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Changelog: Stable Branch 0.42.116181, 19 March 2014

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  • Changelog: Stable Branch 0.42.116181, 19 March 2014

    Warning zombies respawn almost instantly. Zombies are now a major threat.

    Changelog: Stable Branch 0.42.116181
    Known Issues:
    Physics: Item throwing physics is currently disabled
    Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")

    Actions: Vomiting have associated sound effects
    Actions: Ballistic helmet variants can be painted to black and green color with spraycan
    Actions: Can check pulse on unconscious players
    Actions: Searching for berries will now add berries to your inventory
    Actions: Eat All now supported for consumables
    Actions: You can catch rain into canteen and water-bottle from inventory
    Animations: New Ruger 10/22 reload animations
    Animations: New Ruger MKII Reload animations.
    Animations: Player now can sit with gun/weapon
    Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
    Crafting: SKS painting recipe
    Crafting: You can paint firefighter axe black and green
    Crafting: Blaze 95 painting recipe
    Environment: New rock textures
    Food: Sambucus berry item added
    Food: Canina berry item added
    Gear: added black and UN ballistic helmet variants
    Gear: Sickle added into loot spawns
    Gear: 1911 engraved version configure added to loot spawns
    Gear: Can opener can be used as melee weapon
    Gear: Box of 10 bucks shots added configured and added to loot spawns
    Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
    Gear: Green and black variant of SKS
    Gear: Green and black variant of firefighter axe added
    Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
    Gear: Rabbit leg, boar steak and chicken breasts added
    Gear: Fresh and rotten tomato configured and spawning on the server
    Gear: Fresh and rotten potato configured and spawning on the server
    Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
    Gear: Canned Peaches configured and spawning on the server
    Gear: Tactical bacon configured and spawning on the server
    Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
    Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
    Gear: Wool Coats and Flat Caps added to spawns
    Gear: Farming hoe configured and spawns
    Gear: Long wooden ash stick
    Gear: M4 attachment green variants added
    Graphics: Adding lights to currently rendered scene changed
    Graphics: Lighting from objects now is rendered during daytime also
    Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
    Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
    Map: Olsha has been updated
    Map: Khelm has been updated
    Map: New rock formations outside Svetlo have been created
    Map: New Orthodox Chapel has been created
    Map: Police Stations & Medical Centers have been placed across the map
    Map: Village pub configured for spawning loot
    Map: New villages surrounding Svetlo
    Map: Chernaya Polana town + surroundings added
    Map: Signs for "Chernaya Polana" added
    Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
    Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
    Weather: Rain now causes items and player to become wet
    Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

    Actions: Added 'inUseItem' back to action on target function
    Actions: Proper nutritional value will be added when eating near empty food
    Actions: Berry picking script messages to player improved.
    Actions: Removed duplicate option for crafting splint in action menu
    Actions: Fixed force drink message for action with waterbottle
    Actions: Eat all rice animation length modified
    Actions: Force feeding action now depletes right amount of food/drinks
    Actions: Water Bottle stays in hands after force drinking
    Actions: Eating cereals won't leave you with 0% box in your inventory anymore
    Actions: Fluids deplete properly after force drinking action
    Actions: Removed force feed action for disinfectant and alcohol tincture
    Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
    Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
    Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
    Actions: Edited player messages in force drink action and fixing broken limbs
    Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
    Actions: Player message for drinking from well
    Animations: Bandage and eating pills animation glitch fixed.
    Animations: Holding animations of various weapon magazines correctly linked
    Animations: Player can now be properly knocked out while in water.
    Animations: New M4A1 reload animations.
    Animations: Various glitches when moving / changing stances fixed.
    Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
    Animations: Evade animations in prone (Q and E) are faster now.
    Audio: Subsonic projectiles no longer emit supersonic crack
    Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
    Gear: Added color variants of ballistic helmets into loot spawns
    Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
    Gear: Painted SKS chambering
    Gear: Even lower chance of backpacks spawning on construction sites
    Gear: Changed inventory view of pitchfork
    Gear: Removed quantity value from burlap sack tooltip
    Gear: Display name for t-shirts with stripes
    Graphics: SSAO in options saved
    Graphics: Rain effect settings changed
    Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
    Graphics: Spot light culling fixed
    Graphics: Fix of terrain intersections
    Graphics: Fix of geometry trace for flares
    Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
    Login: Failure during new character creation could cause player to get stuck as unconscious
    Map: Optimizations for Svetlo performance
    Map: Forests surrounding Svetlo bugfixes
    Medical: Would never actually die from zero health or blood due to medical conditions
    Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
    Medical: Defibrillator used for restarting the heart of players who have a heart attack
    Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
    Medical: Melee damage application system changed to better balance
    Medical: Chance of bleeding from fists reduced significantly
    Medical: Arm and leg ache messages fixed
    Medical: Disconnected players avatars did not take shock or blood damage
    Medical: Falling from height while sprinting did not kill player when it should have
    Medical: Player could vault with broken legs
    Network: Dropped items appeared only after a delay (now instant)
    Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
    Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
    Structures: Changed inheritance of barrier structures (due to errors in logs)
    Structures: Item disappearing when dropped from inventory on stairs or near walls
    Weapons: Long-range scope reticle properly centered
    Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

    A good leader requires both character and strategy. If he is to be without one, let it be strategy. - General Rick Hilliar, Former Canadian Chief of Defence

  • #2
    Re: Changelog: Stable Branch 0.42.116181, 19 March 2014

    Tactical Bacon, and Farm Hoes??? I'm in!




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