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1.7.1.1 Released

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  • 1.7.1.1 Released

    http://dayzmod.com/forum/showthread.php?tid=13996


    Affected addons:
    * dayz_code 1.7.1.1
    * dayz_server (only for server admins)

    Developer's Note:
    * Performance issues were associated with loot cleanup not working. This has been fixed.
    * Each time you start a new character, you will get the gender selection dialog.
    * INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.

    Changelog:
    * [FIXED] Server item cleanup error (thanks Dwarden for identifying)
    * [FIXED] Server weighted random object error (thanks Dwarden for identifying)
    * [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
    * [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
    * [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
    * [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
    * [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
    * [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
    * [NEW] Marakov spawn rate increased
    * [NEW] Small chance Mararov ammo will spawn on an infected
    * [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
    * [NEW] Tweaked audibility and visibility values for kneel walking
    * [REVERT] Secret nerf of prone (you noticed)
    * [NEW] Can select gender for each new character
    * [FIXED] Toolboxes aren't spawning (classname error in loot table)
    * [NEW] Small tweaks to AI zombie routines to improve performance
    * [REVERT] New spawn timer mechanism (back to the old one for now)

  • #2
    Re: 1.7.1.1 Released

    Originally posted by Apophis
    Server updated to 1.7.1.1



    Comment


    • #3
      Re: 1.7.1.1 Released

      Yeah boy!

      Comment


      • #4
        Re: 1.7.1.1 Released



        Oh, and Jeepo, in light of that epic gif you posted, I created you a new avatar from its gloriousness:

        Comment


        • #5
          Re: 1.7.1.1 Released

          still no debug monitor...

          And now I'm somewhere off the map with all my gear :(
          Skud


          Comment


          • #6
            Re: 1.7.1.1 Released

            Make sure you have beta version 93701, not the latest.

            Comment


            • #7
              Re: 1.7.1.1 Released

              voting with my feet
              taking a break until they can get something that works
              You have to be trusted by the people that you lie to,
              So that when they turn their backs on you,
              You'll get the chance to put the knife in.Pink Floyd "Dogs"

              Comment


              • #8
                Re: 1.7.1.1 Released

                Keep in mind it's an alpha, and we're all testers first, not players.

                Comment


                • #9
                  Re: 1.7.1.1 Released

                  ARMA2 isn't a beta but it's the beta releases that keep screwing up DayZ, the only portion of ARMA2 that is expanding.
                  I can't do much to protest it except not play it.
                  You have to be trusted by the people that you lie to,
                  So that when they turn their backs on you,
                  You'll get the chance to put the knife in.Pink Floyd "Dogs"

                  Comment


                  • #10
                    Re: 1.7.1.1 Released

                    No. Its just our own server that doesn't play nice with the beta.

                    Comment


                    • #11
                      Re: 1.7.1.1 Released

                      Gender Change? This will be interesting..
                      "A wizard is never late, nor is he early, he arrives precisely when he means to."

                      Comment


                      • #12
                        Re: 1.7.1.1 Released

                        Originally posted by Ytman View Post
                        No. Its just our own server that doesn't play nice with the beta.
                        Incorrect, other servers have the same issue.

                        Comment


                        • #13
                          Re: 1.7.1.1 Released

                          Originally posted by Jeepo View Post
                          Incorrect, other servers have the same issue.
                          I read when searching for the solution to the script 16 issue on a dayz forum that a server side fix exists. I believe they specified in that post the file name, but I will need to find that post again.
                          |TG-12th| tHa_KhAn

                          XBL GT: Khan58

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