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  • DayZ and TG

    Wow, so DayZ has really taken TG by storm. It's really impressive to see how DayZ has found a place in the community and how it has drawn people from all the other sub-communities (and some from outside TG as well). What started as providing a forum for people to discuss the mod has exploded into TG being in the top ten Google searches for help, assistance, walkthroughs and guides.

    Where does it go from here?

    I just thought I'd fill you in on what we're planning to do with DayZ here at TG in the near future. It will surprise no one that TG is investigating hosting a server for the DayZ mod. What's the hang up? Previously, the DayZ devs required the owners of the servers grant them full remote access to the server. From the TG administration point of view, we really couldn't do that. But... it sounds like that policy is changing and we're looking to jump on it as soon as it does.

    What does that mean for DayZ at TG?

    Well, we'll have a server that is *ours* to focus our play on. A place to build our camps, or stashes, and claim as ours if we so choose. Now granted if we stuff 50 TGers on a server with only 50 slots, it's might pose it's own new set of problems. We'll figure that out as we get there. What it will mean is a re-think and a restructure of the current official DayZ community within TG. With our own server to call home, it'll allow us to have a more organized structure. How organized? What kind of structure? We're sorting that out. The discussions so far have been very helpful and fascinating to dig into.

    Why am I telling all of you this instead of saving it for a surprise?

    There's been some clamor for a better organization (of some sort) within TG for DayZ. There's been questions about server hosting. There's been a lot of frustration about effort on other servers being undone due to server instability and such. I'm letting everyone know about all this so that you know there is a plan here at TG to provide more support, hopefully better support, and we're not just sitting idly by. In the mean time, enjoy the game and don't stress out too much. I know I'm trying to learn all I can, help people who are new, and have fun while we assemble the major pieces for this game here at TG.

    Cheers!

    "Everytime I read your posts I do it with Morgan Freeman's voice in my head as if he is narrating your life" - Aimed

  • #2
    Re: DayZ and TG

    I've read a thread on the official DayZ mod forums addressing server administrators kicking players to provide places for clan/community members. The post was very careful in raising the question: "How do we know the admins won't kick people who just killed them?"

    There isn't much sense of hosting a TG server if we can't ensure all our members can join anytime they want, and I really hope that issue can be resolved constructively and transparently.

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    • #3
      Re: DayZ and TG

      The problem is that if you have a server mostly/only populated by TG members, a huge aspect of the game will gone: The risk of a random stranger killing you just for kicks, and your dilemma of whether to kill them pre-emptively.

      The game is still in alpha, it's very early, and I'm sure this can be addressed, but something to keep in mind.

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      • #4
        Re: DayZ and TG

        Originally posted by Iamthefallen View Post
        The problem is that if you have a server mostly/only populated by TG members, a huge aspect of the game will gone: The risk of a random stranger killing you just for kicks, and your dilemma of whether to kill them pre-emptively.

        The game is still in alpha, it's very early, and I'm sure this can be addressed, but something to keep in mind.
        Hence: "Now granted if we stuff 50 TGers on a server with only 50 slots, it's might pose it's own new set of problems."

        "Everytime I read your posts I do it with Morgan Freeman's voice in my head as if he is narrating your life" - Aimed

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        • #5
          Re: DayZ and TG

          Originally posted by Iamthefallen View Post
          The problem is that if you have a server mostly/only populated by TG members, a huge aspect of the game will gone: The risk of a random stranger killing you just for kicks, and your dilemma of whether to kill them pre-emptively.

          The game is still in alpha, it's very early, and I'm sure this can be addressed, but something to keep in mind.
          The only solution is roaming bands of IHS members, teaming up to take on the horde and other, lesser sqads.
          |TG-Irr| westyfield

          Sig pic by Sonic, avatar by Chalcas. Thanks!
          Irregular since 2007.

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          • #6
            Re: DayZ and TG

            Personally, hosting would be great and all... and I would love a server to call home. But I think we should never focus on one server alone. Many other groups and factions operate out of certain servers so in the interest in competativeness why can't we hunt them down on their own server.

            I don't like the idea of kicking any player in this game for any reason but player misconduct. The act of forcibly removing a player from our server would heavily detract from that player's experience. Maybe, only upon death, can a player be kicked off.

            Also, considering our TG blood and our huge community, I think that we should be able to raid and pillage as a group against other communities. Make that TG name enough to instill fear in even the biggest trolls like Pandemic Legion.

            I'd be sad if TG turned on TG for the sake of spice... the amount of conflict in this game is certainly thousands of players larger than our community.

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            • #7
              Re: DayZ and TG

              At first I wasnít for helping pay for a server that I might not be able to join when I wanted. After reading the DayZ mod forums http://dayzmod.com/forum/showthread.php?tid=1429 I find it perfectly understandable why they are being protective of how they want DayZ serverís operated.

              When TG is 10th out of 1,780,000 hits on google then new people will come to our forums and then to our TS as we know is happening. Having our own server even if we are gaming on servers other than our own puts our name out there by having a server on the server list, allows our admins into the knowledge of what Dayz is doing server side and who knows what else.

              This is an extremely different way of gaming and it is still only an Alpha. What it will eventually evolve into is unknown. So yes I support the plan, will donate towards whatever TG does, and hope others will support and donate as well.

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              • #8
                Re: DayZ and TG

                Originally posted by Damonte View Post
                Hence: "Now granted if we stuff 50 TGers on a server with only 50 slots, it's might pose it's own new set of problems."
                Yep, I caught that :)

                It'll be interesting to see where the game goes, I have no doubt it'll be figured out.

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                • #9
                  Re: DayZ and TG

                  Excellent post Damonte.

                  I think a TG server will be excellent. I see no need to worry about us filling it too much. I personally will build a cabin in the woods in the TG server and bomb other servers, wrecking destruction and looting before returning home with my stash. No worries, no foul.

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                  • #10
                    Re: DayZ and TG

                    @Jeepo I already have a piece of property staked out and if you build a cabin near mine I will wait for you to visit the other servers and just loot yours. I will be saving on gas and time. LOL

                    p.s. look for my shopping list on the table

                    Seriously, thanks Damonte for the good and hopeful news. How it will all work out is depending on how we work it out together as a community of gamers looking for a good game and friends to spend it with. If that means me turning to the dark side, then you haven't seen dark yet.

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                    • #11
                      Re: DayZ and TG

                      Originally posted by Iamthefallen View Post
                      The problem is that if you have a server mostly/only populated by TG members, a huge aspect of the game will gone: The risk of a random stranger killing you just for kicks, and your dilemma of whether to kill them pre-emptively.

                      The game is still in alpha, it's very early, and I'm sure this can be addressed, but something to keep in mind.
                      Very true.

                      I frankly consider TG to be far too large for DayZ. This is a game where 5 people groups are meant for controlling cities, and 2-man groups for almost everything else.
                      Moreover, some people, legitimately, just want to murder other people and take their things. I don't think this is un-TG - just not my cup of tea.

                      The future I envision for myself withing DayZ @ TG is running in a 2 man, maximum 3 man group and roaming through empty cities and salvaging supplies for our main group. I feel only bad things come from groups larger than 2.

                      Comment


                      • #12
                        Re: DayZ and TG

                        Originally posted by Zhohar View Post
                        I feel only bad things come from groups larger than 2.
                        Maybe, but the challenges of that dynamic might in itself be an interesting way to play the game for some.

                        One of the things I love most about this mod is how eerily close it is to many zombie apocalypse movies. The discussions we're having are the same ones that take place in The Walking Dead. Do you try to keep everyone together for strength in numbers, or do you splinter into smaller more agile factions? Each player has to choose for himself. The ones in favor of the first will try to keep people together, the ones in favor of the latter will push for splitting into smaller groups. This is part of the game! We've just replaced the campfire of The Walking Dead with a forum.

                        DayZ at TG has incredible potential, and I look forward to seeing where it's gonna go.

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                        • #13
                          Re: DayZ and TG

                          If you end up with a server with 50 slots being consumed by 50 TG'ers I wouldn't mind making a splinter group to encourage competition. Nothing like organized fights, just two factions living seperately and taking the pressures of the wasteland as they come. Currently DR and the people who roll with DR like Corp, Socom all have a different approach to playing and it could encourage friendly and fun competition.

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                          • #14
                            So in theory there could be a rogue IHS for DayZ that goes around and harasses survivors?? Meaning killing them for their loot??

                            I deserve a ribbon for Mortar Specialist

                            Artillery conquers and infantry occupies.
                            J.F.C. Fuller

                            Proud to have been a member of the 5th, 71st and my beloved 19th

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                            • #15
                              Re: DayZ and TG

                              Originally posted by Zhohar View Post
                              Very true.

                              I frankly consider TG to be far too large for DayZ. This is a game where 5 people groups are meant for controlling cities, and 2-man groups for almost everything else.
                              Moreover, some people, legitimately, just want to murder other people and take their things. I don't think this is un-TG - just not my cup of tea.

                              The future I envision for myself withing DayZ @ TG is running in a 2 man, maximum 3 man group and roaming through empty cities and salvaging supplies for our main group. I feel only bad things come from groups larger than 2.
                              I agree with what you've said here, however: I'd be very interested to see 50 TGers get together on TeamSpeak, meet up somewhere, and take on Chernogorsk, Electrozavodsk, the Vybor airbase, or some other large target. Just to see how long a group of like-minded gamers working together could survive against the horde. :)
                              |TG-Irr| westyfield

                              Sig pic by Sonic, avatar by Chalcas. Thanks!
                              Irregular since 2007.

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