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Qa history for generation 9 4/17/2010 - 4/23/2010

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  • Qa history for generation 9 4/17/2010 - 4/23/2010

    Placeholder, forms to follow.

    Pin me, unpin generation 8.

  • #2
    Re: Qa history for generation 9 4/17/2010 - 4/23/2010

    ***************************
    MISSIONS TO BE TESTEd
    ***************************

    * DATE: April 18th
    * MISSION MAKER: Tralicrifleman
    * MISSION NAME: Operation Bunny
    * FILE NAME: Co17_Op_Bunny_V1.ThirskW
    * VERSION: V!
    * # PLAYER SLOTS: min-10 max-17
    * DOWNLOAD LINK: http://www.mediafire.com/?zeytg0wy3ze
    * BRIEF DESCRIPTION: 17 man, no re-spawn, no JIP, CDF shoots at insurgents.
    * TEST GENERATION: 9

    * DATE: 19 April 2010
    * MISSION MAKER: cctoide
    * MISSION NAME: CO29 Afrene's Awakening V5
    * FILE NAME: CO29_AfrenesAwakeningV5.isladuala.pbo
    * VERSION: 5
    * # PLAYER SLOTS:29
    * DOWNLOAD LINK: http://www.mediafire.com/?yemywrmjdyo
    * BRIEF DESCRIPTION: Same as before. Fixed a few CAA1-related missing class errors and added long-range radios to the appropriate slots for A2TS compatibility.
    * TEST GENERATION: 9

    Comment


    • #3
      Re: Qa history for generation 9 4/17/2010 - 4/23/2010

      Mission QA Test Form

      Mission Information:

      * DATE: April 18th
      * MISSION MAKER: Tralicrifleman
      * MISSION NAME: Operation Bunny
      * FILE NAME: Co17_Op_Bunny_V1.ThirskW
      * VERSION: V!
      * # PLAYER SLOTS: min-10 max-17
      * DOWNLOAD LINK: http://www.mediafire.com/?zeytg0wy3ze
      * BRIEF DESCRIPTION: 17 man, no re-spawn, no JIP, CDF shoots at insurgents.
      * TEST GENERATION: 9

      TEST DATE: 19 April 2010
      TEST LOCATION: Charlie
      TESTER(S): Krause
      SLOTS TESTED: 1IC, medic
      DURATION OF TEST: 10 minutes

      TEST HISTORY:
      - Loaded mission
      - Checklist

      QA Checklist:

      1. Adherence to the TG mission naming standard: yes
      2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
      3. Contains a coherent briefing: no
      4. Contains a coherent schema for gameplay: no
      5. Loads and appears in the mission browser, without crashing: yes
      6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
      7. Can pass a general examination: yes
      7a.Respawn, if implied to be a gameplay feature, works: yes
      7b.Objectives, if implied to be a gameplay feature, work: yes
      7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
      7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
      7e.JIP, if implied to be a gameplay feature, works: yes
      7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
      7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
      7h.Players have weapons/ammo or can access weapons/ammo: yes
      7i. JIP/Respawn players adhere to this rule: yes
      7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

      OTHER COMMENTS:

      - Briefing does not contain any text, although headings are present.

      JUDGMENT:

      This mission FAILS QA testing on the aforementioned terms.

      AUTHENTICATION:
      I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

      Comment


      • #4
        Re: Qa history for generation 9 4/17/2010 - 4/23/2010

        Mission QA Test Form

        Mission Information:

        * DATE: 19 April 2010
        * MISSION MAKER: cctoide
        * MISSION NAME: CO29 Afrene's Awakening V5
        * FILE NAME: CO29_AfrenesAwakeningV5.isladuala.pbo
        * VERSION: 5
        * # PLAYER SLOTS:29
        * DOWNLOAD LINK: http://www.mediafire.com/?yemywrmjdyo
        * BRIEF DESCRIPTION: Same as before. Fixed a few CAA1-related missing class errors and added long-range radios to the appropriate slots for A2TS compatibility.
        * TEST GENERATION: 9

        TEST DATE: 19 April 2010
        TEST LOCATION: Charlie
        TESTER(S): Krause
        SLOTS TESTED: 1ic, medic, 1-1-a, 1-1-b
        DURATION OF TEST: 25 minutes

        TEST HISTORY:
        - Loaded mission
        - Checklist

        QA Checklist:

        1. Adherence to the TG mission naming standard: yes
        2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
        3. Contains a coherent briefing: yes
        4. Contains a coherent schema for gameplay: yes
        5. Loads and appears in the mission browser, without crashing: yes
        6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
        7. Can pass a general examination: yes
        7a.Respawn, if implied to be a gameplay feature, works: yes
        7b.Objectives, if implied to be a gameplay feature, work: yes
        7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
        7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
        7e.JIP, if implied to be a gameplay feature, works: yes
        7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
        7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
        7h.Players have weapons/ammo or can access weapons/ammo: yes
        7i. JIP/Respawn players adhere to this rule: yes
        7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

        OTHER COMMENTS:

        N/A

        JUDGMENT:

        This mission PASSES QA testing on the aforementioned terms.

        AUTHENTICATION:
        I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

        Comment


        • #5
          Re: Qa history for generation 9 4/17/2010 - 4/23/2010

          CO29_AfrenesAwakeningV5.isladuala.pbo
          Alpha server uploaded & verified.

          TGU Instructor TG Pathfinder

          Former TGU Dean Former ARMA Admin Former Irregulars Officer

          "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

          Comment


          • #6
            Re: Qa history for generation 9 4/17/2010 - 4/23/2010

            ***************************
            MISSIONS TO BE TESTED
            ***************************

            * DATE: April 19th
            * MISSION MAKER: Tralicrifleman
            * MISSION NAME: Operation Pearl
            * FILE NAME: Co38_Operation_Pearl_V3.Chernarus
            * VERSION: V3
            * # PLAYER SLOTS: 38
            * DOWNLOAD LINK: http://www.mediafire.com/?gmztmy2t2ni
            * BRIEF DESCRIPTION: An updated version of my mission from the Pre-ACE days
            * TEST GENERATION: 9

            * DATE: April 19th
            * MISSION MAKER: Tralicrifleman
            * MISSION NAME: Tulga
            * FILE NAME: Co20_Tulga_v2.Chernarus
            * VERSION: V2
            * # PLAYER SLOTS: 20
            * DOWNLOAD LINK: http://www.mediafire.com/?xymzbytdhze
            * BRIEF DESCRIPTION: An updated version of my mission from the Pre-ACE days
            * TEST GENERATION: 9

            * DATE: April 19th
            * MISSION MAKER: Tralicrifleman
            * MISSION NAME: Elektrozavodsk
            * FILE NAME: Co16_Elektrozavodsk_v2.Chernarus
            * VERSION: V2
            * # PLAYER SLOTS: 16
            * DOWNLOAD LINK: http://www.mediafire.com/?mz5zty5wy2u
            * BRIEF DESCRIPTION: An updated version of my mission from the Pre-ACE days
            * TEST GENERATION: 9

            * DATE: April 19th, 2010
            * MISSION MAKER: Force_Majeure
            * MISSION NAME: CO20_SOCOM_Alpine_Outpost_V4
            * FILE NAME: CO20_SOCOM_Alpine_Outpost_V4
            * VERSION: V4
            * # PLAYER SLOTS: min4, max20
            * DOWNLOAD LINK: http://www.filefront.com/16177611/CO...DF_Isle1_a.pbo

            * BRIEF DESCRIPTION:

            ***Hot Fix***

            In the last version, AI choppers would run into trees after inserting the SEAL team on the ground. I also detected a 50% chance of a collision during the extraction of the SEALs at the end of the mission. This would in effect make the mission un-winnable and would make players angry. I modified some of the patrols in and around the camp but this mission is virtually unchanged beyond number changes in the helicopter insert/extract scripts.

            * TEST GENERATION: 9

            * DATE: April 19th, 2010
            * MISSION MAKER: Force_Majeure
            * MISSION NAME: CO20_SOCOM_Hacienda_V5
            * FILE NAME: CO20_SOCOM_Hacienda_V5
            * VERSION: V5
            * # PLAYER SLOTS: min4, max20
            * DOWNLOAD LINK: http://www.filefront.com/16177999/CO....isladuala.pbo

            * BRIEF DESCRIPTION: Very minor maintenance update. I edited some enemy positions and fixed some issues with the extract choppers. During dedicated testing the HVT's were able to be captured and I am concluding that this issue is hopefully fixed.

            * TEST GENERATION: 9

            * DATE: 04/19/10
            * MISSION MAKER: Pistolfied
            * MISSION NAME: Co24 BennyHill V1
            * FILE NAME: Co24_BennyHill_V1.FDF_Isle1_a.pbo
            * VERSION: 1
            * # PLAYER SLOTS: 24
            * DOWNLOAD LINK: http://www.mediafire.com/?lyjt1zlqt52
            * BRIEF DESCRIPTION: Non-JIP/Respawn Player controlled C-130 drop to attack 2 hills of high value. The AO and DZ is completely up to the players. Northern Podagorsk.
            * TEST GENERATION: 9

            * DATE: 04/20/10
            * MISSION MAKER: Pistolfied
            * MISSION NAME: Co17 Op Bunny V2
            * FILE NAME: Co17_Op_Bunny_V2.ThirskW
            * VERSION: 2
            * # PLAYER SLOTS: 17
            * DOWNLOAD LINK: http://www.mediafire.com/?mmtwtmamwnj
            * BRIEF DESCRIPTION: No JIP or Respawn. Small quick mission in which 2 squads of CDF inf assault 2 objectives. Fixed Briefing.
            * TEST GENERATION: 9

            * DATE: 04/20/10
            * MISSION MAKER: {GSF} Ironman
            * MISSION NAME: [co12] Early Bird
            * FILE NAME: [co12]Early_Bird.Chernarus
            * VERSION: 1
            * # PLAYER SLOTS: 12
            * DOWNLOAD LINK: http://www.ofpec.com/forum/index.php?topic=34783.0
            * BRIEF DESCRIPTION: Revive, JIP enabled, Clear a Port, Destroy Artillery Battery, Clear a small town.
            * TEST GENERATION: 9

            Comment


            • #7
              Re: Qa history for generation 9 4/17/2010 - 4/23/2010

              Mission QA Test Form

              Mission Information:

              * DATE: 04/20/10
              * MISSION MAKER: {GSF} Ironman
              * MISSION NAME: [co12] Early Bird
              * FILE NAME: [co12]Early_Bird.Chernarus
              * VERSION: 1
              * # PLAYER SLOTS: 12
              * DOWNLOAD LINK: http://www.ofpec.com/forum/index.php?topic=34783.0
              * BRIEF DESCRIPTION: Revive, JIP enabled, Clear a Port, Destroy Artillery Battery, Clear a small town.
              * TEST GENERATION: 9

              TEST DATE: 20 April 2010
              TEST LOCATION: Charlie
              TESTER(S): Krause
              SLOTS TESTED: 1IC, 2IC, others
              DURATION OF TEST: 15 minutes

              TEST HISTORY:
              - Loaded mission
              - Checklist

              QA Checklist:

              1. Adherence to the TG mission naming standard: yes
              2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
              3. Contains a coherent briefing: yes
              4. Contains a coherent schema for gameplay: yes
              5. Loads and appears in the mission browser, without crashing: yes
              6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
              7. Can pass a general examination: yes
              7a.Respawn, if implied to be a gameplay feature, works: yes
              7b.Objectives, if implied to be a gameplay feature, work: yes
              7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
              7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
              7e.JIP, if implied to be a gameplay feature, works: yes
              7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
              7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
              7h.Players have weapons/ammo or can access weapons/ammo: yes
              7i. JIP/Respawn players adhere to this rule: yes
              7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

              OTHER COMMENTS:

              - Does not contain earplugs, may be an issue for players.

              JUDGMENT:

              This mission PASSES QA testing on the aforementioned terms.

              AUTHENTICATION:
              I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

              Comment


              • #8
                Re: Qa history for generation 9 4/17/2010 - 4/23/2010

                Mission QA Test Form

                Mission Information:

                * DATE: April 19th, 2010
                * MISSION MAKER: Force_Majeure
                * MISSION NAME: CO20_SOCOM_Alpine_Outpost_V4
                * FILE NAME: CO20_SOCOM_Alpine_Outpost_V4
                * VERSION: V4
                * # PLAYER SLOTS: min4, max20
                * DOWNLOAD LINK: http://www.filefront.com/16177611/CO...DF_Isle1_a.pbo

                * BRIEF DESCRIPTION:

                ***Hot Fix***

                In the last version, AI choppers would run into trees after inserting the SEAL team on the ground. I also detected a 50% chance of a collision during the extraction of the SEALs at the end of the mission. This would in effect make the mission un-winnable and would make players angry. I modified some of the patrols in and around the camp but this mission is virtually unchanged beyond number changes in the helicopter insert/extract scripts.

                * TEST GENERATION: 9

                TEST DATE: 20 April 2010
                TEST LOCATION: Charlie
                TESTER(S): Krause
                SLOTS TESTED: 1-1-a, 1-1-b
                DURATION OF TEST: 20 minutes

                TEST HISTORY:
                - Loaded mission
                - Checklist

                QA Checklist:

                1. Adherence to the TG mission naming standard: yes
                2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                3. Contains a coherent briefing: yes
                4. Contains a coherent schema for gameplay: yes
                5. Loads and appears in the mission browser, without crashing: yes
                6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                7. Can pass a general examination: yes
                7a.Respawn, if implied to be a gameplay feature, works: yes
                7b.Objectives, if implied to be a gameplay feature, work: yes
                7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                7e.JIP, if implied to be a gameplay feature, works: yes
                7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                7h.Players have weapons/ammo or can access weapons/ammo: yes
                7i. JIP/Respawn players adhere to this rule: yes
                7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                OTHER COMMENTS:

                N/A

                JUDGMENT:

                This mission PASSES QA testing on the aforementioned terms.

                AUTHENTICATION:
                I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                Comment


                • #9
                  Re: Qa history for generation 9 4/17/2010 - 4/23/2010

                  Mission QA Test Form

                  Mission Information:

                  * DATE: April 19th, 2010
                  * MISSION MAKER: Force_Majeure
                  * MISSION NAME: CO20_SOCOM_Hacienda_V5
                  * FILE NAME: CO20_SOCOM_Hacienda_V5
                  * VERSION: V5
                  * # PLAYER SLOTS: min4, max20
                  * DOWNLOAD LINK: http://www.filefront.com/16177999/CO....isladuala.pbo

                  * BRIEF DESCRIPTION: Very minor maintenance update. I edited some enemy positions and fixed some issues with the extract choppers. During dedicated testing the HVT's were able to be captured and I am concluding that this issue is hopefully fixed.

                  * TEST GENERATION: 9

                  TEST DATE: 20 April 2010
                  TEST LOCATION: Charlie
                  TESTER(S): Krause
                  SLOTS TESTED: 1-1-a, 1-1-b
                  DURATION OF TEST: 20 minutes

                  TEST HISTORY:
                  - Loaded mission
                  - Checklist

                  QA Checklist:

                  1. Adherence to the TG mission naming standard: yes
                  2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
                  3. Contains a coherent briefing: yes
                  4. Contains a coherent schema for gameplay: yes
                  5. Loads and appears in the mission browser, without crashing: yes
                  6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                  7. Can pass a general examination: yes
                  7a.Respawn, if implied to be a gameplay feature, works: yes
                  7b.Objectives, if implied to be a gameplay feature, work: yes
                  7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                  7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                  7e.JIP, if implied to be a gameplay feature, works: yes
                  7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                  7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                  7h.Players have weapons/ammo or can access weapons/ammo: yes
                  7i. JIP/Respawn players adhere to this rule: yes
                  7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                  OTHER COMMENTS:

                  N/A

                  JUDGMENT:

                  This mission PASSES QA testing on the aforementioned terms.

                  AUTHENTICATION:
                  I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                  Comment


                  • #10
                    Re: Qa history for generation 9 4/17/2010 - 4/23/2010

                    Mission QA Test Form

                    Mission Information:

                    * DATE: April 19th
                    * MISSION MAKER: Tralicrifleman
                    * MISSION NAME: Operation Pearl
                    * FILE NAME: Co38_Operation_Pearl_V3.Chernarus
                    * VERSION: V3
                    * # PLAYER SLOTS: 38
                    * DOWNLOAD LINK: http://www.mediafire.com/?gmztmy2t2ni
                    * BRIEF DESCRIPTION: An updated version of my mission from the Pre-ACE days
                    * TEST GENERATION: 9

                    TEST DATE: 21 April 2010
                    TEST LOCATION: Charlie
                    TESTER(S): Krause, Pistolfied
                    SLOTS TESTED: 1-1-a, crewmen, medic
                    DURATION OF TEST: 20 minutes

                    TEST HISTORY:
                    - Loaded mission
                    - Checklist

                    QA Checklist:

                    1. Adherence to the TG mission naming standard: yes
                    2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                    3. Contains a coherent briefing: yes
                    4. Contains a coherent schema for gameplay: yes
                    5. Loads and appears in the mission browser, without crashing: yes
                    6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                    7. Can pass a general examination: yes
                    7a.Respawn, if implied to be a gameplay feature, works: yes
                    7b.Objectives, if implied to be a gameplay feature, work: yes
                    7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: no
                    7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                    7e.JIP, if implied to be a gameplay feature, works: yes
                    7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                    7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                    7h.Players have weapons/ammo or can access weapons/ammo: yes
                    7i. JIP/Respawn players adhere to this rule: yes
                    7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                    OTHER COMMENTS:

                    - ACE medical does not work, yet medical supplies are in the box.

                    JUDGMENT:

                    This mission FAILS QA testing on the aforementioned terms.

                    AUTHENTICATION:
                    I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                    Comment


                    • #11
                      Re: Qa history for generation 9 4/17/2010 - 4/23/2010

                      Mission QA Test Form

                      Mission Information:

                      * DATE: April 19th
                      * MISSION MAKER: Tralicrifleman
                      * MISSION NAME: Tulga
                      * FILE NAME: Co20_Tulga_v2.Chernarus
                      * VERSION: V2
                      * # PLAYER SLOTS: 20
                      * DOWNLOAD LINK: http://www.mediafire.com/?xymzbytdhze
                      * BRIEF DESCRIPTION: An updated version of my mission from the Pre-ACE days
                      * TEST GENERATION: 9

                      TEST DATE: 21 April 2010
                      TEST LOCATION: Charlie
                      TESTER(S): Krause, Pistolfied
                      SLOTS TESTED: 1-1-a, crewmen, medic
                      DURATION OF TEST: 20 minutes

                      TEST HISTORY:
                      - Loaded mission
                      - Checklist
                      - Playthrough.

                      QA Checklist:

                      1. Adherence to the TG mission naming standard: yes
                      2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                      3. Contains a coherent briefing: yes
                      4. Contains a coherent schema for gameplay: yes
                      5. Loads and appears in the mission browser, without crashing: yes
                      6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                      7. Can pass a general examination: yes
                      7a.Respawn, if implied to be a gameplay feature, works: yes
                      7b.Objectives, if implied to be a gameplay feature, work: yes
                      7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                      7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                      7e.JIP, if implied to be a gameplay feature, works: yes
                      7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                      7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                      7h.Players have weapons/ammo or can access weapons/ammo: yes
                      7i. JIP/Respawn players adhere to this rule: yes
                      7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                      OTHER COMMENTS:

                      - N/A

                      JUDGMENT:

                      This mission PASSES QA testing on the aforementioned terms.

                      AUTHENTICATION:
                      I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                      Comment


                      • #12
                        Re: Qa history for generation 9 4/17/2010 - 4/23/2010

                        Mission QA Test Form

                        Mission Information:

                        * DATE: April 19th
                        * MISSION MAKER: Tralicrifleman
                        * MISSION NAME: Elektrozavodsk
                        * FILE NAME: Co16_Elektrozavodsk_v2.Chernarus
                        * VERSION: V2
                        * # PLAYER SLOTS: 16
                        * DOWNLOAD LINK: http://www.mediafire.com/?mz5zty5wy2u
                        * BRIEF DESCRIPTION: An updated version of my mission from the Pre-ACE days
                        * TEST GENERATION: 9

                        TEST DATE: 20 April 2010
                        TEST LOCATION: Charlie
                        TESTER(S): Krause, Pistolfied
                        SLOTS TESTED: 1ic, medic, SMAW gunner
                        DURATION OF TEST: 15 minutes

                        TEST HISTORY:
                        - Loaded mission
                        - Checklist

                        QA Checklist:

                        1. Adherence to the TG mission naming standard: yes
                        2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
                        3. Contains a coherent briefing: yes
                        4. Contains a coherent schema for gameplay: yes
                        5. Loads and appears in the mission browser, without crashing: yes
                        6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                        7. Can pass a general examination: yes
                        7a.Respawn, if implied to be a gameplay feature, works: yes
                        7b.Objectives, if implied to be a gameplay feature, work: yes
                        7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: no
                        7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                        7e.JIP, if implied to be a gameplay feature, works: yes
                        7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                        7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                        7h.Players have weapons/ammo or can access weapons/ammo: yes
                        7i. JIP/Respawn players adhere to this rule: yes
                        7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: no

                        OTHER COMMENTS:

                        - Test dummy in slot screen
                        - ACE medical not enabled.

                        JUDGMENT:

                        This mission FAILS QA testing on the aforementioned terms.

                        AUTHENTICATION:
                        I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                        Comment


                        • #13
                          Re: Qa history for generation 9 4/17/2010 - 4/23/2010

                          Mission QA Test Form

                          Mission Information:

                          * DATE: 04/20/10
                          * MISSION MAKER: Tralicrifleman
                          * MISSION NAME: Co17 Op Bunny V2
                          * FILE NAME: Co17_Op_Bunny_V2.ThirskW
                          * VERSION: 2
                          * # PLAYER SLOTS: 17
                          * DOWNLOAD LINK: http://www.mediafire.com/?mmtwtmamwnj
                          * BRIEF DESCRIPTION: No JIP or Respawn. Small quick mission in which 2 squads of CDF inf assault 2 objectives. Fixed Briefing.
                          * TEST GENERATION: 9

                          TEST DATE: 20 April 2010
                          TEST LOCATION: Charlie
                          TESTER(S): Krause, Pistolfied
                          SLOTS TESTED: 1ic, medic
                          DURATION OF TEST: 15 minutes

                          TEST HISTORY:
                          - Loaded mission
                          - Checklist

                          QA Checklist:

                          1. Adherence to the TG mission naming standard: yes
                          2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                          3. Contains a coherent briefing: yes
                          4. Contains a coherent schema for gameplay: yes
                          5. Loads and appears in the mission browser, without crashing: yes
                          6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                          7. Can pass a general examination: yes
                          7a.Respawn, if implied to be a gameplay feature, works: yes
                          7b.Objectives, if implied to be a gameplay feature, work: yes
                          7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                          7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                          7e.JIP, if implied to be a gameplay feature, works: yes
                          7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                          7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                          7h.Players have weapons/ammo or can access weapons/ammo: yes
                          7i. JIP/Respawn players adhere to this rule: yes
                          7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                          OTHER COMMENTS:

                          - N/A.

                          JUDGMENT:

                          This mission PASSES QA testing on the aforementioned terms.

                          AUTHENTICATION:
                          I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                          Comment


                          • #14
                            Re: Qa history for generation 9 4/17/2010 - 4/23/2010

                            Mission QA Test Form

                            Mission Information:

                            * DATE: 04/19/10
                            * MISSION MAKER: Pistolfied
                            * MISSION NAME: Co24 BennyHill V1
                            * FILE NAME: Co24_BennyHill_V1.FDF_Isle1_a.pbo
                            * VERSION: 1
                            * # PLAYER SLOTS: 24
                            * DOWNLOAD LINK: http://www.mediafire.com/?lyjt1zlqt52
                            * BRIEF DESCRIPTION: Non-JIP/Respawn Player controlled C-130 drop to attack 2 hills of high value. The AO and DZ is completely up to the players. Northern Podagorsk.
                            * TEST GENERATION: 9


                            TEST DATE: 20 April 2010
                            TEST LOCATION: Charlie
                            TESTER(S): Krause, Pistolfied
                            SLOTS TESTED: RTOs, medic, 1ic
                            DURATION OF TEST: 15 minutes

                            TEST HISTORY:
                            - Loaded mission
                            - Checklist

                            QA Checklist:

                            1. Adherence to the TG mission naming standard: yes
                            2. Adhere to the TG SOPs in regard to wholesomeness of material i.e. no racist, offensive or otherwise unacceptable content: yes
                            3. Contains a coherent briefing: yes
                            4. Contains a coherent schema for gameplay: yes
                            5. Loads and appears in the mission browser, without crashing: yes
                            6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                            7. Can pass a general examination: yes
                            7a.Respawn, if implied to be a gameplay feature, works: yes
                            7b.Objectives, if implied to be a gameplay feature, work: yes
                            7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                            7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                            7e.JIP, if implied to be a gameplay feature, works: yes
                            7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                            7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                            7h.Players have weapons/ammo or can access weapons/ammo: yes
                            7i. JIP/Respawn players adhere to this rule: yes
                            7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                            OTHER COMMENTS:

                            - N/A.

                            JUDGMENT:

                            This mission PASSES QA testing on the aforementioned terms.

                            AUTHENTICATION:
                            I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                            Comment


                            • #15
                              Re: Qa history for generation 9 4/17/2010 - 4/23/2010

                              accidentally posted mission here. sorry.
                              Last edited by Force_Majeure; 04-22-2010, 02:12 AM.
                              http://www.tacticalgamer.com/image.php?type=sigpic&userid=36425&dateline=127483 7437

                              Comment

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