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Important changes coming to KEYPAD / GATE functionality

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  • Important changes coming to KEYPAD / GATE functionality

    To allow for more interesting base architectures, we will be modifying the effective ranges of Key-pads. The effective range of KP's will be reduced from 100m down to 40m. Likewise, the keep-out area created by two KP's will be reduced from 300m to 80m.

    This change is in Build10 of Taviana.TG and will be installed at some point this weekend. Please adjust your KP placement accordingly ASAP. Note: The code to operate the KP is also the code to disassemble it. If you have any trouble disassembling a KP, please post in the http://www.tacticalgamer.com/dayz-contact-admin/ forum.


    As before, the general rule of thumb is this: Every gate can have up to TWO KP's open it. If any of your concrete gates are only within range (40m) of one KP, someone else can come put down a second KP and open that gate.




    Important Edit: I mixed up my numbers. The operating ranges and keepout ranges are 40/80 respectively.
    Last edited by WhiskeySix; 05-10-2013, 04:15 PM.

  • #2
    Re: Important changes coming to KEYPAD / GATE functionality

    THANK YOU SWEET ADMIN GODS.

    By the way...when?

    Comment


    • #3
      Re: Important changes coming to KEYPAD / GATE functionality

      Not sure yet. Likely Saturday. Stay tuned. In the mean time, GET THOSE KP's MOVED :D

      Comment


      • #4
        Re: Important changes coming to KEYPAD / GATE functionality

        Originally posted by Ferris Bueller View Post
        THANK YOU SWEET ADMIN GODS.



        Hehehehe.


        Seriously though, great work guys. Lookin forward to the changes.

        [unit][squadl][command2]

        KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

        Comment


        • #5
          Re: Important changes coming to KEYPAD / GATE functionality

          Originally posted by Dredge View Post
          I'm insulted sir. Crossbows at dawn. Or I can just post forum screencaps of the userbar rack of old that you used to sport. Or the video of ONeill lighting your userbars on fire. :icon26:

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          • #6
            Re: Important changes coming to KEYPAD / GATE functionality

            You have gone to far sir! My rack was awesome! (giggity) CROSSBOWS IT IS!

            [unit][squadl][command2]

            KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

            Comment


            • #7
              Re: Important changes coming to KEYPAD / GATE functionality

              This is now LIVE!
              Last edited by WhiskeySix; 05-11-2013, 08:42 AM.

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              • #8
                Re: Important changes coming to KEYPAD / GATE functionality

                80m is even better!

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                • #9
                  Re: Important changes coming to KEYPAD / GATE functionality

                  Just give Buflak the 400m operating range keypad code... something about Shift key or Ctrl+Shift. I can't remember what it was, but let him know. He knows what to do.
                  Viking

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