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Hidden Textures - Gorgon turns into a Blufor Gorgon

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  • Hidden Textures - Gorgon turns into a Blufor Gorgon

    Thanks Rudolf for pointing me towards this...in the mission today I'd packed these textures into the mission...here is how to call them right from the BIS files. Soooo cool...(adding the custom loadouts I'd put in the vehicles for today):

    Code:
    _gorgons = [gorgon1,gorgon2,gorgon3];
    {
    	clearweaponcargoglobal _x;
    	clearmagazinecargoglobal _x;
    	_x addWeaponCargoGlobal ["launch_RPG32_F",6];
    	_x addMagazineCargoGlobal ["RPG32_F",20];
    	_x addMagazineCargoGlobal ["RPG32_he_F",20];
    	_x addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag",30];
    	_x addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag_Tracer",15];	
    	_x addMagazineCargoGlobal ["SatchelCharge_Remote_Mag",2];
    	_x setobjecttextureglobal [1,"A3\armor_f_gamma\APC_Wheeled_03\data\apc_wheeled_03_ext2_co.paa"];;
    	_x setobjecttextureglobal [0,"A3\armor_f_gamma\APC_Wheeled_03\data\apc_wheeled_03_ext_co.paa"];
    	_x setobjecttextureglobal [2,"A3\armor_f_gamma\APC_Wheeled_03\data\rcws30_co.paa"];
    	_x setobjecttextureglobal [3,"A3\armor_f_gamma\APC_Wheeled_03\data\apc_wheeled_03_ext_alpha_co.paa"];
    } forEach _gorgons;
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

  • #2
    Re: Hidden Textures - Gorgon turns into a Blufor Gorgon

    Originally posted by Unkl View Post
    _x setobjecttextureglobal [1,"A3\armor_f_gamma\APC_Wheeled_03\data\apc_wheele d_03_ext2_co.paa"];;
    Originally posted by Unkl View Post
    ;;
    ? doesnt give an error, but just a little typo.
    sorry, proofreading habits
    Yink | Vanilla Pilot | Killer of Stirling | CS GOD | Projects Team

    Comment


    • #3
      Re: Hidden Textures - Gorgon turns into a Blufor Gorgon

      There has to be more of these... How can once find this file structure? Could be useful as a reference if one wanted to use these for striders and stuff. Share more please.

      Comment


      • #4
        Re: Hidden Textures - Gorgon turns into a Blufor Gorgon

        Nato strider:
        Code:
        this setObjectTextureGlobal [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa'];this setObjectTextureGlobal [1,'\A3\data_f\vehicles\turret_co.paa'];
        the new opfor helicopter in black:

        Code:
        null = [this] execVM "\a3\Air_F_Heli\Heli_Transport_04\Scripts\Heli_Transport_04_basic_black.sqf"
        If you want a diffrent config for the helo then replace Heli_Transport_04_basic_black.sqf with the class name off the variant you want.
        TG-189ᵀᴴ ArmaXO TGU Instructor

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