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How is 1.7.2?

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  • How is 1.7.2?

    Not going to get to play tonight, just wanted to hear about it.

    Sent from my DROID RAZR using Tapatalk 2

  • #2
    Re: How is 1.7.2?

    My most recent complaint is that zombies are more dangerous now. I had one 'see' me from about thirty meters away, ran up to me before I could even draw my machine gun and since I was at 9000 blood, he knocked me out in one hit. Then the rest got aggro'd and ran to my knocked-out body and decided their appetites could not be contained. Needless to say, I disconnected before they could finish the job. Forget that, I don't need to lose my SAW.




    "Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that you've armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2

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    • #3
      Cool or not cool to disco here??

      I deserve a ribbon for Mortar Specialist

      Artillery conquers and infantry occupies.
      J.F.C. Fuller

      Proud to have been a member of the 5th, 71st and my beloved 19th

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      • #4
        Re: How is 1.7.2?

        disconnect all you want imo, it's an alpha and this patch is a steaming pile of horse dung. Z's now run up hills that you can't scale. Rocket has publicly stated he intends (in a subsequent patch) to give zombies the ability to run in buildings before he plans to prevent zombies from clipping/attacking through walls.
        Last edited by 1n7r3p1d; 07-11-2012, 01:27 AM.

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        • #5
          Re: How is 1.7.2?

          Death is worse now. Your body glitches out faster than your buddies can rescue your gear.
          sigpic

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          • #6
            Re: How is 1.7.2?

            Originally posted by Spur View Post
            Death is worse now. Your body glitches out faster than your buddies can rescue your gear.
            We killed a boar tonight and it vanished while gutting it. We could investigate the body, but not gut it.



            Interested in listening to guitar playing and a good conversation, look for me on TS.

            "Hope is for the weak. I hope for nothing. I work for things. That is the only way for events to unfold." -Cleverbot

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            • #7
              Re: How is 1.7.2?

              Originally posted by HiTest View Post
              Cool or not cool to disco here??
              Just from a few hours tonight:

              L85 gone. No surprise. Camo gone - back to regular dude.
              Zombies aggro at greater distances and erratic at times (but hey, they are zombies)
              Zombie respawn seems like greater numbers and faster moving.
              I saw a few crawlers near a chopper crash moving like a grizzly bears on steroids.
              Loot seems to spawn slower (in reference to when you clear loot out of areas to get respawn loot)
              All the tents still there.
              Some desync issues but the hive is working overtime.
              In general the game ran the same for me.

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              • #8
                Re: How is 1.7.2?

                Cooperation is more important now as the Zeds are truly a worthwhile enemy and can't be avoided as routinely as before. Although I aspired to an L85, I must admit that I'm not sorry to see them leave. I'll miss my Ghillie suit and I'll miss the differentiation in skins that gave us some individuality and see the need to bring back more varied skins than we had before ( I can see HiTest in a pink jumper as I write).

                All in all, the game is playing well and better for me than A2:CO ever has. I may still have some issues with the game rendering players for me at distance but then I sux at PvP and may just be blind to begin with. I don't have an issue any more with how capricious the game can be - it just makes me hold onto my virtual life that much harder as I can overcome anything but death and with TG's help even that isn't as hard as before. (Thanks, Buflak, for picking me up and returning me to my tents and helping with critical tools - map, matches, knife and my new DRM)
                Forewarned is Forearmed




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                • #9
                  IMHO, disconnecting because zombies are more dangerous and you don't want to lose a weapon is lame and against what we should stand for.

                  I deserve a ribbon for Mortar Specialist

                  Artillery conquers and infantry occupies.
                  J.F.C. Fuller

                  Proud to have been a member of the 5th, 71st and my beloved 19th

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                  • #10
                    Re: How is 1.7.2?

                    Originally posted by HiTest View Post
                    IMHO, disconnecting because zombies are more dangerous and you don't want to lose a weapon is lame and against what we should stand for.
                    I consider it "disconnecting to prevent a severely bugged aspect of the game (the zombies) from killing me".

                    Seriously, the zombies get more and more broken with every patch. As long as the zeds remain broken, and methods to avoid their bugginess remain, then I will use them as I see fit.
                    |TG-6th|Belhade
                    "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy




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                    • #11
                      What exactly is wrong with the zombies?

                      I deserve a ribbon for Mortar Specialist

                      Artillery conquers and infantry occupies.
                      J.F.C. Fuller

                      Proud to have been a member of the 5th, 71st and my beloved 19th

                      Comment


                      • #12
                        Re: How is 1.7.2?

                        Warping, super-speed, super-strength, various extra-sensory perceptions. Any combination of these is present in any patch. Before they could hear with perfect acuity through solid objects, buildings and such? Now they can see through terrain from over a hundred yards out. And they phase-shift like Nightcrawler. I've said it before on the DayZ forum: these aren't zombies, these are some kind of enhanced aliens. This isn't a zombie mod, so I don't find it necessary to treat it as such at the moment.
                        |TG-6th|Belhade
                        "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy




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