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Mission DEV team task #002

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  • Mission DEV team task #002

    What: A TVT MIssion set in vietnam
    Where: Maybe utes/chern something with trees maybe if we add that new map there
    Standards: spawn ticket system, 50 players 25v25 all INF no vehicles. Daytime maybe some bad weather
    Summary: Guys we need a sweet INF combat TVT I am thinking squad based tactics here in the woods or "bush", lets throw around some ideas and see what we come up with.

    This current task is in R&D stage.

  • #2
    Re: Mission DEV team task #002

    Definitely interested. Fresh from Lang Vei. Will come up with some ideas. Celle, Podagorsk, or my proposed map would be great.

    Force
    http://www.tacticalgamer.com/image.php?type=sigpic&userid=36425&dateline=127483 7437

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    • #3
      Re: Mission DEV team task #002

      TvT vietnam? Interesting.
      |TG|Ghost02
      TG Pathfinder



      "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

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      • #4
        Re: Mission DEV team task #002

        I acknowledge.

        Development team members will be having an online meeting soon to committee a concept and plan of action, then submit it for approval. Stand by dev team dudes.

        Comment


        • #5
          Re: Mission DEV team task #002

          Meeting Minutes:
          Cctoide
          Krause
          Falcon
          Beta
          Force_Majeure
          Ghost

          Also present (observers):
          Zedic
          Sandiford
          sir mills


          Download Recording:
          http://www.krauselabs.net/dump/DevTeamMeetingApr22.mp3

          Proposal:

          Concept of Gameplay:

          1. background: green berets sent in to find and interdict enemy movements along ho chi minh trail. VC bump into them, they have to hold out until the chopper comes.
          2. opfor players attack/try to kill base
          3. # minutes pass, then HQ tells them to extract/helicopter there
          4. Run to extract

          Blufor assets:
          Outnumbered 3 to 1
          Howitzers
          Special forces small arms
          Fortifications

          Opfor assets:
          Limited early cold war kit

          Time + weather:
          Day/night/dawn/dusk as a parameters
          Rain/lightning
          Fog

          Division of Labor:

          Kits/slots: krause
          Framework/scripting: beta
          Object placement: falcon
          Intro video (must have a parameter to turn off): force
          briefing (beta template): Force
          extraction script: falcon
          overall control: krause
          Reserve: Ghost
          Cctoide
          Mikee?

          Features:
          spec script
          Beta-template briefing
          Opfor respawn, no blufor respawn

          Chronology of work:
          1. Beta
          2. everything all horizontal
          Last edited by tyrspawn; 04-22-2010, 10:48 PM.

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          • #6
            Re: Mission DEV team task #002

            Ok all looks good here are some thoughts from me

            1: Limits the Blufors Arty count
            2: Respawn for all maybe less tickets for Blufore since they have arty but no respawn is a no-go, someone gets an unlucky shot to the head and has to watch the whole thing, not fun.

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            • #7
              Re: Mission DEV team task #002

              Originally posted by Boondocksaint View Post
              Ok all looks good here are some thoughts from me

              1: Limits the Blufors Arty count
              2: Respawn for all maybe less tickets for Blufore since they have arty but no respawn is a no-go, someone gets an unlucky shot to the head and has to watch the whole thing, not fun.
              1. yes
              2. We envisioned this mission as taking an hour tops, probably 45 minutes. We also plan to include the F2 spectator script so its possible to have enjoyment while waiting for the mission to end. The F2 specator script allows a huge range of camera options, you are not a "crow." Feedback from this style of gameplay has been very positive when we played Falcon's latest missions on the server which had no respawn and also had the spectator script - i.e. no one ragequit, and the missions were extremely tense. The players will have a vested interest in sticking around to watch the game unfold due to the intensity of the gameplay.

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              • #8
                Re: Mission DEV team task #002

                yeah I feel ya, I just think there is too many dynamics in TVT that may cause problems.

                1: Cheating
                2: My computer may see farther in game then yours, can we set view distance to 2500 max and set grass off.

                But to be honest WTH lets try it this is a game and it can be changed if it doesn't work. Let's start putting it together looks good krause...Mission is GO lol

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                • #9
                  Re: Mission DEV team task #002

                  We'll set max view distance - no worries.

                  I think it'll be a fun mission.

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                  • #10
                    Re: Mission DEV team task #002

                    ahhhh nirvana!!!! :)






                    "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

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                    • #11
                      Re: Mission DEV team task #002

                      Sweet I am excited for first test lets keep a paper trail of progress, no time limits, like a fine wine gents lets take our time.

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                      • #12
                        Re: Mission DEV team task #002

                        OK make this mission on http://www.armaholic.com/page.php?id=9810, we are adding it monday.

                        Comment


                        • #13
                          Re: Mission DEV team task #002

                          Great work so far gents! I will be on TS later, I will hunt some of you down and pick your brain for more ideas or what not. I am diggin where this is headed :D

                          [unit][squadl][command2]

                          KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

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                          • #14
                            Re: Mission DEV team task #002

                            Originally posted by Boondocksaint View Post
                            OK make this mission on http://www.armaholic.com/page.php?id=9810, we are adding it monday.
                            Any possibility we can make the mission on celle? That's what we had in mind.

                            I know Force was enthusiastic about making SOCOM missions and a TVT on that island, so it's not like it would go to waste.

                            I just don't think its big enough, doesn't have enough forest, to support the mission we were going for.

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                            • #15
                              Re: Mission DEV team task #002

                              word lets go to celle

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