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Adding JIPs to be visible by Zeus

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  • [GUIDE] Adding JIPs to be visible by Zeus

    Unkl mentioned this yesterday. I looked around and found the following:

    create a file named initPlayerServer.sqf in the mission folder. This file is executed on the server when a player joins the mission.

    In this file place the following line:
    Code:
    {_x addCuratorEditableObjects [[_this select 0],true];} forEach allCurators;
    This solution is much better as there is no need for a forever running loop on the server. Executed only once. Leaving it here for reference.


  • #2
    Re: Adding JIPs to be visible by Zeus

    Thanks B. Does this initPlayerServer.sqf need to be called from the init.sqf or does it get included already?
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

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    • #3
      Re: Adding JIPs to be visible by Zeus

      No it does not need to be called from init.sqf. Just like initPlayerLocal.sqf and initServer.sqf, these files are executed in a certain order by themselves.

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