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.57 Changelog

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  • .57 Changelog

    They have been monitoring servers and changing various variables the past week and have just posted the .57 patch notes. A lot has been improved but persistence for tents/loot is still off which means most players won't be interested in playing. Anyway here is the changes.

    Posted Today, 01:29 PM
    As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: My View - DayZ Feedback Tracker

    New items:
    -7.62x54mmR Rounds (new texture)
    -Butane Canister
    -City maps (re-added)
    -Fish net trap
    -Fox pelt
    -Hand drill kit
    -Hunting jacket (Autumn, Winter, Summer, Spring, Brown)
    -Hunting scope
    -New ice hockey stick
    -Improvised rope
    -Izh 18 Rifle
    -Sawed off Izh 18 Rifle
    -Kashtan C-1 scope
    -Long wooden stick (replaces Ashwood Stick)
    -Meat tenderizer
    -Medical scrubs (Blue, Green)
    -Mess tin
    -Oil barrel (Blue, Green)
    -Pistol scope
    -Pumpkin slices
    -Red 9
    -Red 9 buttstock
    -10 round magazine (9mm)
    -SP-6 rounds (9x39mm)
    -SVD 10 round magazine
    -Tripwire (not yet functional)
    -25 round UMP45 magazine
    -VSS Vintorez
    -10 round VSS magazine
    -Winchester Model 70 Alaskan
    -New school building
    -New road barrier objects and structures

    New mechanics:
    -Infected can now have their legs broken
    -Infected will crawl when they have broken legs
    -Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
    -Putting something in your hands now removes it from that slot in inventory
    -Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
    -Rebalancing of infected damage threshold
    -Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
    -Meat becomes cooked (and eventually burnt)
    -Fruit and vegetables become dried
    -Propane canisters now have a percentage
    -LongHorn is now able to be used without a scope
    -Crossbow holosight can now be placed on the LongHorn
    -Placing a lit fireplace in your inventory will set the player on fire
    -Fireplaces can now be lit using a Hand Drill Kit
    -Pumpkins can now be cut into pumpkin slices
    -Mixing water and disinfectant now creates a pesticide usable on plants
    -Various new actions with the Oil Barrel
    -Combining guts and plant material in a barrel creates fertilizer
    -A barrel with water is now required to tan pelts into leather
    -Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
    -Armbands can now be created from Rags
    -Long wooden sticks have now replaced Ashwood Sticks and changed properties
    -These can be put on your back like a melee weapon
    -They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
    -A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
    -Items in the environment (not in someone's inventory) can now become damaged
    -Compass now shows direction from within the item hotbar
    -Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
    -Changes to the 3PP camera mode
    -Improvised Rope can now be crafted from stacks of Rags
    -Earthworms can now be obtained by digging the ground with any type of Knife
    -A stone oven Fireplace now requires 8 full-sized Stones
    -Torch can be crafted using a Wooden Stick and a rag
    -Option to add resin by interacting with a tree with the Torch in your hands
    -Fish Net Trap can be crafted using Metal wire and Netting
    -Guard houses are now enterable
    -Transformer vaults are now enterable

    New animations:
    -Carrying a barrel
    -New animal animations (eg. sitting)

    New locations:
    -Hillside Village near Kamensk

    Updated locations:
    -Chernogorsk (new school building)
    -Elektrozavodsk (new school building)
    -International Airfield (NWAF)
    -Military Base (Kamensk) (underground areas removed)
    -Novaya Petrovka (new school building)
    -Settlement near Sinistok (updated w/ pond)
    -Severograd (new school building)
    -Stary Sobor (Evacuation Site added)
    -Zelenogorsk (new school building)
    -Road barriers scattered around streets and roads around Chernarus

    -Central Loot Economy re-implemented
    -New inventory back-end
    -Redistribution of infected spawns (to high-population areas)
    -Total number of infected per map increased from 1100 to 1240
    -Skalisty Island added as a spawn point

    -Fixes to Infected movement
    -Pumpkins into hands bug
    -Lower body disappearing after rolling on the ground
    -Rubber arms when throwing items
    -Animations of "making a garden plot" and "digging tile" missing or just glitching
    -Landmine bug when taken into hands
    -V3S occupant sitting behind the cabin
    -Sick status from infected wound incurable
    -Tree collisions obstructing path of V3S
    -Several duping methods fixed
    -Bug causing character to be Starving and Dehydrated upon login
    -Sewing kits making items pristine
    -Suicide animation speeds up search for apples, berries, etc.
    -Crosshair disappears, tracks weapon sway
    -Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
    -Complete Plate Carrier set - inventory not sortable or moveable inside
    -Putting bayonet on M4A1 with improvised silencer
    -Adding holster to platecarrier+pouches removed inventory of vest
    -Chemlight can be used to ignite fireplace
    -Chemlight equips like a flashlight
    -Cannot produce redacted seeds (cut out seeds) from plants
    -Failing to light a fireplace due to lack of safety uses up a single match
    -Fish cannot be cooked in campfire/stove
    -Invisible fireplace upon relogging
    -Plate carrier pouches cannot be repaired
    -Skinning chickens no longer produces feathers
    -Trigger sound of weapons can be heard over 200 meters
    -Door cannot be closed
    -Bugfixing on per-item quantity control (Central Loot Economy)
    -Desync improved
    -Improvised Ashwood Short Bow bugged
    -Blaze is getting ruined quickly
    -Pistol suppressor on CR75 does not sit in correct spot
    -JoeyX sunglasses spawning again
    -Bolts Quiver spawning again
    -12 Gauge Slug shells are spawning again
    -Ballistic Helmet and Gas Mask can be equipped together again
    -Spinal fractures should be fixed now
    -Green Paramedic Pants and Paramedic Jacket are spawning again
    -Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
    -Logging out/in with a weapon in your hand makes it immovable
    -Small Lake north of Polesovo bugged
    -V3S drives without wheels
    -Can't get into V3S
    -Struggling to swim over new trench to Prison Island (invisible wall)
    -Zombies dont see through chain link fences
    -Items in hands get moved to inventory when character starts to swim
    -Invisible food
    -Batteries not discharging
    -3PP camera clipping issues
    -Attachment optics cannot be used as stand alone pieces for zooming

    Known issues:
    -Dynamic events spawning at the same locations
    -Server crash issues
    -Client crashes when disconnecting/shutting down game
    -Character drops weapon when vaulting while double carrying guns
    -Axe disappears when chopping down trees
    -V3S launching off ground when hitting Infected/players

  • #2
    Re: .57 Changelog

    Hmmm, might just give this game a try again. Looks like they did a bit of work, but then again it has been over a year; is it really that much different from then (talking more about gameplay and not new items).
    "Nearly all men can stand adversity, but if you want to test a man's character, give him power." -Abraham Lincoln




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