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Qa history for generation 8 4/10/2010 - 4/16/2010

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  • Qa history for generation 8 4/10/2010 - 4/16/2010

    Placeholder, forms to follow.

  • #2
    Re: Qa history for generation 8 4/10/2010 - 4/16/2010

    ************************
    MISSIONS TO BE TESTED
    ************************

    * DATE: 4/10/10
    * MISSION MAKER: Ghost02
    * MISSION NAME: CO37_OpSerpentV1
    * FILE NAME: CO37_OpSerpentV1.Celle.pbo
    * VERSION: 1
    * # PLAYER SLOTS: Min = 10 Max = 37
    * DOWNLOAD LINK: http://www.filefront.com/16085213/CO...ntV1.Celle.pbo
    * BRIEF DESCRIPTION: Blufor assault on Russian HQ. Optional airfield attack.
    * TEST GENERATION: 8

    Comment


    • #3
      Re: Qa history for generation 8 4/10/2010 - 4/16/2010

      Mission QA Test Form

      Mission Information:

      * DATE: 4/10/10
      * MISSION MAKER: Ghost02
      * MISSION NAME: CO37_OpSerpentV1
      * FILE NAME: CO37_OpSerpentV1.Celle.pbo
      * VERSION: 1
      * # PLAYER SLOTS: Min = 10 Max = 37
      * DOWNLOAD LINK: http://www.filefront.com/16085213/CO...ntV1.Celle.pbo
      * BRIEF DESCRIPTION: Blufor assault on Russian HQ. Optional airfield attack.
      * TEST GENERATION: 8

      TEST DATE: 10 April 2010
      TEST LOCATION: Charlie
      TESTER(S): Krause
      SLOTS TESTED: 1IC, 1-1-a
      DURATION OF TEST: 25 minutes

      TEST HISTORY:
      - Loaded
      - Went through checklist
      - Rolled around and got bombarded with artillery

      QA Checklist:

      1. Adherence to the TG mission naming standard: yes
      2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
      3. Contains a coherent briefing: yes
      4. Contains a coherent schema for gameplay: yes
      5. Loads and appears in the mission browser, without crashing: yes
      6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
      7. Can pass a general examination: yes
      7a.Respawn, if implied to be a gameplay feature, works: yes
      7b.Objectives, if implied to be a gameplay feature, work: yes
      7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
      7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
      7e.JIP, if implied to be a gameplay feature, works: yes
      7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
      7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
      7h.Players have weapons/ammo or can access weapons/ammo: yes
      7i. JIP/Respawn players adhere to this rule: yes
      7j. Slot screen does not include any test dummies or otherwise incoherent playable slots:yes

      OTHER COMMENTS:

      N/A

      JUDGMENT:

      This mission PASSES QA testing on the aforementioned terms.

      AUTHENTICATION:
      I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

      Comment


      • #4
        Re: Qa history for generation 8 4/10/2010 - 4/16/2010

        *********************
        MISSIONS TO BE TESTED
        *********************
        * DATE: 04/10/10
        * MISSION MAKER: Pistolfied
        * MISSION NAME: TvT64 BowlingInBolabongo V2_1
        * FILE NAME: TvT64_BowlingInBolabongo_V2_1.isladuala.pbo
        * VERSION: V2.1
        * # PLAYER SLOTS: 64
        * DOWNLOAD LINK: http://www.mediafire.com/?mmmmzeqmjma
        * BRIEF DESCRIPTION: Isla Duala mechanized assault and defend sector control. Changelog within .pbo
        * TEST GENERATION: 8

        * DATE: 04/10/10
        * MISSION MAKER: Pistolfied
        * MISSION NAME: TvT84 SuicidePlantation v1_1
        * FILE NAME: TvT84_SuicidePlantation_v1_1.isladuala.pbo
        * VERSION: V1.1
        * # PLAYER SLOTS: 84
        * DOWNLOAD LINK: http://www.mediafire.com/?ddezzmzomwm
        * BRIEF DESCRIPTION: Isla Duala sector control on an island. Blufor outnumbered on the ground but has transport gunship support.
        * TEST GENERATION: 8

        * DATE: 04/10/10
        * MISSION MAKER: Pistolfied
        * MISSION NAME: Co26 JourneytoZirnitra V2_1
        * FILE NAME: Co26_JourneytoZirnitra_V2_1.FDF_Isle1_a.pbo
        * VERSION: V2.1
        * # PLAYER SLOTS: 26
        * DOWNLOAD LINK: http://www.mediafire.com/?1ur5zmcazmy
        * BRIEF DESCRIPTION: Changed: Made UPSMon markers disappear immediately. Everything else left the same.
        * TEST GENERATION: 8

        * DATE: 04/10/10
        * MISSION MAKER: Pistolfied
        * MISSION NAME: Co6 FirstStrike V1
        * FILE NAME: Co6_FirstStrike_V1.isladuala.pbo
        * VERSION: V1
        * # PLAYER SLOTS: 6
        * DOWNLOAD LINK: http://www.mediafire.com/?mjydwn3omma
        * BRIEF DESCRIPTION: Small squad attempts to create a disturbance to possibly cause the government to shed light on an issue.
        * TEST GENERATION: 8

        * DATE: 4/11/10
        * MISSION MAKER: Force_Majeure
        * MISSION NAME: CO20_SOCOM_Alpine_Outpost_v2
        * FILE NAME: CO20_SOCOM_Alpine_Outpost_v2
        * VERSION: 2
        * # PLAYER SLOTS: Min = 4 Max = 20
        * DOWNLOAD LINK: http://www.filefront.com/16095267/CO...Outpost_v2.FDF
        * BRIEF DESCRIPTION: A quick maintenance update from my version 1, I modified the insertion to a helicopter landing instead of fast roping. The other night people literally fell out of the helicopter. I am also moving back the insertion point by about 700meteres to prevent accidental detection which was the case on the previous version. Also fixed some Hacienda references in the briefing.
        * TEST GENERATION: 8

        * DATE: 4/11/10
        * MISSION MAKER: Ghost02
        * MISSION NAME: Op.Serpent
        * FILE NAME: CO37_OpSerpentV2.Celle.pbo
        * VERSION: 2
        * # PLAYER SLOTS: 10 or 37
        * DOWNLOAD LINK: http://www.filefront.com/16095559/CO...ntV2.Celle.pbo
        * BRIEF DESCRIPTION: Assault an HQ with optional airfield assault.
        * TEST GENERATION: 8

        Comment


        • #5
          Re: Qa history for generation 8 4/10/2010 - 4/16/2010

          * DATE: 04/10/10
          * MISSION MAKER: Pistolfied
          * MISSION NAME: TvT64 BowlingInBolabongo V2_1
          * FILE NAME: TvT64_BowlingInBolabongo_V2_1.isladuala.pbo
          * VERSION: V2.1
          * # PLAYER SLOTS: 64
          * DOWNLOAD LINK: http://www.mediafire.com/?mmmmzeqmjma
          * BRIEF DESCRIPTION: Isla Duala mechanized assault and defend sector control. Changelog within .pbo
          * TEST GENERATION: 8

          TEST DATE: 11 April 2010
          TEST LOCATION: Home server
          TESTER(S): Ghost
          SLOTS TESTED: 1IC BLUFOR 1IC OPFOR
          DURATION OF TEST: 15 minutes

          TEST HISTORY:
          - Loaded
          - Went through checklist

          QA Checklist:

          1. Adherence to the TG mission naming standard: yes
          2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
          3. Contains a coherent briefing: yes
          4. Contains a coherent schema for gameplay: yes
          5. Loads and appears in the mission browser, without crashing: yes
          6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
          7. Can pass a general examination: yes
          7a.Respawn, if implied to be a gameplay feature, works: yes
          7b.Objectives, if implied to be a gameplay feature, work: yes
          7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
          7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
          7e.JIP, if implied to be a gameplay feature, works: yes
          7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
          7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
          7h.Players have weapons/ammo or can access weapons/ammo: yes
          7i. JIP/Respawn players adhere to this rule: yes
          7j. Slot screen does not include any test dummies or otherwise incoherent playable slots:yes

          OTHER COMMENTS:

          N/A

          JUDGMENT:

          This mission PASSES QA testing on the aforementioned terms.

          AUTHENTICATION:
          I Ghost hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.
          |TG|Ghost02
          TG Pathfinder



          "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

          Comment


          • #6
            Re: Qa history for generation 8 4/10/2010 - 4/16/2010

            * DATE: 04/10/10
            * MISSION MAKER: Pistolfied
            * MISSION NAME: TvT84 SuicidePlantation v1_1
            * FILE NAME: TvT84_SuicidePlantation_v1_1.isladuala.pbo
            * VERSION: V1.1
            * # PLAYER SLOTS: 84
            * DOWNLOAD LINK: http://www.mediafire.com/?ddezzmzomwm
            * BRIEF DESCRIPTION: Isla Duala sector control on an island. Blufor outnumbered on the ground but has transport gunship support.
            * TEST GENERATION: 8

            TEST DATE: 11 April 2010
            TEST LOCATION: Home server
            TESTER(S): Ghost
            SLOTS TESTED: 1IC
            DURATION OF TEST: 15 minutes


            QA Checklist:

            1. Adherence to the TG mission naming standard: yes
            2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
            3. Contains a coherent briefing: yes
            4. Contains a coherent schema for gameplay: yes
            5. Loads and appears in the mission browser, without crashing: yes
            6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
            7. Can pass a general examination: yes
            7a.Respawn, if implied to be a gameplay feature, works: yes
            7b.Objectives, if implied to be a gameplay feature, work: yes
            7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
            7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
            7e.JIP, if implied to be a gameplay feature, works: yes
            7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
            7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
            7h.Players have weapons/ammo or can access weapons/ammo: yes
            7i. JIP/Respawn players adhere to this rule: yes
            7j. Slot screen does not include any test dummies or otherwise incoherent playable slots:yes

            OTHER COMMENTS:

            N/A

            JUDGMENT:

            This mission PASSES QA testing on the aforementioned terms.

            AUTHENTICATION:
            I Ghost hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.
            |TG|Ghost02
            TG Pathfinder



            "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

            Comment


            • #7
              Re: Qa history for generation 8 4/10/2010 - 4/16/2010

              * DATE: 04/10/10
              * MISSION MAKER: Pistolfied
              * MISSION NAME: Co26 JourneytoZirnitra V2_1
              * FILE NAME: Co26_JourneytoZirnitra_V2_1.FDF_Isle1_a.pbo
              * VERSION: V2.1
              * # PLAYER SLOTS: 26
              * DOWNLOAD LINK: http://www.mediafire.com/?1ur5zmcazmy
              * BRIEF DESCRIPTION: Changed: Made UPSMon markers disappear immediately. Everything else left the same.
              * TEST GENERATION: 8


              TEST DATE: 11 April 2010
              TEST LOCATION: Home server
              TESTER(S): Ghost
              SLOTS TESTED: 1IC BLUFOR 1IC OPFOR
              DURATION OF TEST: 15 minutes

              TEST HISTORY:
              - Loaded
              - Went through checklist

              QA Checklist:

              1. Adherence to the TG mission naming standard: yes
              2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
              3. Contains a coherent briefing: Yes
              4. Contains a coherent schema for gameplay: yes
              5. Loads and appears in the mission browser, without crashing: yes
              6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
              7. Can pass a general examination: yes
              7a.Respawn, if implied to be a gameplay feature, works: yes
              7b.Objectives, if implied to be a gameplay feature, work: yes
              7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
              7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
              7e.JIP, if implied to be a gameplay feature, works: yes
              7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
              7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
              7h.Players have weapons/ammo or can access weapons/ammo: yes
              7i. JIP/Respawn players adhere to this rule: yes
              7j. Slot screen does not include any test dummies or otherwise incoherent playable slots:yes

              OTHER COMMENTS:

              N/A

              JUDGMENT:

              This mission PASSES QA testing on the aforementioned terms.

              AUTHENTICATION:
              I Ghost hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.
              |TG|Ghost02
              TG Pathfinder



              "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

              Comment


              • #8
                Re: Qa history for generation 8 4/10/2010 - 4/16/2010

                Mission QA Test Form

                Mission Information:

                * DATE: 4/11/10
                * MISSION MAKER: Force_Majeure
                * MISSION NAME: CO20_SOCOM_Alpine_Outpost_v2
                * FILE NAME: CO20_SOCOM_Alpine_Outpost_v2
                * VERSION: 2
                * # PLAYER SLOTS: Min = 4 Max = 20
                * DOWNLOAD LINK: http://www.filefront.com/16095267/CO...Outpost_v2.FDF
                * BRIEF DESCRIPTION: A quick maintenance update from my version 1, I modified the insertion to a helicopter landing instead of fast roping. The other night people literally fell out of the helicopter. I am also moving back the insertion point by about 700meteres to prevent accidental detection which was the case on the previous version. Also fixed some Hacienda references in the briefing.
                * TEST GENERATION: 8

                TEST DATE: 11 April 2010
                TEST LOCATION: Charlie
                TESTER(S): Krause
                SLOTS TESTED: 1-1-a, 1-1-b
                DURATION OF TEST: 20 minutes

                TEST HISTORY:
                - Loaded mission
                - Went through checklist

                QA Checklist:

                1. Adherence to the TG mission naming standard: yes
                2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                3. Contains a coherent briefing: yes
                4. Contains a coherent schema for gameplay: yes
                5. Loads and appears in the mission browser, without crashing: yes
                6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                7. Can pass a general examination:yes
                7a.Respawn, if implied to be a gameplay feature, works: yes
                7b.Objectives, if implied to be a gameplay feature, work: yes
                7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                7e.JIP, if implied to be a gameplay feature, works: yes
                7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                7h.Players have weapons/ammo or can access weapons/ammo: yes
                7i. JIP/Respawn players adhere to this rule: yes
                7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                OTHER COMMENTS:

                - Careless AI do not react well to fire
                - Detected by trigger does not appear to be working

                JUDGMENT:

                This mission PASSES QA testing on the aforementioned terms.

                AUTHENTICATION:
                I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                Comment


                • #9
                  Re: Qa history for generation 8 4/10/2010 - 4/16/2010

                  * DATE: 04/10/10
                  * MISSION MAKER: Pistolfied
                  * MISSION NAME: Co26 JourneytoZirnitra V2_1
                  * FILE NAME: Co26_JourneytoZirnitra_V2_1.FDF_Isle1_a.pbo
                  * VERSION: V2.1
                  * # PLAYER SLOTS: 26
                  * DOWNLOAD LINK: http://www.mediafire.com/?1ur5zmcazmy
                  * BRIEF DESCRIPTION: Changed: Made UPSMon markers disappear immediately. Everything else left the same.
                  * TEST GENERATION: 8


                  TEST DATE: 11 April 2010
                  TEST LOCATION: Home server
                  TESTER(S): Ghost
                  SLOTS TESTED: 1IC BLUFOR 1IC OPFOR
                  DURATION OF TEST: 15 minutes

                  TEST HISTORY:
                  - Loaded
                  - Went through checklist

                  QA Checklist:

                  1. Adherence to the TG mission naming standard: yes
                  2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                  3. Contains a coherent briefing: Yes
                  4. Contains a coherent schema for gameplay: yes
                  5. Loads and appears in the mission browser, without crashing: yes
                  6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                  7. Can pass a general examination: yes
                  7a.Respawn, if implied to be a gameplay feature, works: yes
                  7b.Objectives, if implied to be a gameplay feature, work: yes
                  7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                  7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                  7e.JIP, if implied to be a gameplay feature, works: yes
                  7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                  7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                  7h.Players have weapons/ammo or can access weapons/ammo: yes
                  7i. JIP/Respawn players adhere to this rule: yes
                  7j. Slot screen does not include any test dummies or otherwise incoherent playable slots:yes

                  OTHER COMMENTS:

                  N/A

                  JUDGMENT:

                  This mission PASSES QA testing on the aforementioned terms.

                  AUTHENTICATION:
                  I Ghost hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.
                  |TG|Ghost02
                  TG Pathfinder



                  "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

                  Comment


                  • #10
                    Re: Qa history for generation 8 4/10/2010 - 4/16/2010

                    Mission QA Test Form

                    Mission Information:

                    * DATE: 4/11/10
                    * MISSION MAKER: Ghost02
                    * MISSION NAME: Op.Serpent
                    * FILE NAME: CO37_OpSerpentV2.Celle.pbo
                    * VERSION: 2
                    * # PLAYER SLOTS: 10 or 37
                    * DOWNLOAD LINK: http://www.filefront.com/16095559/CO...ntV2.Celle.pbo
                    * BRIEF DESCRIPTION: Assault an HQ with optional airfield assault.
                    * TEST GENERATION: 8

                    TEST DATE: 10 April 2010
                    TEST LOCATION: Charlie
                    TESTER(S): Krause, Ghost
                    SLOTS TESTED: 1IC, 2IC, 1-1-b
                    DURATION OF TEST: 20 minutes

                    TEST HISTORY:
                    - Loaded mission
                    - Checklist
                    - Went through 1st OBJ

                    QA Checklist:

                    1. Adherence to the TG mission naming standard: yes
                    2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                    3. Contains a coherent briefing: yes
                    4. Contains a coherent schema for gameplay: yes
                    5. Loads and appears in the mission browser, without crashing: yes
                    6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                    7. Can pass a general examination: yes
                    7a.Respawn, if implied to be a gameplay feature, works: yes
                    7b.Objectives, if implied to be a gameplay feature, work: yes
                    7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                    7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                    7e.JIP, if implied to be a gameplay feature, works: yes
                    7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                    7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                    7h.Players have weapons/ammo or can access weapons/ammo: yes
                    7i. JIP/Respawn players adhere to this rule: yes
                    7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                    OTHER COMMENTS:

                    N/A

                    JUDGMENT:

                    This mission PASSES QA testing on the aforementioned terms.

                    AUTHENTICATION:
                    I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                    Comment


                    • #11
                      Re: Qa history for generation 8 4/10/2010 - 4/16/2010

                      Mission QA Test Form

                      Mission Information:

                      * DATE: 04/10/10
                      * MISSION MAKER: Pistolfied
                      * MISSION NAME: Co6 FirstStrike V1
                      * FILE NAME: Co6_FirstStrike_V1.isladuala.pbo
                      * VERSION: V1
                      * # PLAYER SLOTS: 6
                      * DOWNLOAD LINK: http://www.mediafire.com/?mjydwn3omma
                      * BRIEF DESCRIPTION: Small squad attempts to create a disturbance to possibly cause the government to shed light on an issue.
                      * TEST GENERATION: 8

                      TEST DATE: 10 April 2010
                      TEST LOCATION: Charlie
                      TESTER(S): Krause, Ghost
                      SLOTS TESTED: 1-1-a
                      DURATION OF TEST: 15 minutes

                      TEST HISTORY:
                      - Loaded mission
                      - Checklist

                      QA Checklist:

                      1. Adherence to the TG mission naming standard: yes
                      2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                      3. Contains a coherent briefing: yes
                      4. Contains a coherent schema for gameplay: yes
                      5. Loads and appears in the mission browser, without crashing: yes
                      6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                      7. Can pass a general examination: yes
                      7a.Respawn, if implied to be a gameplay feature, works: yes
                      7b.Objectives, if implied to be a gameplay feature, work: yes
                      7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                      7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                      7e.JIP, if implied to be a gameplay feature, works: yes
                      7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                      7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                      7h.Players have weapons/ammo or can access weapons/ammo: yes
                      7i. JIP/Respawn players adhere to this rule: yes
                      7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                      OTHER COMMENTS:

                      - Dark ,but playable.

                      JUDGMENT:

                      This mission PASSES QA testing on the aforementioned terms.

                      AUTHENTICATION:
                      I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                      Comment


                      • #12
                        Re: Qa history for generation 8 4/10/2010 - 4/16/2010

                        Mission QA Test Form

                        Mission Information:

                        * DATE: 4/11/10
                        * MISSION MAKER: tyrspawn
                        * MISSION NAME: CO33_WinsenSpoilv1
                        * FILE NAME: CO33_WinsenSpoilv1.Celle.pbo
                        * VERSION: 1
                        * # PLAYER SLOTS: 33
                        * DOWNLOAD LINK: http://www.krauselabs.net/dump/CO33_...ilv1.Celle.pbo
                        * BRIEF DESCRIPTION: Mechanized fun. See general discussion thread.
                        * TEST GENERATION: 8

                        TEST DATE: 10 April 2010
                        TEST LOCATION: Charlie
                        TESTER(S): Krause, Falcon
                        SLOTS TESTED: A bunch
                        DURATION OF TEST: 30 minutes

                        TEST HISTORY:
                        - Loaded mission
                        - Checklist

                        QA Checklist:

                        1. Adherence to the TG mission naming standard: yes
                        2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                        3. Contains a coherent briefing: yes
                        4. Contains a coherent schema for gameplay: yes
                        5. Loads and appears in the mission browser, without crashing: yes
                        6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                        7. Can pass a general examination: yes
                        7a.Respawn, if implied to be a gameplay feature, works: yes
                        7b.Objectives, if implied to be a gameplay feature, work: yes
                        7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                        7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                        7e.JIP, if implied to be a gameplay feature, works: yes
                        7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                        7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                        7h.Players have weapons/ammo or can access weapons/ammo: yes
                        7i. JIP/Respawn players adhere to this rule: yes
                        7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                        OTHER COMMENTS:

                        N/A

                        JUDGMENT:

                        This mission PASSES QA testing on the aforementioned terms.

                        AUTHENTICATION:
                        I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                        Comment


                        • #13
                          Re: Qa history for generation 8 4/10/2010 - 4/16/2010

                          I, Falcon, AUTHENTICATE AS PER Krause's REPORT, 04 11 2010

                          I Falcon hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                          Comment


                          • #14
                            Re: Qa history for generation 8 4/10/2010 - 4/16/2010

                            ***********************
                            MISSIONS TO BE TESTED
                            ***********************
                            * DATE: 4/11/10
                            * MISSION MAKER: Force_Majeure
                            * MISSION NAME: CO20_SOCOM_Hacienda_v3
                            * FILE NAME: CO20_SOCOM_Hacienda_v3
                            * VERSION: 3
                            * # PLAYER SLOTS: Min = 4 Max = 20
                            * DOWNLOAD LINK: http://www.filefront.com/16095937/CO....isladuala.pbo
                            * BRIEF DESCRIPTION: Added long range radios and made helicopters land instead of fastroping. Original mission is same.
                            * TEST GENERATION: 8

                            * DATE: 4/12/2010
                            * MISSION MAKER: h3killa
                            * MISSION NAME: TVT34_Op_PurpleHaze_V2
                            * FILE NAME: TVT34_Op_Purple_Haze_V2.Chernarus.pbo
                            * VERSION: 2
                            * # PLAYER SLOTS: 34
                            * DOWNLOAD LINK: http://www.filefront.com/16107955/TV....Chernarus.pbo
                            * BRIEF DESCRIPTION: Defending the Drugs =D
                            * TEST GENERATION: 8

                            * DATE: 4/13/2010
                            * MISSION MAKER: ghost
                            * MISSION NAME: CO57_Ia_Drang_V5-0
                            * FILE NAME: CO57_Ia_Drang_V5-0.Chernarus.pbo
                            * VERSION: 5
                            * # PLAYER SLOTS: 57
                            * DOWNLOAD LINK: http://www.filefront.com/16117345/CO....Chernarus.pbo
                            * BRIEF DESCRIPTION: Updated Ia Drang.
                            * TEST GENERATION: 8

                            * DATE: 4/14/10
                            * MISSION MAKER: tyrspawn
                            * MISSION NAME: CO33_WinsenReductionv1
                            * FILE NAME: CO33_WinsenReductionv1.Celle.pbo
                            * VERSION: 1
                            * # PLAYER SLOTS: 33
                            * DOWNLOAD LINK: http://www.krauselabs.net/dump/CO33_...onv1.Celle.pbo
                            * BRIEF DESCRIPTION: You have to defend a town from a massive attack in order to help encircle some cut off Russian mechanized troops.
                            * TEST GENERATION: 8

                            Comment


                            • #15
                              Re: Qa history for generation 8 4/10/2010 - 4/16/2010

                              Mission QA Test Form

                              Mission Information:

                              * DATE: 4/11/10
                              * MISSION MAKER: Force_Majeure
                              * MISSION NAME: CO20_SOCOM_Hacienda_v3
                              * FILE NAME: CO20_SOCOM_Hacienda_v3
                              * VERSION: 3
                              * # PLAYER SLOTS: Min = 4 Max = 20
                              * DOWNLOAD LINK: http://www.filefront.com/16095937/CO....isladuala.pbo
                              * BRIEF DESCRIPTION: Added long range radios and made helicopters land instead of fastroping. Original mission is same.
                              * TEST GENERATION: 8

                              TEST DATE: 14 April 2010
                              TEST LOCATION: Charlie
                              TESTER(S): Krause
                              SLOTS TESTED: 1-1-a, 1-1-b
                              DURATION OF TEST: 20 minutes

                              TEST HISTORY:
                              - Loaded mission
                              - Checklist

                              QA Checklist:

                              1. Adherence to the TG mission naming standard: yes
                              2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
                              3. Contains a coherent briefing: yes
                              4. Contains a coherent schema for gameplay: yes
                              5. Loads and appears in the mission browser, without crashing: yes
                              6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                              7. Can pass a general examination: no
                              7a.Respawn, if implied to be a gameplay feature, works: yes
                              7b.Objectives, if implied to be a gameplay feature, work: yes
                              7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                              7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                              7e.JIP, if implied to be a gameplay feature, works: yes
                              7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                              7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                              7h.Players have weapons/ammo or can access weapons/ammo: yes
                              7i. JIP/Respawn players adhere to this rule: yes
                              7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                              OTHER COMMENTS:

                              - 1-1-c helicopter flies down on the ammo crate and is on a 45 degree angle
                              - 1-1-c helicopter collided with another helicopter while taking off ,causing a chain reaction. Would have killed 1/2 the players if it was played.

                              JUDGMENT:

                              This mission FAILS QA testing on the aforementioned terms.

                              AUTHENTICATION:
                              I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                              Comment

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