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Shotfinder Script 2.0

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  • Shotfinder Script 2.0

    Also this:

    http://forums.bistudio.com/showthrea...-2-0&p=2135077


    This script is a development of TacticalGamer.com
    Check us out at http://www.tacticalgamer.com/armed-assault/

    Summary:
    This script enables vehicles to be equipped with a Shot Detection System. The system is currently only able to detect RPG shots within 300m of the vehicle. The system will display a visual representation of the direction that the RPG was fired through the means of a clock-face and text stating the direction in clock-bearing.

    The system is based after the Boomerang Shot Detection that is currently in service around the world today. The script does not represent the system as true to real life, but uses it as a basis to work from.

    This script is ACE ready and will detect the various RPG projectiles included by the ACE Mod.

    Videos:


    To Do:
    • Add ability to detect rifle and other hand-held weapon shots
    • Look into possible JIP issues
    • Create Soldier mounted version with appropriate images and functionality
    • Create non-vehicle based version for placement as a base defense system
    • Make Boomerang model and turn into addon??



    Credit:
    Scripting by Blackpython (Base script) & Hawke (Dialog)
    Audio by Unkl and Blackpython
    Images by LowSpeedHighDrag

    Instructions:
    Found in the ReadMe.txt in the file.

    Download:
    Mediafire Link
    (Please do not mirror without permission!)
    Last edited by Unkl; 08-06-2012, 08:48 PM.
    Blackpython / ZephyrDark
    Former 31st RECCE Member


  • #2
    Re: Shotfinder Script 2.0

    This is so awesome. Congrats on the front page on Armaholic!
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

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    • #3
      Re: Shotfinder Script 2.0

      AWESOME!

      Congrats BP, and Hawke.

      TGU Instructor TG Pathfinder

      Former TGU Dean Former ARMA Admin Former Irregulars Officer

      "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

      Comment


      • #4
        Re: Shotfinder Script 2.0

        Very, very cool. Nice work!
        sigpic
        [squadl][conduct]



        Comment


        • #5
          Re: Shotfinder Script 2.0

          I can't seem to get this to work in Fallujah Ace Insurgency
          There's already an RscTitles define done so I renamed the one in sf_Gui to "sf_RscTitles"
          Nothing happening though, But then again, I'm a complete idiot when it comes to problems like these.

          --Update--

          Got it to work after about 1-2 hours of messing about :p

          Will there be new weapons added for reading in future releases? Such as M4's etc? From what I see it only works with RPG's

          --Edit--

          LAST Edit, If I were to add new weapon recognitions, what is the most that I can add?

          I mean, can I add recognitions for every single magazine that could be used by the enemies in their AK's and what not?
          Last edited by ColinM9991; 04-28-2012, 09:38 PM.
          "War is not about what's right, It's about what's left"
          "There is no flag large enough to cover the shame of killing Innocent people"
          "If we don't end war, War will end us"

          Comment


          • #6
            Re: Shotfinder Script 2.0

            "The system is currently only able to detect RPG shots within 300m of the vehicle. "

            TGU Instructor TG Pathfinder

            Former TGU Dean Former ARMA Admin Former Irregulars Officer

            "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

            Comment


            • #7
              Re: Shotfinder Script 2.0

              Originally posted by LowSpeedHighDrag View Post
              "The system is currently only able to detect RPG shots within 300m of the vehicle. "
              What are the plans for future releases?

              Been testing with this since last night, had to completely re-work the folders, deleted sf_gui and implemented it in Description along with a few other files.
              "War is not about what's right, It's about what's left"
              "There is no flag large enough to cover the shame of killing Innocent people"
              "If we don't end war, War will end us"

              Comment


              • #8
                Re: Shotfinder Script 2.0

                I haven't been planning on putting much work into this script for a while. Current;y, I just want to get my AACS script finished and working before I put anymore work into SF.
                Blackpython / ZephyrDark
                Former 31st RECCE Member

                Comment


                • #9
                  Re: Shotfinder Script 2.0

                  New WIP video:



                  Changes so far:
                  • Range display
                  • Detects bullets instead of rockets now
                  • Detects only incoming shots ( 10 degrees towards vehicle)
                  • Added minimum detection range (alterable)
                  I am working with some friends on making this into an addon. It will feature a usable microphone setup that can be attached to vehicles or placed on the ground. Will also start work on an individual soldier version. More to come.
                  Blackpython / ZephyrDark
                  Former 31st RECCE Member

                  Comment


                  • #10
                    Excited!

                    TGU Instructor TG Pathfinder

                    Former TGU Dean Former ARMA Admin Former Irregulars Officer

                    "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

                    Comment


                    • #11
                      Re: Shotfinder Script 2.0

                      Originally posted by OPS View Post


                      Ahh the pitfalls of a mast based anti sniper countermeasure



                      I blame python



                      One more for the night well there will be more where that came from Its nearly completed.
                      From other thread, closed that one since it was outdated, etc.
                      Blackpython / ZephyrDark
                      Former 31st RECCE Member

                      Comment


                      • #12
                        Re: Shotfinder Script 2.0



                        One more for the road




                        Comment


                        • #13
                          Re: Shotfinder Script 2.0

                          WIP Update:



                          Changes so far:
                          • Script is now an addon
                          • Ability to attach system to vehicle
                          • Ability to detach system from vehicle
                          • Attaching/Detaching enables/disables the system on the vehicle.
                          • WIP Model added
                          • Requires CBA and ACE


                          Notes:
                          Dependency on ACE may be removed in the future (TBD)
                          CBA will be required no matter what.
                          Blackpython / ZephyrDark
                          Former 31st RECCE Member

                          Comment


                          • #14
                            Re: Shotfinder Script 2.0



                            Here is a test video and the show off feature of all of mine freebirds and pythons work.




                            Comment


                            • #15
                              Re: Shotfinder Script 2.0

                              arma2OA 2012-10-29 22-05-22-46.jpgarma2OA 2012-10-29 22-06-18-42.jpg

                              Well here are some updates will post more tomorrow




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