Announcement

Collapse
No announcement yet.

Question on starting ArmA2:OA problem

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Question on starting ArmA2:OA problem

    When starting up ArmA2:OA I keep getting this popup window. How to fix this?


    Knowing is not enough, we must apply.

    Willing is not enough, we must DO.

  • #2
    Re: Question on starting ArmA2:OA problem

    Do you have all the mods running? Paste you modline here so we can see if maybe you missed something.

    [unit][squadl][command2]

    KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

    Comment


    • #3
      Re: Question on starting ArmA2:OA problem

      Here is my modline

      "E:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" [email protected];@acem;@ace;@acex;@acex_sm;@acre;@jayarma2 lib;@tgmaps; -world=empty -nosplash -showScriptErrors
      Knowing is not enough, we must apply.

      Willing is not enough, we must DO.

      Comment


      • #4
        Re: Question on starting ArmA2:OA problem

        Originally posted by JohnO View Post
        Here is my modline

        "E:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" [email protected];@acem;@ace;@acex;@acex_sm;@acre;@jayarma2 lib;@tgmaps; -world=empty -nosplash -showScriptErrors
        remove @ACEM and the trailing ;
        http://robertsandiford.co.uk/ace_oa/ 11-1

        Comment


        • #5
          Re: Question on starting ArmA2:OA problem

          Originally posted by Sandiford View Post
          remove @ACEM and the trailing ;
          http://robertsandiford.co.uk/ace_oa/ 11-1
          I just did and I still get the same popup window.
          Knowing is not enough, we must apply.

          Willing is not enough, we must DO.

          Comment


          • #6
            Re: Question on starting ArmA2:OA problem

            Originally posted by JohnO View Post
            I just did and I still get the same popup window.
            Open up Yoma with http://arma2.tacticalgamer.com/updater/oa/@aceoatg.zip and check your files are complete and up to date

            Comment


            • #7
              Re: Question on starting ArmA2:OA problem

              Originally posted by Sandiford View Post
              Open up Yoma with http://arma2.tacticalgamer.com/updater/oa/@aceoatg.zip and check your files are complete and up to date
              Now this is strange, I removed @acem and got the same popup window so I went back and replace @acem to my modline and now I don't have that popup window anymore. Maybe that was what the problem may have been. Anyway it is working now, thanks Sandiford and Dredge for your help now back to building my scenario which is going well.
              Knowing is not enough, we must apply.

              Willing is not enough, we must DO.

              Comment


              • #8
                Re: Question on starting ArmA2:OA problem

                Wow, I went ahead and check Yoma as Sandiford stated and noticed that I was missing some files and update some new files. I checked yesterday and all was fine. how often should a player check for updated files or missing files, once a week or everyday?
                Knowing is not enough, we must apply.

                Willing is not enough, we must DO.

                Comment


                • #9
                  Re: Question on starting ArmA2:OA problem

                  ACE is updated every friday, so you'll need to update via yoma each friday evening.

                  ACRE is being updated as new versions become available, keep an eye out for them and use the installer to update.

                  Comment

                  Connect

                  Collapse

                  TeamSpeak 3 Server

                  Collapse

                  Advertisement

                  Collapse

                  Twitter Feed

                  Collapse

                  Working...
                  X