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Any way to tell which mods ARE loaded?

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  • Any way to tell which mods ARE loaded?

    I've installed some mods (sound,plant et. etc.) and am using the ArmedA Launcher to start the game.

    What I'm wondering is if there is a simple command line or some other way to show which mods were successfully loaded.

    Apparently the Launcher doesn't return any error messages. I purposely put in the wrong drive letter (or is it even needed??) with no error returned.

    Txs
    [CoFR] BeerHunter

    You shouldn't feel bad because you're not succeeding. It's far better to feel confident that you have the ability to handle failure

  • #2
    Re: Any way to tell which mods ARE loaded?

    the only way to tell if mods are loaded properly is to see them in game
    |TG-73rd|Socomseal
    |TG-73rd Member| Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |Former TG-18th Member| |Former TG-1st Member|

    "Its easy to argue about issues from afar. But until you have experienced the issue first hand, you have not seen all the facts."

    Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver

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    • #3
      Re: Any way to tell which mods ARE loaded?

      That's not true. There'd be no easy way to check for mod-dependent errors (or errors resulting from mixing and matching from different mods), but it should be entirely easy to create an extension that monitors ArmA's loading sequence for mod files.

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