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Pending 1.7.2

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  • Pending 1.7.2

    Pending 1.7.2 patch might roll Monday

    http://dayzmod.com/forum/showthread.php?tid=18575

  • #2
    Re: Pending 1.7.2

    So we'll have to actually scavenge for ammo? Holy smokes.
    |TG-6th|SirNerd

    My Resume includes Pirate, Mercenary, and a Devil Dog, what else do you want.

    Pain is Inevitable, Suffering is Optional.

    When you can't run anymore, you crawl and when you can't do that, you find someone to carry you.

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    • #3
      Re: Pending 1.7.2

      Originally posted by Sir-Nerd View Post
      So we'll have to actually scavenge for ammo? Holy smokes.
      huh?

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      • #4
        Re: Pending 1.7.2

        * [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)

        I've been using my two mags of SD rounds for a while now..

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        • #5
          Re: Pending 1.7.2

          really? seems the opposite for me! I feel like if my mag is less than 50% full when I log off, it eats what's left!

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          • #6
            Re: Pending 1.7.2

            If you keep it >50% it will fill 'em back up. My pistol ammo always seems to refill as well, no matter how few rounds are left.

            I didn't join a squad once and this guy named Nardini took me into the back room and beat me with a sock of oranges.

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            • #7
              The latest additions:

              * [FIXED]Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
              * [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
              * [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
              * [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)

              Looks like morphine will still be a hot commodity.

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              • #8
                Re: Pending 1.7.2

                Oh, great, bear traps. Yet another way for people to grief.

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                • #9
                  Re: Pending 1.7.2

                  Originally posted by Ferris Bueller View Post
                  Oh, great, bear traps. Yet another way for people to grief.
                  I'm sure the upstanding clans of Dayz would never farm and spam these....never.
                  |TG-12th| tHa_KhAn

                  XBL GT: Khan58

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                  • #10
                    Don't include me in that list. If its legit to use. I will. :)



                    Sent from my phone

                    TGU Instructor TG Pathfinder

                    Former TGU Dean Former ARMA Admin Former Irregulars Officer

                    "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

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                    • #11
                      Re: Pending 1.7.2

                      I'm still waiting for my mouse trap. Stay away from my cans!!!!!!!!!!!!
                      Nubhar

                      - In the process, I have discovered that I can make iron bolts with my butt****.

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                      • #12
                        Re: Pending 1.7.2

                        i can see it already people setting these up in the mili barrcks tents and airfield buildings. Has it been confirmed if they cant actually kill a person or just break there legs?

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                        • #13
                          It's listed as just breaking legs. We'll see what happens when it drops.

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                          • #14
                            Re: Pending 1.7.2

                            I, for one, would rather not keep would-be looters close to my would-be loot. No bear traps near there!

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                            • #15
                              Re: Pending 1.7.2

                              Originally posted by Th4n4t05 View Post
                              It's listed as just breaking legs. We'll see what happens when it drops.

                              Visibility and disarming would also be interesting questions to be answered.
                              |TG-12th| tHa_KhAn

                              XBL GT: Khan58

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