Announcement

Collapse
No announcement yet.

Thoughts on Disconnecting?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Thoughts on Disconnecting?

    What is everyone's opinion on disconnecting to avoid agro zombies or inevitable death? Sounds really cheap to me but what is the official TG stance?

    Sorry if this was already discussed.

    Cheers
    HiTest

    I deserve a ribbon for Mortar Specialist

    Artillery conquers and infantry occupies.
    J.F.C. Fuller

    Proud to have been a member of the 5th, 71st and my beloved 19th

  • #2
    Re: Thoughts on Disconnecting?

    Survival is survival, you do what you have to do to survive.

    Comment


    • #3
      Re: Thoughts on Disconnecting?

      I dunno if I agree with that Sarge. I for one fight till the end. No dcing for me. We've all be on the other side of this situation and been right ticked off because of it.
      |TG-6th|CorpDuty

      Comment


      • #4
        Re: Thoughts on Disconnecting?

        I fight to the death as well. That or DC well after I've disengaged.

        As a person who likes to warn players and open a dialogue to offer a condition for their personal survival I also hate DCing opponents.

        One other thing I dislike, is people DCing immediately after death. They make their loot go away in a rather cheap manner.

        Comment


        • #5
          Re: Thoughts on Disconnecting?

          thats called rage quitting, no changing that :P
          |TG-6th|CorpDuty

          Comment


          • #6
            Re: Thoughts on Disconnecting?

            Primer forbids exploiting the game engine for our advantages. I suggest the following rules be added to our TG DayZ ruleset for TX9.

            1. Reconnecting to refill ammo. It's a known glitch that a partially empty magazine will be filled after reconnecting. We shouldn't be taking advantage of this by reconnecting to a server.

            2. Disconnecting to remove zombies from your AO, or to avoid dying. Again - exploiting the engine. If you're engaged, then you're engaged. Get to safety, rely on friends. Own up and take responsibility for your mistakes - that kind of defines maturity. Disconnecting to avoid problems is immature, imo.

            3. Item duplication. It's possible to duplicate items due to glitched inventories - I've seen it myself. We shouldn't take advantage of this.

            The game is in alpha, so all of us already have and will encounter glitches. The distinction is that we shouldn't intentionally use these glitches to our advantage. We're TG and we're above that.

            Comment


            • #7
              Re: Thoughts on Disconnecting?

              I actually cant believe we even need to discuss this but...

              I deserve a ribbon for Mortar Specialist

              Artillery conquers and infantry occupies.
              J.F.C. Fuller

              Proud to have been a member of the 5th, 71st and my beloved 19th

              Comment


              • #8
                Re: Thoughts on Disconnecting?

                Thanks Zhohar for a good post.

                Comment


                • #9
                  Re: Thoughts on Disconnecting?

                  This will be coming to an end soon! http://dayzmod.com/forum/showthread.php?tid=8029
                  Last edited by ZAP44; 06-08-2012, 07:45 PM.

                  Comment


                  • #10
                    Re: Thoughts on Disconnecting?

                    Originally posted by Zhohar View Post
                    Primer forbids exploiting the game engine for our advantages. I suggest the following rules be added to our TG DayZ ruleset for TX9.

                    1. Reconnecting to refill ammo. It's a known glitch that a partially empty magazine will be filled after reconnecting. We shouldn't be taking advantage of this by reconnecting to a server.

                    2. Disconnecting to remove zombies from your AO, or to avoid dying. Again - exploiting the engine. If you're engaged, then you're engaged. Get to safety, rely on friends. Own up and take responsibility for your mistakes - that kind of defines maturity. Disconnecting to avoid problems is immature, imo.
                    1.) As of 1.5.2, magazines with less than 50% remaining have a chance to be discarded on logout, I do agree it's not something that should be done, but it isn't something that happens without penalty. Additionally, logging out then immediately logging back in can trigger an unconscious state for a few minutes, similar to passing out from blood loss, but for a much longer period of time.

                    2.) I do not subscribe to the school of thought that a glitched zombie aggro horde is a horde that I have to deal with. If I have 0 Sight/ 0 Audio markers, am 15m deep into a building, and a zombie aggros due to a glitch, I'm not going to stay and deal with a horde. I'll play fair when I really did aggro one, but I'm not going to cut Day Z any slack while I'm still occasionally flung to 999/180 and have to swim back if I want to play without waiting a week for a position reset.

                    Comment


                    • #11
                      Re: Thoughts on Disconnecting?

                      Read this today - story related to the topic at hand

                      http://www.rockpapershotgun.com/2012...s-day-z-story/
                      |TG-12th|mantis

                      Comment


                      • #12
                        Re: Thoughts on Disconnecting?

                        Originally posted by HiTest View Post
                        I actually cant believe we even need to discuss this but...
                        100% agreed, I know of people doing this for ammo etc, its exploiting and it shouldn't be happening period.


                        Comment


                        • #13
                          Re: Thoughts on Disconnecting?

                          Originally posted by Wicks View Post
                          100% agreed, I know of people doing this for ammo etc, its exploiting and it shouldn't be happening period.
                          The way magazines work is that only your current magazine will be remembered all other ones will be assumed to be full. Its an unavoidable mechanic/limitation of the Dayz engine.

                          There are obvious cases of exploit but there are also cases where it just is a convenient plus to logging out.

                          Comment


                          • #14
                            Re: Thoughts on Disconnecting?

                            I can't believe people are logging for any other reason than when it's absolutely necessary. Am I the only one that literally takes 10-15 minutes to be in game once I hit connect? When I die I'm more pissed at having to stare at the loading screen for so long than for the gear I've lost.

                            Comment


                            • #15
                              Re: Thoughts on Disconnecting?

                              Originally posted by FBmantis View Post
                              Read this today - story related to the topic at hand

                              http://www.rockpapershotgun.com/2012...s-day-z-story/
                              Haha... that's awesome.
                              |TG-12th| asch
                              sigpic

                              Comment

                              Connect

                              Collapse

                              TeamSpeak 3 Server

                              Collapse

                              Advertisement

                              Collapse

                              Twitter Feed

                              Collapse

                              Working...
                              X