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Humanity is Back: Friend or Foe?

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  • Humanity is Back: Friend or Foe?

    Humanity is back in 1.7.2.5. From Reddit/DayZ:

    Originally posted by deadbunny
    http://www.reddit.com/r/dayz/comment.../humanity_psa/

    As there are so many questions/posts about humanity and the way it works I thought I'd make this post.

    Unless the system has changed drastically since humanity was last in the game here's how it works:

    You start at 2500
    Killing someone reduces your humanity by either 2500 or the amount of humanity they have (if they have 4000 yours goes down by 4000)
    It ticks up at ~150 every 5 minutes of active play (not AFK) when under 2500
    Bandaging others gets you 20
    Giving a transfusion gets you 250
    Humanity spans lives

    Edit:

    Thanks to zqseven for looking in the mod files:

    Bandaging player = 20
    Morphine player = 50
    Painkiller player = 20
    Transfusion player = 250
    Player = someone else.

    I'm not sure if killing bandit's raises it, I would hope it does, can anyone confirm this? (Edit: mathmattiks suggests it doesn't)

    As I said, this was how it used to work way back when bandit skins were last in it may have been tweaked since then but I've been unable to test due to the insane loading times atm.
    Here's what the hero skin (Humanity > -2000) is supposed to look like:



    Has anyone had luck telling 'friend' from 'foe' this way yet?


  • #2
    Re: Humanity is Back: Friend or Foe?

    This would make most people who pvp for fun bandits. Having team identification bandanas would be better for us.

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    • #3
      Re: Humanity is Back: Friend or Foe?

      Oh, great, because I want to be easily identified as being a "good guy" by running around the wilderness in a bright white shirt that contrasts with everything around me. The only thing that could redeem it is if bandits glowed neon pink or something.

      Comment


      • #4
        Re: Humanity is Back: Friend or Foe?

        Originally posted by Ferris Bueller View Post
        Oh, great, because I want to be easily identified as being a "good guy" by running around the wilderness in a bright white shirt that contrasts with everything around me. The only thing that could redeem it is if bandits glowed neon pink or something.
        You'd blend in better against buildings than a black man. >.>




        "Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that you've armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2

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        • #5
          Re: Humanity is Back: Friend or Foe?

          I have noticed the Shemagh and just a PMC textures too.

          I wonder if that is a "Bandit" look.

          It would be interesting to see the progression chart noting which is which.

          TGU Instructor TG Pathfinder

          Former TGU Dean Former ARMA Admin Former Irregulars Officer

          "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

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          • #6
            Re: Humanity is Back: Friend or Foe?

            Yesterday I noticed I had 4000 ish humanity.

            Do I get a priest look?

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            • #7
              Re: Humanity is Back: Friend or Foe?

              I only have 3000 humanity and frankly, I am surprised I am not evil because I have killed 2 people...

              Also, I don't think anything changes if you have cammo and a guille... I know that I pop up as a sniper and not as a survivor if I have a guille on...



              Interested in listening to guitar playing and a good conversation, look for me on TS.

              "Hope is for the weak. I hope for nothing. I work for things. That is the only way for events to unfold." -Cleverbot

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              • #8
                Re: Humanity is Back: Friend or Foe?

                -138k humanity. Do I qualify? :D
                In DayZ, you either die a Survivor or live long enough to see yourself become a Bandit.

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                • #9
                  Re: Humanity is Back: Friend or Foe?

                  Originally posted by Gamer11795 View Post
                  -138k humanity. Do I qualify? :D
                  Geez, you must have horns and a red tail at this point!
                  |TG-6th|Belhade
                  "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy




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                  • #10
                    Re: Humanity is Back: Friend or Foe?

                    I spawned in with -62K. With 10 zombie kills and no murders.......... It's almost like this game is trying to tell me something^^
                    Nubhar

                    - In the process, I have discovered that I can make iron bolts with my butt****.

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                    • #11
                      Re: Humanity is Back: Friend or Foe?

                      Originally posted by Abel View Post
                      I spawned in with -62K. With 10 zombie kills and no murders.......... It's almost like this game is trying to tell me something^^
                      Humanity spans lives
                      This could be why... based on your previous lives.
                      |TG-12th| asch
                      sigpic

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                      • #12
                        Re: Humanity is Back: Friend or Foe?

                        Originally posted by asch View Post
                        This could be why... based on your previous lives.
                        If thats true then I'm never going to get that hero skin, even if I become the second coming of jesus I will never make it lol

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                        • #13
                          Originally posted by Aimed View Post
                          If thats true then I'm never going to get that hero skin, even if I become the second coming of jesus I will never make it lol
                          Heh. Bandits will be bandits, and I don't expect much will change for you guys. I'm really curious how friendlies will change their game style based on the skins. As a bandit, you're now SOS for everyone, where before a friendly would hesitate and maybe get shot.

                          I also wonder what happens to humanity when you shoot a bandit. If my humanity goes 'down' by your score, Gamer is worth +138,000 to me. ;)

                          Comment


                          • #14
                            Re: Humanity is Back: Friend or Foe?

                            Originally posted by Boot View Post
                            Gamer is worth +138,000 to me. ;)
                            Haha! Not if I get him first!
                            |TG-12th| asch
                            sigpic

                            Comment


                            • #15
                              Re: Humanity is Back: Friend or Foe?

                              It's been confirmed: kill a bandit, lose humanity. Opposite of what it should be. So in the current patch, if you decide to go bandit-hunter, you're going to wind up being one yourself in short order.

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