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Qa history for generation 13 5/15/2010 - 5/21/2010

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  • Qa history for generation 13 5/15/2010 - 5/21/2010

    Mission QA Test Form

    Mission Information:

    * DATE: 17 MAY 10
    * MISSION MAKER: beita
    * MISSION NAME: Many
    * FILE NAME: Many
    * VERSION: V1
    * # PLAYER SLOTS: Various, between 15 and 72.
    * DOWNLOAD LINK: http://www.mediafire.com/file/zu1jdt...ssions_tvt.zip
    * BRIEF DESCRIPTION: Series of TvT missions, updated to solve bugs.
    * TEST GENERATION: 13

    TEST DATE: 18 May 2010
    TEST LOCATION: Charlie
    TESTER(S): Krause, Skin, Sandiford, Tralic, Thepiespy
    SLOTS TESTED: All
    DURATION OF TEST: 45 minutes

    TEST HISTORY:
    - Loaded mission
    - Checklist evaluation

    QA Checklist:

    1. Adherence to the TG mission naming standard: yes
    2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
    3. Contains a coherent briefing: yes
    4. Contains a coherent schema for gameplay: yes
    5. Loads and appears in the mission browser, without crashing: yes
    6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
    7. Can pass a general examination: yes
    7a.Respawn, if implied to be a gameplay feature, works: yes
    7b.Objectives, if implied to be a gameplay feature, work: yes
    7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
    7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
    7e.JIP, if implied to be a gameplay feature, works: yes
    7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
    7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
    7h.Players have weapons/ammo or can access weapons/ammo: yrs
    7i. JIP/Respawn players adhere to this rule: yes
    7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

    OTHER COMMENTS:

    - Testers recommend some indication in the briefing of objectives which cannot be recaptured - i.e. TVT72_WietzeAssaultV1.Celle.pbo
    - TVT27_CrossroadsV1.Celle.pbo has incorrect number of slots listed in the mission name.

    JUDGMENT:

    This mission PASSES QA testing on the aforementioned terms.

    AUTHENTICATION:
    I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.
    Last edited by Impulse 9; 05-19-2010, 11:42 AM. Reason: Merge/Remove Pin Request

  • #2
    Re: Qa history for generation 13 5/15/2010 - 5/21/2010

    *********************
    TO BE TESTED
    *********************

    * DATE: May 16th
    * MISSION MAKER: tralicrifleman
    * MISSION NAME: Op Kerry
    * FILE NAME: Co23_Op_Kerry_V1.eden
    * VERSION: V1
    * # PLAYER SLOTS: 23
    * DOWNLOAD LINK: http://www.mediafire.com/?o1dz2tyhvwi
    * BRIEF DESCRIPTION: Russian forces with vodniks attack 3 targets on Everon.
    * TEST GENERATION: 13

    * DATE: May 16th, 2010
    * MISSION MAKER: cobra265
    * MISSION NAME: CO6 Force Recon Black Ops V2
    * FILE NAME: CO6_FORCECON_Blackops_v2.razoreniya.pbo
    * VERSION: 2.00
    * # PLAYER SLOTS: Min: 1 Max: 6
    * DOWNLOAD LINK: http://www.pencilo.com/cobra/ARMA2%2...razoreniya.pbo
    * BRIEF DESCRIPTION: Updated. refer to ingame notes for list of fixes
    * TEST GENERATION: 13

    * DATE: May 16th, 2010
    * MISSION MAKER: cobra265
    * MISSION NAME: TvT46 Operation Angry Ferret
    * FILE NAME: TvT46_Operation_Angry_Ferret.isladuala.pbo
    * VERSION: 1.00
    * # PLAYER SLOTS: min: 10 Max: 46
    * DOWNLOAD LINK: http://www.pencilo.com/cobra/ARMA2%2....isladuala.pbo
    * BRIEF DESCRIPTION: Insurgents have been fireing mortars on blufor. blufor have pinpointed the location of the mortars and are to destroy them. in order to get to the island a small town must be captured.
    * TEST GENERATION: 13

    * DATE: 5/17/10
    * MISSION MAKER: azzwort
    * MISSION NAME: Op_Ahnuld
    * FILE NAME: CO46_OP_Ahnuld.Chernarus.pbo
    * VERSION: V1
    * # PLAYER SLOTS:46 total slots, probably can get away with as few as 16 players
    * DOWNLOAD LINK: http://www.filefront.com/16472773/CO....Chernarus.pbo
    * BRIEF DESCRIPTION: Revamp of Op Ahnuld, different location, different objectives, completely custom load outs. Since it is a differant mission I'm going back to Version 1 sooo...there you go...
    * TEST GENERATION: 13

    Comment


    • #3
      Re: Qa history for generation 13 5/15/2010 - 5/21/2010

      Mission QA Test Form

      Mission Information:

      * DATE: May 16th, 2010
      * MISSION MAKER: cobra265
      * MISSION NAME: TvT46 Operation Angry Ferret
      * FILE NAME: TvT46_Operation_Angry_Ferret.isladuala.pbo
      * VERSION: 1.00
      * # PLAYER SLOTS: min: 10 Max: 46
      * DOWNLOAD LINK: http://www.pencilo.com/cobra/ARMA2%2....isladuala.pbo
      * BRIEF DESCRIPTION: Insurgents have been fireing mortars on blufor. blufor have pinpointed the location of the mortars and are to destroy them. in order to get to the island a small town must be captured.
      * TEST GENERATION: 13

      TEST DATE: 22 May 2010
      TEST LOCATION: Charlie
      TESTER(S): Krause
      SLOTS TESTED: All
      DURATION OF TEST: 20 minutes

      TEST HISTORY:
      - Loaded mission
      - Checklist evaluation

      QA Checklist:

      1. Adherence to the TG mission naming standard: no?
      2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
      3. Contains a coherent briefing: yes
      4. Contains a coherent schema for gameplay: nominal
      5. Loads and appears in the mission browser, without crashing: yes
      6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
      7. Can pass a general examination: no
      7a.Respawn, if implied to be a gameplay feature, works: yes
      7b.Objectives, if implied to be a gameplay feature, work: no?
      7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
      7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
      7e.JIP, if implied to be a gameplay feature, works: yes
      7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
      7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
      7h.Players have weapons/ammo or can access weapons/ammo: yrs
      7i. JIP/Respawn players adhere to this rule: yes
      7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

      OTHER COMMENTS:

      - ammo crate was destroyed with no consequence, opfor did not lose, blufor did not win.
      - submission name does not match mission name
      - briefing is unclear for opfor, lack of map markers as per last rejection

      JUDGMENT:

      This mission FAILS QA testing on the aforementioned terms.

      AUTHENTICATION:
      I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprim

      Comment


      • #4
        Re: Qa history for generation 13 5/15/2010 - 5/21/2010

        Mission QA Test Form

        Mission Information:

        * DATE: May 16th, 2010
        * MISSION MAKER: cobra265
        * MISSION NAME: CO6 Force Recon Black Ops V2
        * FILE NAME: CO6_FORCECON_Blackops_v2.razoreniya.pbo
        * VERSION: 2.00
        * # PLAYER SLOTS: Min: 1 Max: 6
        * DOWNLOAD LINK: http://www.pencilo.com/cobra/ARMA2%2...razoreniya.pbo
        * BRIEF DESCRIPTION: Updated. refer to ingame notes for list of fixes
        * TEST GENERATION: 13

        TEST DATE: 22 May 2010
        TEST LOCATION: Charlie
        TESTER(S): Krause, Azzwort, Sandiford
        SLOTS TESTED: All
        DURATION OF TEST: 20 minutes

        TEST HISTORY:
        - Loaded mission
        - Checklist evaluation

        QA Checklist:

        1. Adherence to the TG mission naming standard: yes
        2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
        3. Contains a coherent briefing: yes
        4. Contains a coherent schema for gameplay: yes
        5. Loads and appears in the mission browser, without crashing: yes
        6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
        7. Can pass a general examination: yes
        7a.Respawn, if implied to be a gameplay feature, works: yes
        7b.Objectives, if implied to be a gameplay feature, work: yes
        7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
        7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
        7e.JIP, if implied to be a gameplay feature, works: yes
        7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
        7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
        7h.Players have weapons/ammo or can access weapons/ammo: yrs
        7i. JIP/Respawn players adhere to this rule: yes
        7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

        OTHER COMMENTS:

        N/A

        JUDGMENT:

        This mission PASSES QA testing on the aforementioned terms.

        AUTHENTICATION:
        I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

        Comment


        • #5
          Re: Qa history for generation 13 5/15/2010 - 5/21/2010

          Mission QA Test Form

          Mission Information:


          * DATE: 5/17/10
          * MISSION MAKER: azzwort
          * MISSION NAME: Op_Ahnuld
          * FILE NAME: CO46_OP_Ahnuld.Chernarus.pbo
          * VERSION: V1
          * # PLAYER SLOTS:46 total slots, probably can get away with as few as 16 players
          * DOWNLOAD LINK: http://www.filefront.com/16472773/CO....Chernarus.pbo
          * BRIEF DESCRIPTION: Revamp of Op Ahnuld, different location, different objectives, completely custom load outs. Since it is a differant mission I'm going back to Version 1 sooo...there you go...
          * TEST GENERATION: 13

          TEST DATE: 22 May 2010
          TEST LOCATION: Charlie
          TESTER(S): Krause, Azzwort, Sandiford
          SLOTS TESTED: All
          DURATION OF TEST: 45 minutes

          TEST HISTORY:
          - Loaded mission
          - Checklist evaluation

          QA Checklist:

          1. Adherence to the TG mission naming standard: yes
          2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
          3. Contains a coherent briefing: yes
          4. Contains a coherent schema for gameplay: yes
          5. Loads and appears in the mission browser, without crashing: yes
          6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
          7. Can pass a general examination: yes
          7a.Respawn, if implied to be a gameplay feature, works: yes
          7b.Objectives, if implied to be a gameplay feature, work: yes
          7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
          7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
          7e.JIP, if implied to be a gameplay feature, works: yes
          7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
          7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
          7h.Players have weapons/ammo or can access weapons/ammo: yrs
          7i. JIP/Respawn players adhere to this rule: yes
          7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

          OTHER COMMENTS:

          N/A

          JUDGMENT:

          This mission PASSES QA testing on the aforementioned terms.

          AUTHENTICATION:
          I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

          Comment


          • #6
            Re: Qa history for generation 13 5/15/2010 - 5/21/2010

            Mission QA Test Form

            Mission Information:


            * DATE: May 16th
            * MISSION MAKER: tralicrifleman
            * MISSION NAME: Op Kerry
            * FILE NAME: Co23_Op_Kerry_V1.eden
            * VERSION: V1
            * # PLAYER SLOTS: 23
            * DOWNLOAD LINK: http://www.mediafire.com/?o1dz2tyhvwi
            * BRIEF DESCRIPTION: Russian forces with vodniks attack 3 targets on Everon.
            * TEST GENERATION: 13

            TEST DATE: 22 May 2010
            TEST LOCATION: Charlie
            TESTER(S): Krause, Azzwort, Sandiford
            SLOTS TESTED: All
            DURATION OF TEST: 45 minutes

            TEST HISTORY:
            - Loaded mission
            - Checklist evaluation

            QA Checklist:

            1. Adherence to the TG mission naming standard: yes
            2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
            3. Contains a coherent briefing: yes
            4. Contains a coherent schema for gameplay: yes
            5. Loads and appears in the mission browser, without crashing: yes
            6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
            7. Can pass a general examination: yes
            7a.Respawn, if implied to be a gameplay feature, works: yes
            7b.Objectives, if implied to be a gameplay feature, work: yes
            7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
            7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
            7e.JIP, if implied to be a gameplay feature, works: yes
            7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
            7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
            7h.Players have weapons/ammo or can access weapons/ammo: yrs
            7i. JIP/Respawn players adhere to this rule: yes
            7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

            OTHER COMMENTS:

            N/A

            JUDGMENT:

            This mission PASSES QA testing on the aforementioned terms.

            AUTHENTICATION:
            I Krause hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

            Comment


            • #7
              Re: Qa history for generation 13 5/15/2010 - 5/21/2010

              Unpin me.

              Comment

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