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  • Recent Events

    Nothing is safe.

    http://www.youtube.com/watch?v=GPn3PSQ3xYg
    |TG-Irr|PricelineNegotiator

    Seaman

  • #2
    Re: Recent Events

    Yes

    Comment


    • #3
      Re: Recent Events

      http://en.wikipedia.org/wiki/Asymmet...e#21st_century

      "Incumbent regime" - TG Alliance (AKA most of TG in DayZ)
      "Insurgency" - known bandits such as Priceline, YT, etc.

      An insurgency in real life is a 50/50 deal, for many reasons. In DayZ, the odds seem stacked differently. Hear me out.
      • A real life incumbent regime has a supply chain: presumably higher-quality equipment, and more of it. In DayZ, everyone has equal chances to find loot.
      • A real life incumbent regime can fight a war of attrition to achieve a Pyrrhic victory: the TG alliance in DayZ has no such luxury because players respawn.
      • A real life incumbent regime has the luxury of asset protection personnel: in DayZ, someone can simply play at odd hours and steal vehicles, gear, and base equipment.
      • Simple economics: it takes significantly more time and effort to fix up a car or create a base than it does to ambush a car, assault a base, or simply shoot another player.


      ---

      This is entire notion of 'YT et al vs TG Alliance' doesn't seem like a very sensible arrangement: odds are clearly in the bandits' favour.

      Guess it's time to grab some popcorn :)

      Comment


      • #4
        Re: Recent Events

        But, but Zhohar, we NEEDED someone to come take us down a peg or two. All the fun we were having coexisting and cooperating, hunting zombies and building bases, repairing vehicles, farming as groups and sharing resources while we worked out the kinks on the server and added new features to make the game more fun for everyone involved, it had us up on too high a pedestal! Thank goodness for Priceline and his friends, with their cryptic posts, who clearly know better and are showing us the way by destroying and stealing what others worked for.

        Comment


        • #5
          Re: Recent Events

          Originally posted by PricelineNegotiator View Post





          Originally posted by Agouti View Post
          Yes

          [unit][squadl][command2]

          KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

          Comment


          • #6
            Re: Recent Events

            Originally posted by Zhohar View Post
            An insurgency in real life is a 50/50 deal, for many reasons. In DayZ, the odds seem stacked differently. Hear me out.
            • A real life incumbent regime has a supply chain: presumably higher-quality equipment, and more of it. In DayZ, everyone has equal chances to find loot.
            • A real life incumbent regime can fight a war of attrition to achieve a Pyrrhic victory: the TG alliance in DayZ has no such luxury because players respawn.
            • A real life incumbent regime has the luxury of asset protection personnel: in DayZ, someone can simply play at odd hours and steal vehicles, gear, and base equipment.
            • Simple economics: it takes significantly more time and effort to fix up a car or create a base than it does to ambush a car, assault a base, or simply shoot another player.


            ---

            This is entire notion of 'YT et al vs TG Alliance' doesn't seem like a very sensible arrangement: odds are clearly in the bandits' favour.

            Guess it's time to grab some popcorn :)
            Agreed on all points and I hope things can be addressed meaningfully. The base building is a good step but there needs to be some other means of storing/stashing loot/vehicles than what Dayz offers. Tents are too destructible (easy temporary fix is to remove its clipping to prevent running it over) and access to them is probably too free, a 'locking' mechanism would be great.

            The phyrric victory would be pretty cool. It is far far far too easy for a person to die and come back and be the exact same pain a few hours later. Perhaps a temporary ban/kick post death? This kinda sucks and is probably better to find another solution.

            Comment


            • #7
              Re: Recent Events

              If tents lock, I have a hunting knife. Things are quite fun as they are. Priceline was too friendly last year to let me do as I please -I wanted so bad to ravage black mountain.

              Comment


              • #8
                Re: Recent Events

                Yes you would think odds would favour a bandit as they are in effect a needle in a haystack, the map is huge and you only need to lay under a tree shoot the first person you see and then be immediately killed. At least that appears to be the MO thus far.

                I am struggling to work out what competition I am being presented with nor what I am learning having to repeatedly kill a bunch of emo tent kickers, over and over lol. Its just another task I have to complete before doing something meaningful like filling my water bottles or finding beans.


                Comment


                • #9
                  Re: Recent Events

                  Originally posted by Agouti View Post
                  Things are quite fun as they are.
                  Things are fun as they are? Have you not noticed the reactions?


                  We clearly have two schools of thought as far as the bandits on the server are concerned, and from what I understand, they dont agree with each other.

                  On one side, we have YT's school of thought. He plays quiet, he hunts, he ambushes. He sets up traps in places he suspects people wont notice until its too late. He ambushes the unwitting and keeps even those with a keen eye on their toes. His tactics havent gone so far as to instill a sense of dread when he's on the server, but people do tend to proceed with a stiffer caution than normal. He doesnt arbitrarily destroy everything he finds. He takes what he needs, sometimes even being a vehicle, and leaves the rest. Why? Because he's not trying to show off and he knows that if he leaves the camps and vehicles intact, he can come back and resupply later without having to worry about it. His actions speak for themselves. You're out farming somewhere or trying to secure an area and you hear a couple gunshots. Next thing you know, you're on the beach. No warning, no gloating, no fanfare, but you know who did it. That kind of "competition", I can appreciate. Gives me that tingle in my spine when I go somewhere that might be in his zone, not knowing if I'm going to make it out alive. But he's also a good sport, at least giving you a chance to come back and grab your gear after he offs you, minus whatever spoils he loots from your fly-ridden corpse.

                  The other agenda is that being conducted by Priceline and Co. They swoop in on a camp, destroy everything they can and then run away as fast as possible with whatever they want to steal. In combat situations, they tend to be overt in their actions instead of calculating and have wound up dead in the majority of engagements they havent run from. If they do manage to make a clean or partially clean getaway, there is bragging, cryptified gloating and telling us its for the good of the server that they're doing what theyre doing. If you go down against them in a engagement, they will hide your body and leave you to start your gear quest all over again.

                  Now, as my previous post so sarcastically let on, one of the big reasons that I dont like the way Priceline does business is because he's essentially blowing sunshine up my behind in trying to tell me what's good for the server and how we should be playing the game. Pardon me, sir, but it appears that we were doing just fine before you even elected to start playing DayZ again.

                  Secondary to that, its the self-justification. The message that the "steal what we want and destroy the rest" M.O. puts across is that "we know that you guys have to work for everything you have, but we're too lazy for that, so we're just going to steal your work and blow up the rest. Then we can brag about it and lord it over you and use the tools you actually had to work for against you while you're having to do all of the work ALL OVER AGAIN just to be able to try and get us back. Arent we cool?"

                  There's a huge difference between those two methods of doing business. Theres a reason why nobody has harped on YT for doing what he does, and thats because it's as close to legitimate guerilla warfare as you can really have on DayZ, and he understands his role in a functional server dynamic. People appreciate it, and its why we're always on the lookout for him. The flipside is what we've been dealing with since this weekend coming from the other crowd. Its not fun. Its not amusing. As Wicks said, its just another annoyance we have to deal with as we're trying to play.

                  The key difference can be summed up in the reactions of people yesterday afternoon:
                  1. YT logs on: "Guys, YT just got on, someone said they saw him near ekaterinburg yesterday so if you're there, be careful."
                  2. Priceline logs on: "Geez, priceline and eric just logged on, I dont feel like dealing with their crap. I'm gonna go play something else for a while."

                  For the good of the server indeed.

                  EDIT:
                  Also, YT, in response to your thought about locking tents, an idea has been brought up about making a mod to the base building mod (a mod of a mod of a mod? how inception-esque of us) to add in a cargo container that would be something like 5x the cost of one of the normal containers, but would function as a locking storage unit with massive amounts of space (think: 2x the space of a ural). So we'll see where that goes!
                  Last edited by Ferris Bueller; 04-09-2013, 11:13 AM.

                  Comment


                  • #10
                    Re: Recent Events

                    Don't get me wrong, personally its a minor annoyance other than the brave kicking over of big tough tents, like flies. Whichever type of 'banditry' people pursue my solution has been the same, I simply kill them and move on. Doesn't usually take long and if I can recoup the ammo I used from their bodies I'm happy. Plus I like to do charitable work in my spare time by giving away any gear or vehicles to other survivors who can put them to good use.


                    Comment


                    • #11
                      Re: Recent Events

                      @Ferris - Excuse my ignorance as i havent played in a long time, but, are you just upset that Priceline destroys what you built and gloats while YT does the opposite (doesnt destroy or gloat)?

                      Is this behavior that much different than when we used to raid other servers and hunt?

                      I deserve a ribbon for Mortar Specialist

                      Artillery conquers and infantry occupies.
                      J.F.C. Fuller

                      Proud to have been a member of the 5th, 71st and my beloved 19th

                      Comment


                      • #12
                        Re: Recent Events

                        Too much bad juju.

                        Comment


                        • #13
                          Re: Recent Events

                          Originally posted by mat552 View Post
                          Too much bad juju.
                          The soup is getting spicey and I am liking it. At first it bites and you adjust and then consume the soup and all the spices. I am in the kitchen with some great chefs of TG and this is our kitchen.

                          Comment


                          • #14
                            Re: Recent Events

                            In so few words, thats a part of it. The other major component is that he does it and tells us that it's what the server needs, as though he knows best, and that the server wasnt humming along just fine prior to his return to the game a week ago. The combination of those actions seems an awful lot like trolling to me.

                            And while I cant speak for the behavior of other groups that raided other servers, everyone that I went raiding with generally went out to hunt, specifically, and not go scorched-earth on camps we came across. Sure, we may take some gear if we found something valuable, but more than likely, we left it all intact so we could come back and do it again another time. It was also generally well planned, coordinated and conducted in a very specific fashion, usually involving going after players and/or gear in Cherno, Elektro, or the N. Airfield.

                            However, one of the key differences between the US137 days and now is that we're on a private hive. Back in the chernarus days, if things didnt suit the way someone wanted to play on our server, they could go play on another and not have to worry about it because it was a public hive and leaving didnt equate to starting completely over. It was great when people just wanted to take a break from the kind of thing thats going on now (but still wanted to continue playing) and maybe come back in a few hours or a few days. On our server now, theres no escape. Leaving our server means starting from scratch on another server, which is generally undersirable.

                            Comment


                            • #15
                              Re: Recent Events

                              You killed me once, don't inflate your kills. The others were me drunkenly stumbling over my second great enemy the static rocks. This kill was performed when you had me and me alone surrounded at my base, with a an apc and helicopter. I believe the death shot was from a helicoptor, and you were sitting around the turret I was in, firing .50 cals attempting to penetrate the walls. It was never my intention to destroy everything but upon the loss of my castle, I cannot hold back. Destroying vehicles is to ensure you can't follow us on the get away. Shall I put the knife in your hand to slit my own throat? Anything we leave in your possession you will use against us. It takes time and effort to find the truly high value loot, and once the helicopter crashes have been picked clean, I rather like being able to hide behind stone walls knowing you can't barrage me with .50 cal ammo.


                              As far as overt, I hid in your base in the second raid for a good half hour listening in on your conversations before I struck. Shall I spend hours planning a raid where I have to coordinate the actions of only 2 or 3 people?

                              It seems to me the greatest threat here is that you'd rather play co-operatively instead of how it was in the old days. Is this still the same game? Has this become left 4 dead?


                              Though I admit, the gloating is not necessary, and not in my style.

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