TacticalGamer's rules for Tactical Battlefield - ArmA 3
1. Respect your fellow gamers, the admins and the Tactical Gamer community.
Cliffs Notes version: Don't be a jerk. Treat others how you want to be treated.
We do not allow racist comments or names, nor do we allow strong sexual connotations for in-game communications, including but not limited to: squad names, player names, any form of chat or any form of voip communications.
Players will respect any and all admin decisions. Disagreements are to be taken off-line by utilizing our Contact an Admin forums. Public disagreement can and will be met with removal of the player(s) from the gaming server, so consider this post an official warning. Further disruptions will result in a ban.
Players will additionally respect the TacticalGamer community and it's rules and policies, including but not limited to the rules on the game server, supporting member kicks, etc. Per the above statement regarding public disagreement with the policies of the community, please take any issues off-line from the gaming server. The admins will remove disruptive players.
2. Realism rule
CliffsNotes version: Play the game right.
The goal is to mimic real life combat in as close of a manner as possible in a computer game while still keeping game play fun. At TacticalGamer, we emphasize playing the game using real-world tactics and realistic game play. As such, we disallow activities on the server that are contrary to this goal and will remove players abusing aspects of the game or gaming engine that do not follow this guideline.
Below are several specific activities that violate the "Play the game right" philosophy and will result in a warning, kick or potentially a ban from the admins for offending players. Final judgment is left to admin discretion, so it is advisable to avoid any of the listed situations and others where activities could be deemed to be abusive and unrealistic.
2a. Players may not intentionally team wound or team kill.
2b. Non-insurgent factions may not use suicide tactics to attack the enemy.
2c. Players may not abuse the game physics for vehicles to continuously run over enemy soldiers.
2d. Game engine exploits and/or mission exploits may not be used for advantage.
2e. Vehicles that have both a driver/pilot position and a primary gunner position must be crewed by 2 players with the proper kits to operate those positions at all times. If a crewman is killed or is lost via disconnection from the server, the driver is responsible for returning the vehicle to the safety of the main base immediately. Vehicles may not be one-manned from the main to pick up a second crewman or pilot.
3. Follow the chain of command
Cliffs Notes version: Do what your squad leader says. If you are a squad leader, do what your CO says.
Tactical Gamer requires players to follow the orders of their squad leaders and/or their commander. Failure to follow orders can result in removal from the server. To avoid any conflicts, make sure that you communicate with the commanding officer (commander).
Additional rules to be followed regarding orders:
3a. You are required to join a squad, admin's will kick those who are squad-less.
3b. Squads require at least two players to be locked.
3c. Vehicle assets may be assigned to a specific squad only through the orders of the commanding officer. If there is no commanding officer, vehicle assets are available on a first-come, first-serve basis.
4. Main bases are off-limits
Cliffs Notes version: Keep the fight away from the mains.
Main bases are locations where a team has permanent spawns for infantry and/or vehicles, and are off limits to attack. The maps offer plenty of real estate to fight over, so go fight over the 95% of the map that isn't the main base.
4a. Aircraft may be engaged until they have landed.
4b. Main bases and mortars/indirect fire weapons - Mortars are not to be fired from in and around the surrounding area of a mainbase. Do not drive a short distance down the road and ask "is this ok?". Use common sense when deploying and ask yourself, "would I be annoyed if I was engaged on the road 100m outside my main gate?". Indirect fire weapons are the same as direct fire, they still kill people, you are still attacking your opponent.
The Admins retain the right to ask you to move away from your main before engaging your opponent, wherever you may be, that is there job. Your job is to follow that request without argument, as with every other request.
5.COMs specific rules
Cliffs Notes version: Shut up and play the game.
1a. We are using TaskForceRadio/TS to communicate due to current VON issues in-game. Join your channel for your side. Being in the opposing side channel will result in removal from the game. VON can be used but be aware you will not hear the rest of your team's coms.
1b. Global VON is not to be used by any non-admin. Admins will use it very seldom. Global TEXT is only to be used for contacting an admin. Side channel VON is not to be used.
1c. Team planning conversations should occur in the command channel only when VON is the primary net. This keeps group channels clear.
1d. Do not spam side or any text channel, spot using the map and keep the chat clear.
1e. Behave in a mature and respectful manner at all times. Keep your language acceptable at all times. If a player or admin asks for the language to be toned down, do it immediately and without argument.
1.f No dead talking. This means no spotting of dead enemies. No unconscious-waiting for revive calling out. Use the in-game request system for calling a medic. Use group text to determine where to respawn. Anyone caught calling out enemy positions while waiting for a revive will be ejected.
Failing to follow these rules will result in removal from the server.