha, Charlie 1IC
                        DURATION OF TEST: 20 minutes

                        TEST HISTORY:
                        - Loaded mission
                        - Performed checklist

                        QA Checklist:

                        1. Adherence to the TG mission naming standard: yes
                        2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                        3. Contains a coherent briefing: yes
                        4. Contains a coherent schema for gameplay: yes
                        5. Loads and appears in the mission browser, without crashing: yes
                        6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                        7. Can pass a general examination: yes
                        7a.Respawn, if implied to be a gameplay feature, works: yes
                        7b.Objectives, if implied to be a gameplay feature, work: yes
                        7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                        7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                        7e.JIP, if implied to be a gameplay feature, works: yes
                        7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                        7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                        7h.Players have weapons/ammo or can access weapons/ammo: yes
                        7i. JIP/Respawn players adhere to this rule: yes
                        7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                        OTHER COMMENTS:

                        - Mission misnamed.
                        LAST WARNING: Do not submit another mission which is misnamed.
                        - Attempted to rename and put on the server.

                        JUDGMENT:

                        This mission PASSES QA testing on the aforementioned terms.

                        AUTHENTICATION:
                        I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                        Comment


                        • #13
                          Re: Qa history for generation 7 4/2/2010 - 4/9/2010

                          Mission QA Test Form

                          Mission Information:

                          * DATE: 04.07.2010
                          * MISSION MAKER: |TG-TFP|Kezei, |TG-TFP|Jaynus
                          * MISSION NAME: Operation Athena
                          * FILE NAME: Co40_TFP_OpAthena_V2.Celle.pbo
                          * VERSION: 2
                          * # PLAYER SLOTS: 40, min recommend 20
                          * DOWNLOAD LINK: http://www.4shared.com/file/25922095...a_V2Celle.html
                          * BRIEF DESCRIPTION: removal of GL4 from TFP event mission for server
                          * TEST GENERATION: 7

                          TEST DATE: 10 April 2008
                          TEST LOCATION: Charlie
                          TESTER(S): Krause
                          SLOTS TESTED: 1-1-a, 1-1-b, 1-1-c
                          DURATION OF TEST: 20 minutes

                          TEST HISTORY:
                          - Loaded mission
                          - Performed checklist

                          QA Checklist:

                          1. Adherence to the TG mission naming standard: yes
                          2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                          3. Contains a coherent briefing: yes
                          4. Contains a coherent schema for gameplay: yes
                          5. Loads and appears in the mission browser, without crashing: yes
                          6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                          7. Can pass a general examination: yes
                          7a.Respawn, if implied to be a gameplay feature, works: yes
                          7b.Objectives, if implied to be a gameplay feature, work: yes
                          7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                          7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                          7e.JIP, if implied to be a gameplay feature, works: yes
                          7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                          7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                          7h.Players have weapons/ammo or can access weapons/ammo: yes
                          7i. JIP/Respawn players adhere to this rule: yes
                          7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                          OTHER COMMENTS:

                          - Mission misnamed.
                          LAST WARNING: Do not submit another mission which is misnamed.
                          - Very low framerate, marginal for #6 on the checklist

                          JUDGMENT:

                          This mission PASSES QA testing on the aforementioned terms.

                          AUTHENTICATION:
                          I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                          Comment


                          • #14
                            Re: Qa history for generation 7 4/2/2010 - 4/9/2010

                            Mission QA Test Form

                            Mission Information:

                            * DATE: 04/09/10
                            * MISSION MAKER: Pistolfied
                            * MISSION NAME: TvT84 SuicidePlantation v1
                            * FILE NAME: TvT84_SuicidePlantation_v1.isladuala.pbo
                            * VERSION: V1
                            * # PLAYER SLOTS: 84
                            * DOWNLOAD LINK: http://www.mediafire.com/?qz4lo3mylof
                            * BRIEF DESCRIPTION: Isla Duala sector control on an island. Blufor outnumbered on the ground but has transport gunship support.
                            * TEST GENERATION: 7

                            TEST DATE: 10 April 2008
                            TEST LOCATION: Charlie
                            TESTER(S): Krause
                            SLOTS TESTED: blufor CO
                            DURATION OF TEST: 5 minutes

                            TEST HISTORY:
                            - Loaded mission
                            - Performed checklist

                            QA Checklist:

                            1. Adherence to the TG mission naming standard: yes
                            2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                            3. Contains a coherent briefing: no
                            4. Contains a coherent schema for gameplay: no
                            5. Loads and appears in the mission browser, without crashing: yes
                            6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                            7. Can pass a general examination: yes
                            7a.Respawn, if implied to be a gameplay feature, works: yes
                            7b.Objectives, if implied to be a gameplay feature, work: yes
                            7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                            7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                            7e.JIP, if implied to be a gameplay feature, works: yes
                            7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                            7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                            7h.Players have weapons/ammo or can access weapons/ammo: yes
                            7i. JIP/Respawn players adhere to this rule: yes
                            7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                            OTHER COMMENTS:

                            - Briefing did not load.
                            - No map markers.

                            JUDGMENT:

                            This mission FAILS QA testing on the aforementioned terms.

                            AUTHENTICATION:
                            I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                            Comment


                            • #15
                              Re: Qa history for generation 7 4/2/2010 - 4/9/2010

                              Mission QA Test Form

                              Mission Information:

                              * DATE: 04/09/10
                              * MISSION MAKER: Pistolfied
                              * MISSION NAME: TvT64 BowlingInBolabongo V2
                              * FILE NAME: TvT64_BowlingInBolabongo_V2.isladuala.pbo
                              * VERSION: V2
                              * # PLAYER SLOTS: 64
                              * DOWNLOAD LINK: http://www.mediafire.com/?runlmmnm02l
                              * BRIEF DESCRIPTION: Isla Duala mechanized assault and defend sector control. Changelog within .pbo
                              * TEST GENERATION: 7

                              TEST DATE: 10 April 2008
                              TEST LOCATION: Charlie
                              TESTER(S): Krause
                              SLOTS TESTED: blufor CO
                              DURATION OF TEST: 5 minutes

                              TEST HISTORY:
                              - Loaded mission
                              - Performed checklist

                              QA Checklist:

                              1. Adherence to the TG mission naming standard: yes
                              2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                              3. Contains a coherent briefing: no
                              4. Contains a coherent schema for gameplay: no
                              5. Loads and appears in the mission browser, without crashing: yes
                              6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                              7. Can pass a general examination: yes
                              7a.Respawn, if implied to be a gameplay feature, works: yes
                              7b.Objectives, if implied to be a gameplay feature, work: yes
                              7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                              7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                              7e.JIP, if implied to be a gameplay feature, works: yes
                              7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                              7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                              7h.Players have weapons/ammo or can access weapons/ammo: yes
                              7i. JIP/Respawn players adhere to this rule: yesa
                              7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                              OTHER COMMENTS:

                              - Briefing did not load.
                              - Note probably related to ACE changing the class names for side:
                              US army ACE is now "ACE_USARMY"

                              JUDGMENT:

                              This mission FAILS QA testing on the aforementioned terms.

                              AUTHENTICATION:
                              I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                              Comment

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