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Squad Leader Marker

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  • [INFO] Squad Leader Marker

    SquadUI is a script for nametags displayed overhead on demand and temporarily, as well as markers of players' positions on the map. It is designed to work best with TG server settings.

    Features:
    • Only updates if the map/GPS is opened.
    • Amount of information is scaled on GPS to allow easier reading.
    • Everything is run locally on the client.
    • Marks players' locations on the map with varying presence depending on their importance
    • Action Menu based nametag system with varying styles and presence depending on their importance.
    • Full support for assigned teams as nametags and map markers synchronize with the colors assigned to team members.


    Credits:
    • aeroson - His original dynamic players' marker script. I have extracted the structure.
    • Butler - Name-tag script for ideas and code.


    Usage:
    Location of squadUI.sqf file in mission folder:
    Code:
    functions\client
    Code:
    class cfgFunctions
    {
        #include "functions\cfgfunctions.hpp"  
    };
    Code:
    //cfgfunctions.hpp
    class TG
    {
        tag = "TG";
        class client
        {
            file = "functions\client";        
            class squadUI {};      
        };
    };
    Code:
    //initPlayerLocal.sqf
    [] call TG_fnc_squadUI;
    Known Bug:
    Not TVT compatible i.e., opposing sides can see each others' names also. This is due to the sides changing when BIS incapacitated state kicks in. In order to accomodate that side check is not implemented. When implemented there were instances of network lag causing some of the names to not show up.

    Download:
    DropBox
    Last edited by |TG| B; 10-21-2016, 05:32 AM.


  • #2
    Re: Squad Leader Marker

    Excellent! Thanks B.
    |TG-189th| Unkl
    [unit][conduct][volun][command]
    TG PrimerArmA Game Officer189th Infantry Brigade Former Irregular
    Submit a Ribbon Nomination!
    "this is on par with groups you have to join to get the quality of gameplay and i really enjoyed it" - random dude
    "Remember when the threat has spotted you, smoke first then bring the explosive rounds to bear. When the threat has not spotted you its bang first and smoke after to extract." - Wicks

    Comment


    • #3
      Re: Squad Leader Marker

      This looks like a great idea. It will work well when we have those large groups for a "radio" channel that everyone can use like a squad really should have but allow for the teams to be quite distinct. Especially with new public player guests.

      Um...Does this mean I'm about to download, upload and list 20 missions in a text file again? <crawls over to couch and pulls blanket over head>
      |TG-189th| Unkl
      [unit][conduct][volun][command]
      TG PrimerArmA Game Officer189th Infantry Brigade Former Irregular
      Submit a Ribbon Nomination!
      "this is on par with groups you have to join to get the quality of gameplay and i really enjoyed it" - random dude
      "Remember when the threat has spotted you, smoke first then bring the explosive rounds to bear. When the threat has not spotted you its bang first and smoke after to extract." - Wicks

      Comment


      • #4
        Re: Squad Leader Marker

        you could keep assigned team colors & players in nested arrays and just call something to change a value if they change instead of constantly assigning, just a thought as i havent picked through your code
        Yink | Vanilla Pilot | Killer of Stirling | CS GOD | Projects Team

        Comment


        • #5
          Re: Squad Leader Marker

          B, in the new version where you can assign colours...how can we assign colours to each unit at the mission start. I have a squad I want all in the same group and I want colours auto assigned from the mission.
          |TG-189th| Unkl
          [unit][conduct][volun][command]
          TG PrimerArmA Game Officer189th Infantry Brigade Former Irregular
          Submit a Ribbon Nomination!
          "this is on par with groups you have to join to get the quality of gameplay and i really enjoyed it" - random dude
          "Remember when the threat has spotted you, smoke first then bring the explosive rounds to bear. When the threat has not spotted you its bang first and smoke after to extract." - Wicks

          Comment


          • #6
            Re: Squad Leader Marker

            Yeah, I want to allow a leader to change, to reassign colours, so I guess I'll just leave it as is. Thanks B.
            |TG-189th| Unkl
            [unit][conduct][volun][command]
            TG PrimerArmA Game Officer189th Infantry Brigade Former Irregular
            Submit a Ribbon Nomination!
            "this is on par with groups you have to join to get the quality of gameplay and i really enjoyed it" - random dude
            "Remember when the threat has spotted you, smoke first then bring the explosive rounds to bear. When the threat has not spotted you its bang first and smoke after to extract." - Wicks

            Comment


            • #7
              Re: Squad Leader Marker

              You must spread some Reputation around before giving it to |TG| B again.

              I haven't seen in action yet, but really looking forward to it. Specially, the we "No longer we have to describe the DEL key on Numpad". Easier for those new players!


              TGU Instructor Irregulars TG Pathfinder

              Former TGU Dean Former ARMA Admin Former Irregulars Officer

              "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

              Comment

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