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Qa history for generation 14 5/22/2010 - 5/28/2010

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  • Qa history for generation 14 5/22/2010 - 5/28/2010

    Forms to follow.

    Pin me.

  • #2
    Re: Qa history for generation 14 5/22/2010 - 5/28/2010

    Mission QA Test Form

    Mission Information:

    DATE: 5/24/10

    MISSION MAKER: Force_Majeure

    MISSION NAME: CO47_Somalia_Embassy_v1

    FILE NAME: CO47_Somalia_Embassy_v1

    VERSION: 1

    # PLAYER SLOTS: min25, max47

    Mods: ACE 2, Stock Isla Duala 1.6

    DOWNLOAD LINK:
    http://www.filefront.com/16538545/CO....isladuala.pbo

    BRIEF DESCRIPTION:
    Nearly 4 weeks in development, this is a completely redone, renewed version of "Embassy", a recreation of Operation Eastern Exit conducted in 1991. My original Embassy had serious issues with performance, framework, and overall gameplay. This completely new mission shares only the plot of the original Embassy mission, featuring a completely redone mission framework and tasking. Players will find themselves fighting in urban Somalian cities with angry mobs of Somalis via mechanized Humvees and/or air transport. CAS is available. If necessary, players can bribe the Somalis at one of their compounds (completely redone and refined bribe system). Complete tasking and extract the Embassy staff and Marines from the region!

    Force

    TEST GENERATION: 14

    TEST DATE:24 May 2010
    TEST LOCATION: Charlie
    TESTER(S): Krause
    SLOTS TESTED: Medic
    DURATION OF TEST: 20 minutes

    TEST HISTORY:
    - Loaded mission
    - Evaluation of checklist

    QA Checklist:

    1. Adherence to the TG mission naming standard: yes
    2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
    3. Contains a coherent briefing: yes
    4. Contains a coherent schema for gameplay: yes
    5. Loads and appears in the mission browser, without crashing: yes
    6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
    7. Can pass a general examination: no
    7a.Respawn, if implied to be a gameplay feature, works: no
    7b.Objectives, if implied to be a gameplay feature, work: no
    7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: N/A
    7d.Ammo crates, if present, contain appropriate equipment and ammo: no
    7e.JIP, if implied to be a gameplay feature, works: yes
    7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: N/A
    7g. Vehicle respawn, if implied to be a gameplay feature, works: N/A
    7h.Players have weapons/ammo or can access weapons/ammo: nominal
    7i. JIP/Respawn players adhere to this rule: yes
    7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

    OTHER COMMENTS:

    - Respawn into the middle of the carrier
    - No stanag in ammo boxes
    - Nominal level of ammunition for the medics
    - final objective completes as soon as the mission starts, probably because I didn't have the ambassador slotted - end conditions malfunctioning

    JUDGMENT:

    This mission FAILS QA testing on the aforementioned terms.

    AUTHENTICATION:
    I KRAUSE hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

    Comment


    • #3
      Re: Qa history for generation 14 5/22/2010 - 5/28/2010

      Mission QA Test Form

      Mission Information:

      DATE: 5/24/10

      MISSION MAKER: GeneralCarver

      MISSION NAME: co30 Eagle Talon v1

      FILE NAME: co30_eagle_talon_v1.utes.pbo

      VERSION: 1

      # PLAYER SLOTS: 30

      Mods: ACE 2

      DOWNLOAD LINK:
      http://www.4shared.com/file/BZfVXVp4..._Talon_v1.html

      BRIEF DESCRIPTION:
      Players are part of a USMC Carrier group tasked with destroying Russian infastructure, armor, aircraft and infantry on Utes island. Bluefor consists of harrier, JSF and Huey pilots and two Marine Force Recon Teams. Mission has respawn and JIP.

      TEST GENERATION: 14 *EDIT* - I don't understand what this means really. This map is 100% done. I am 99.99% confident it will play fine on the server. I would like it uploaded.

      TEST DATE:27 May 2010
      TEST LOCATION: Charlie
      TESTER(S): Krause
      SLOTS TESTED: All
      DURATION OF TEST: 20 minutes

      TEST HISTORY:
      - Loaded mission
      - Evaluation of checklist

      QA Checklist:

      1. Adherence to the TG mission naming standard: yes
      2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
      3. Contains a coherent briefing: yes
      4. Contains a coherent schema for gameplay: yes
      5. Loads and appears in the mission browser, without crashing: yes
      6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
      7. Can pass a general examination: yes
      7a.Respawn, if implied to be a gameplay feature, works: yes
      7b.Objectives, if implied to be a gameplay feature, work: yes
      7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
      7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
      7e.JIP, if implied to be a gameplay feature, works: yes
      7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
      7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
      7h.Players have weapons/ammo or can access weapons/ammo: yes
      7i. JIP/Respawn players adhere to this rule: yes
      7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

      OTHER COMMENTS:

      - Nominal ammo and medical supply situation:
      - No stanag ammunition at base
      - Meager starting medical supplies for the medic, no backpacks (And hence no means of carrying a proper amount of med supplies)
      - Please use the standard mission submission form (Browna's post)

      JUDGMENT:

      This mission PASSES QA testing on the aforementioned terms.

      AUTHENTICATION:
      I KRAUSE hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

      Comment


      • #4
        Re: Qa history for generation 14 5/22/2010 - 5/28/2010

        Eagle Talon actually has a box more weapons gear than you could possible want, its just hidden in the surface level room on the LHD

        Comment


        • #5
          Re: Qa history for generation 14 5/22/2010 - 5/28/2010

          *********************
          TO BE TESTED
          *********************

          * DATE: 5/27/10
          * MISSION MAKER: Mikee
          * MISSION NAME: TvT40(18)_Op_RedSun_v1
          * FILE NAME: TvT40(18)_Op_RedSun_v1.GNT_Sands.pbo
          * VERSION: 1
          * # PLAYER SLOTS: 40, recommended 18
          * DOWNLOAD LINK: click the link ==> http://www.speedyshare.com/files/226...OpRedSunv1.rar
          * BRIEF DESCRIPTION: Sands map.
          TvT. Mission takes place in Nevada, United States. Urban Warfare. City constructed by me. Chinese Forces are storming U.S. National Guard positions. Both sides have 2 objectives to complete. 45 minutes time limit. JIP/Respawn.

          * DATE: May 28th
          * MISSION MAKER: Tralicrifleman
          * MISSION NAME: Op Finch
          * FILE NAME: Co34_Op_Finch_V1.Chernarus
          * VERSION: V1
          * # PLAYER SLOTS: 34
          * DOWNLOAD LINK: http://www.mediafire.com/?w4myilzyzkm
          * BRIEF DESCRIPTION: A re-make of my ancient assault on tulga mission, but with more Armour and more bad guys.
          * TEST GENERATION: 14

          DATE: May 28, 2010
          MISSION MAKER: GeneralCarver
          MISSION NAME: co40 Beasts of Steel 2 v1
          FILE NAME: co40_beasts_of_steel_2_v1.afghanistan.pbo
          VERSION: 1
          # PLAYER SLOTS: 40
          DOWNLOAD LINK: http://www.4shared.com/file/MRv4UUEN...teel_2_v1.html
          BRIEF DESCRIPTION:
          Players play part of a USMC Tank Platoon which is tasked with destroying three Russian FOBs and an HQ. The area, however, is very heavily patrolled with enemy armor. This mission is intended to allow players to focus on armored combat in a wide open desert environment. Mission includes the ACE Mod, ACE medical system, Mando Hitch script, Stock ArmA 2 commander module enabled for Mission C.O. Respawn and equipment respawn is enabled at Bluefor FOB.
          TEST GENERATION: 14

          DATE: 5/24/10
          MISSION MAKER: Force_Majeure
          MISSION NAME: CO47_Somalia_Embassy_v1
          FILE NAME: CO47_Somalia_Embassy_v1
          VERSION: 1
          # PLAYER SLOTS: min25, max47
          Mods: ACE 2, Stock Isla Duala 1.6
          DOWNLOAD LINK:
          http://www.filefront.com/16582139/CO....isladuala.pbo
          BRIEF DESCRIPTION:
          Nearly 4 weeks in development, this is a completely redone, renewed version of "Embassy", a recreation of Operation Eastern Exit conducted in 1991. My original Embassy had serious issues with performance, framework, and overall gameplay. This completely new mission shares only the plot of the original Embassy mission, featuring a completely redone mission framework and tasking. Players will find themselves fighting in urban Somalian cities with angry mobs of Somalis via mechanized Humvees and/or air transport. CAS is available. If necessary, players can bribe the Somalis at one of their compounds (completely redone and refined bribe system). Complete tasking and extract the Embassy staff and Marines from the region!
          Force
          TEST GENERATION: 14

          Comment


          • #6
            Re: Qa history for generation 14 5/22/2010 - 5/28/2010

            Mission QA Test Form

            Mission Information:

            DATE: May 28, 2010
            MISSION MAKER: GeneralCarver
            MISSION NAME: co40 Beasts of Steel 2 v1
            FILE NAME: co40_beasts_of_steel_2_v1.afghanistan.pbo
            VERSION: 1
            # PLAYER SLOTS: 40
            DOWNLOAD LINK: http://www.4shared.com/file/MRv4UUEN...teel_2_v1.html
            BRIEF DESCRIPTION:
            Players play part of a USMC Tank Platoon which is tasked with destroying three Russian FOBs and an HQ. The area, however, is very heavily patrolled with enemy armor. This mission is intended to allow players to focus on armored combat in a wide open desert environment. Mission includes the ACE Mod, ACE medical system, Mando Hitch script, Stock ArmA 2 commander module enabled for Mission C.O. Respawn and equipment respawn is enabled at Bluefor FOB.
            TEST GENERATION: 14


            TEST DATE:29 May 2010
            TEST LOCATION: Charlie
            TESTER(S): Krause
            SLOTS TESTED: All
            DURATION OF TEST: 15 minutes

            TEST HISTORY:
            - Loaded mission
            - Evaluation of checklist

            QA Checklist:

            1. Adherence to the TG mission naming standard: yes
            2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
            3. Contains a coherent briefing: yes
            4. Contains a coherent schema for gameplay: no
            5. Loads and appears in the mission browser, without crashing: yes
            6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
            7. Can pass a general examination: yes
            7a.Respawn, if implied to be a gameplay feature, works: yes
            7b.Objectives, if implied to be a gameplay feature, work: yes
            7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
            7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
            7e.JIP, if implied to be a gameplay feature, works: yes
            7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
            7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
            7h.Players have weapons/ammo or can access weapons/ammo: yes
            7i. JIP/Respawn players adhere to this rule: yes
            7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

            OTHER COMMENTS:

            - No maps for players, making play incoherent
            - Recommend you migrate to sands, as per:


            JUDGMENT:

            This mission FAILS QA testing on the aforementioned terms.

            AUTHENTICATION:
            I KRAUSE hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

            Comment


            • #7
              Re: Qa history for generation 14 5/22/2010 - 5/28/2010

              Mission QA Test Form

              Mission Information:

              * DATE: May 28th
              * MISSION MAKER: Tralicrifleman
              * MISSION NAME: Op Finch
              * FILE NAME: Co34_Op_Finch_V1.Chernarus
              * VERSION: V1
              * # PLAYER SLOTS: 34
              * DOWNLOAD LINK: http://www.mediafire.com/?w4myilzyzkm
              * BRIEF DESCRIPTION: A re-make of my ancient assault on tulga mission, but with more Armour and more bad guys.
              * TEST GENERATION: 14


              TEST DATE:29 May 2010
              TEST LOCATION: Charlie
              TESTER(S): Krause
              SLOTS TESTED: All
              DURATION OF TEST: 20 minutes

              TEST HISTORY:
              - Loaded mission
              - Evaluation of checklist

              QA Checklist:

              1. Adherence to the TG mission naming standard: yes
              2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
              3. Contains a coherent briefing: yes
              4. Contains a coherent schema for gameplay: yes
              5. Loads and appears in the mission browser, without crashing: yes
              6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
              7. Can pass a general examination: yes
              7a.Respawn, if implied to be a gameplay feature, works: yes
              7b.Objectives, if implied to be a gameplay feature, work: yes
              7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
              7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
              7e.JIP, if implied to be a gameplay feature, works: yes
              7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
              7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
              7h.Players have weapons/ammo or can access weapons/ammo: yes
              7i. JIP/Respawn players adhere to this rule: yes
              7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

              OTHER COMMENTS:

              N/A

              JUDGMENT:

              This mission PASSES QA testing on the aforementioned terms.

              AUTHENTICATION:
              I KRAUSE hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

              Comment


              • #8
                Re: Qa history for generation 14 5/22/2010 - 5/28/2010

                Mission QA Test Form

                Mission Information:

                * DATE: 5/27/10
                * MISSION MAKER: Mikee
                * MISSION NAME: TvT40(18)_Op_RedSun_v1
                * FILE NAME: TvT40(18)_Op_RedSun_v1.GNT_Sands.pbo
                * VERSION: 1
                * # PLAYER SLOTS: 40, recommended 18
                * DOWNLOAD LINK: click the link ==> http://www.speedyshare.com/files/226...OpRedSunv1.rar
                * BRIEF DESCRIPTION: Sands map.
                TvT. Mission takes place in Nevada, United States. Urban Warfare. City constructed by me. Chinese Forces are storming U.S. National Guard positions. Both sides have 2 objectives to complete. 45 minutes time limit. JIP/Respawn.


                TEST DATE:29 May 2010
                TEST LOCATION: Charlie
                TESTER(S): Krause
                SLOTS TESTED: All
                DURATION OF TEST: 20 minutes

                TEST HISTORY:
                - Loaded mission
                - Evaluation of checklist

                QA Checklist:

                1. Adherence to the TG mission naming standard: yes
                2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
                3. Contains a coherent briefing: yes
                4. Contains a coherent schema for gameplay: yes
                5. Loads and appears in the mission browser, without crashing: yes
                6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                7. Can pass a general examination: yes
                7a.Respawn, if implied to be a gameplay feature, works: yes
                7b.Objectives, if implied to be a gameplay feature, work: yes
                7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                7e.JIP, if implied to be a gameplay feature, works: yes
                7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                7h.Players have weapons/ammo or can access weapons/ammo: yes
                7i. JIP/Respawn players adhere to this rule: yes
                7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                OTHER COMMENTS:

                N/A

                JUDGMENT:

                This mission PASSES QA testing on the aforementioned terms.

                AUTHENTICATION:
                I KRAUSE hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                Comment


                • #9
                  Re: Qa history for generation 14 5/22/2010 - 5/28/2010

                  Mission QA Test Form

                  Mission Information:

                  DATE: 5/24/10
                  MISSION MAKER: Force_Majeure
                  MISSION NAME: CO47_Somalia_Embassy_v1
                  FILE NAME: CO47_Somalia_Embassy_v1
                  VERSION: 1
                  # PLAYER SLOTS: min25, max47
                  Mods: ACE 2, Stock Isla Duala 1.6
                  DOWNLOAD LINK:
                  http://www.filefront.com/16582139/CO....isladuala.pbo
                  BRIEF DESCRIPTION:
                  Nearly 4 weeks in development, this is a completely redone, renewed version of "Embassy", a recreation of Operation Eastern Exit conducted in 1991. My original Embassy had serious issues with performance, framework, and overall gameplay. This completely new mission shares only the plot of the original Embassy mission, featuring a completely redone mission framework and tasking. Players will find themselves fighting in urban Somalian cities with angry mobs of Somalis via mechanized Humvees and/or air transport. CAS is available. If necessary, players can bribe the Somalis at one of their compounds (completely redone and refined bribe system). Complete tasking and extract the Embassy staff and Marines from the region!
                  Force
                  TEST GENERATION: 14


                  TEST DATE:29 May 2010
                  TEST LOCATION: Charlie
                  TESTER(S): Krause
                  SLOTS TESTED: All
                  DURATION OF TEST: 20 minutes

                  TEST HISTORY:
                  - Loaded mission
                  - Evaluation of checklist

                  QA Checklist:

                  1. Adherence to the TG mission naming standard: yes
                  2. Adhere to the TG SOPs in regard to wholesomeness of material – i.e. no racist, offensive or otherwise unacceptable content: yes
                  3. Contains a coherent briefing: yes
                  4. Contains a coherent schema for gameplay: yes
                  5. Loads and appears in the mission browser, without crashing: yes
                  6. Is technically playable. I.e. playable framerates, not prone to headbug, no extremely loud sounds, does not desync server etc: yes
                  7. Can pass a general examination: yes
                  7a.Respawn, if implied to be a gameplay feature, works: yes
                  7b.Objectives, if implied to be a gameplay feature, work: yes
                  7c.ACE medical, if implied to be a gameplay feature, is enabled and medical supplies are made available to players: yes
                  7d.Ammo crates, if present, contain appropriate equipment and ammo: yes
                  7e.JIP, if implied to be a gameplay feature, works: yes
                  7f.Is not prone to localization issues, i.e. the same group of enemies spawning for each client on the server: yes
                  7g. Vehicle respawn, if implied to be a gameplay feature, works: yes
                  7h.Players have weapons/ammo or can access weapons/ammo: yes
                  7i. JIP/Respawn players adhere to this rule: yes
                  7j. Slot screen does not include any test dummies or otherwise incoherent playable slots: yes

                  OTHER COMMENTS:

                  N/A

                  JUDGMENT:

                  This mission PASSES QA testing on the aforementioned terms.

                  AUTHENTICATION:
                  I KRAUSE hereby pledge to have faithfully executed QA trials to the best of my ability. If any aspect of this form is perjured I may face reprimand.

                  Comment

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