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  • DAC 3.0 released

    DAC was just released. I can't describe how fantastic this stuff is. Someone needs to give Silola a medal for this piece of work. I wasn't aware of earlier versions of this package, but now that I've seen it in action I can't rave enough about it.

    In short, DAC allows mission makers to create dynamic AI spawns with all sorts of cool behavior. It requires a server side PBO, and the mission maker must have the PBOs installed while making the mission. I'm not sure if clients are required to have the PBOs (I think not).

    Details below, or go to the release post on the BIS forum:

    http://forums.bistudio.com/showthread.php?t=99753

    The documentation is very, very good, but if you want a helpful breakdown (sort of a Quickstart, good to read while you look at the demo missions) try here:

    http://forums.bistudio.com/showthread.php?t=99759


    Now a short description of DAC and the features:

    In (so called) "AI-zones", waypoints and units of different categories
    and sides are being generated. If you play a mission using DAC, you will
    get a different game experience every time restarting the mission.
    This is the result of every AI-zone being generated every time,
    when you start the mission.

    Furthermore, when using DAC, your mission will gain momentum and
    replayability will increase drastically in comparison with
    standard missions. Nevertheless mission designers have to spend
    more time in balancing the opposite forces and in testing their mission.

    The script is able to maintain supplies, in a dynamic, but by mission designers
    controllable way. The AI respawns at fully generated camps, so it is possible
    to create large, long lasting missions using DAC.

    New features, such as create DAC-zones during a mission or object-generation
    and also the old features like global troup movements,or multiple de-/activation
    of AI-zones are taking mission design to a new level.



    ImageShack.us

    The DAC V3.0 features in detail are (includes also the features of DAC V2.0):

    Quote:
    # generate units and waypoints dynamically in AI-zones
    # highly dynamic game experience, because of AI-zones being generated at every mission start
    # dynamic decrease of unit number (infantry or vehicle groups)
    # freely chosen size and number of zones (modify directly in in-game editor)
    # every zone can be configured individually (modify directly in in-game editor)
    # up to four different unit-categories can be generated per zone
    # two zone types: unit-zones, waypoint-zones, can be combined
    # freely chosen number of unit-zones can be linked with each other
    # freely chosen number of waypoint-zones can be linked with unit-zones
    # freely chosen number of unit-configurations can be defined
    # freely chosen number of behaviour-configurations can be defined
    # freely chosen number of waypoint-configurations can be defined
    # movable zones (global troop movement)
    # size of a zone can be changed at every time
    # new behaviour-configuration can be loaded at every time
    # new unit-configuration can be loaded at every time
    # dynamic AI-respawn in camps generated dynamically (no respawn or camp limits)
    # freely chosen number of camp-configurations can be defined (by a maximum of six camp-upgrades)
    # camps can be linked to zones
    # AI-respawn also possible without camp
    # “Standby-mode” for zones, units are generated when needed
    # zones can be activated, deactivated as often as you want to
    # script, which can delete units (depending on time and/or distance)
    # user defined waypoints can be included
    # running on dedicated servers
    # dynamic weather script
    # control markers can be activated
    # freely chosen number of marker-configurations can be defined
    # new marker-configuration can be loaded at every time
    # radio messages and markers depending on chosen side can be activated
    # units placed in in-game editor can use DAC routines as well
    # AI conquers buildings
    # AI detects empty vehicles
    # AI uses empty static guns
    # AI uses smoke grenades
    # complete new routines for detecting the enemy
    # scripted artillery support for players and AI (static and mobile)
    # AI-(voice-) sounds can be defined on seven different situations (works with MP)
    # extended error handling (to avoid user input errors)
    # 6 configuration files for individual modifications
    # good MP performance
    # You can create AI zones "on-the-fly"
    # option to create mixed groups, for example 1 tank with 6 soldiers
    # Zones can now be rotated
    # Zones can now take the form of a circle or an ellipse
    # Zones can now have the form of an arbitrarily shaped polygon
    # Custom Waypoints can now be pre-defined everywhere on the map
    # Additional functions from MadRussian (especially in the area of custom waypoints)
    # New behaviour options
    # New "Config_Weapons" to define a custom weapon-layout foreach soldier type in every unit_config
    # The ability to generate objects in zones (with lots of options)
    # The ability to release DAC groups from the system in order to hand them over to another AI system
    # The option of integrating radio sounds for certain situations
    # Dynamic adjustment of the number of generated DAC-groups in MP games
    # Many other small features
    # and of course ... fixed some bugs
    If you are interested in DAC V3.0 ... follow this link:

    http://india784.server4you.de/dac/DAC_V3.rar

    I hope you have the same fun as we had and still have.

    Greetings from Germany
    Silola

  • #2
    Re: DAC 3.0 released

    *drools and goes off to the mission editor to play* My only concern is whether or not it'll be too processor intensive for a server to handle in multiplayer play.

    Comment


    • #3
      Re: DAC 3.0 released

      This really sounds great! Let's test this thing and see how she works.

      Force
      http://www.tacticalgamer.com/image.php?type=sigpic&userid=36425&dateline=127483 7437

      Comment


      • #4
        Re: DAC 3.0 released

        IF it's as good as it sounds then I cant wait till TG starts using it.

        Comment


        • #5
          Re: DAC 3.0 released

          I believe that it would be a worthy addition to the group. It doesn't effect units placed but it creates it own units that are spawn by triggers.


          Comment


          • #6
            Re: DAC 3.0 released

            Originally posted by h3killa View Post
            I believe that it would be a worthy addition to the group. It doesn't effect units placed but it creates it own units that are spawn by triggers.
            DAC provides the ability to integrate editor placed units into DAC zones. This essentially makes them DAC controlled units with all the behaviours that DAC provides.


            Comment


            • #7
              Re: DAC 3.0 released

              Originally posted by WaterIsPoison View Post
              DAC provides the ability to integrate editor placed units into DAC zones. This essentially makes them DAC controlled units with all the behaviours that DAC provides.
              Yes, it adds the ABILITY, it doesn't force you to use AI on editor placed...


              Comment


              • #8
                Re: DAC 3.0 released

                So when will this be available for the TG server? Anyone doing some missions with it already?

                Comment

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