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  • New Patch Screenshots

    Found on the GR.net forums:

    Total 4 new screens from the upcoming patch/add-on.

    Deathmatch Map:
    http://www.ghostrecon3.com/ss/GRAW_DM_01.jpg
    http://www.ghostrecon3.com/ss/GRAW_DM_02.jpg

    Map editor:
    http://www.ghostrecon3.com/ss/GRAW_ME_01.jpg
    http://www.ghostrecon3.com/ss/GRAW_ME_02.jpg

    Source

    NOTE: There is NO date for the patch yet.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

  • #2
    Re: New Patch Screenshots

    you the man, thx for sharing... I was starting to get pissed reading about these chapter updates for the 360 and nothing more for us PC gamers.
    Magnum |TG-18th|


    We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

    Comment


    • #3
      Re: New Patch Screenshots

      Apparently a beta version of the patch has been distributed to attendees of some convention that I'm unfamiliar. NorCon or something like that. Anyway, the GR.net thread on the patch has been updated by people who have been dabbling with the patch. Looks like Coop support has been extended to three additional maps! Hey, it's a start.


      Update:
      Exclusive details on the upcoming patch! BIG thanks to WOLF-Ato on HKRS.com
      Patch details, un-official translation from French to English:

      Addition of the mode of play Deathmatch a new type of play Deathmatch (DM) was added, like 3 charts DM.
      New missions in Coop. Update of missions 1, 5 and 9 to function in Coop mode. All the countryside is now playable as a multijouor.

      Rehandling of the interface waiter. Many options were added: Conditions of starting of a match ("all full sites", "all ready players", "a ready player in each camp" and "ready waiter"). Possibility of decontaminating the tactical points. Any player joining a waiter limited in regenerations will profit from as many regenerations as the player to which it remains about it less, or will have any no if the match is regulated on 1 only regeneration. The players present on a waiter limited in regenerations regenerates themselves automatically in the play at the end of 60 seconds. An option of "immortality to regeneration" was added, adjustable from 1 to 10 seconds.

      The screen of statistics of the Domination mode was updated. It contains from now on better statistics of match and turn, and keeps in memory the stats from one turn to another (throughout match). You now have access to the scores of the match in progress and time remaining in the screen of statute of the play, via the key by defect.
      Kits of weapons are now available. With the bottom of the inventory 4 kits per defect, entirely skeletal are. If a waiter is launched with the option "decontaminated tactical Points", the kit which you chose will be automatically réattribué to you with each new regeneration.
      Better feeling of impact. New sounds are present when you are touched or that you touch somebody. When you are touched, your sight shifts compared to the center. The characters were also updated, the zone of "headshot" (a ball in the head) is from now on taller. The damage caused by the weapons was also updated, increasing the chances to kill out of a ball in the head.

      The window of cat raises new colors. Your actions are represented in blue, the red announces the enemy activity. The yellow is useful for the messages and the cat is always in white. The window of cat has three views, via the key "U" by defect. Normal, transparent or hidden.
      Cat added to the screens of statute.
      The window of cat makes it possible to post more text in the higher resolutions.
      An option to lean (activated by defect) was added to the options of play.
      The principal weapon, the secondary weapon, the back bag, the lance-grenade, the grenade with fragmentation and the smoke grenade can be now seen allotting fast keys.
      Antialiasing: an option of smoothing of the edges was added to the graphic options.
      There is now a dialog box "Connection to" at the time of connection to a waiter. This makes it possible to post more information and possible error messages on the reasons which prevent you from joining a waiter.
      Personalized files context.xml can now take care with the parameter - O on GRAW.exe.
      The key of capture of screen can now be allotted since the screen of options. The key by defect is "Inser".

      An option of waiter anti-cheating was added. Activated once, this option launches several checks to conform the customer and the waiter. Note that that will assign all the users of the modified files, including GRAW.exe. If you wish to play with files modified, ensure you that the configuration of the waiter corresponds to yours, or you will not be able to play (this includes all the files in the /local file).
      Addition of the editor. The proper editor of Grin was updated and is now available. Call the assistance integrated while pressing on the F1 key. We also incorporated a basic teachware, which you can find in the Support file of the play. After having designed your chart, support on Echap, then on Export to prepare the chart with the play. That will enable you to regulate certain options like lightings and the level of quality. Note that the calculation of returned large charts can be very long. Once the finished process, a file of the name of your chart to the bundle extension will be placed in the file custom_levels (personalized levels) of GRAW. This bundle file can be freely distributed. It is the only file which you have need to place at the disposal. All the players wishing to use your chart must have a copy locally of it. Updates of the IA

      The IA understands now that the fixed weapons and the nests of machine guns are threats.
      The IA now attacks the destructible vehicles transporting of the soldiers (including the helicopters).
      The IA attacks now systematically when it is taken for target.
      Team-members IA are more inclined to bend down to protect itself. They bend down immediately when one draws to them above.
      Team-members IA avoid sinking you directly above whereas you draw to them above at short distance. Corrections
      Change of the screen of statistics in coop, it contains more information for all.
      Correction of a bug out of phantom camera where one could remain blocked at the end of the mission coop.
      Correction of a bug which made lose statistics IA at the time of the regeneration of a player.
      It is now possible to aim downwards in laid down position, where it is normal of being able to do it.
      To take a step on side after a sprint does not make it possible any more to reveal immediately its weapon.
      Suppression of a short time preventing from running after having reloaded.
      The number of grenades was adjusted as a multijouor.
      The rusted pipes were corrected.
      Update of certain graphic objects so that they are posted correctly.
      The normal weapons cannot explode any more the barrels.
      The warehouses of the chart Multijoueur 02 were modified and certain removed physical effects.

      The enemy markers appear now suitably on the enemy tanks and helicopters.
      Corrections of some minor plantings and bugs.
      The players can now buy more ammunition as a multijouor.
      The change of weapons is correctly synchronized as a multijouor.
      Correction of an error which prolonged the sound of the air conditioning after it was broken.
      Various corrections of the interface.
      The play does not plant any more at the time of the loading of a Domination chart without zones.

      Enjoy!

      NOTE: There is NO date for the patch yet.
      "No bastard ever won a war by dying for his country.
      He won it by making the other poor dumb bastard die for his country."

      - Attributed to General George Patton, Jr.

      Comment


      • #4
        Re: New Patch Screenshots

        The window of cat raises new colors.
        Wow. GRIN is really raising the bar with this new patch!

        All your base are belong to us.....

        Comment


        • #5
          Re: New Patch Screenshots

          LOL Bonehead you said it for me! Babblefish much?

          WTF is a multijour?


          I love these:

          The yellow is useful for the messages and the cat is always in white.

          An option of waiter anti-cheating was added.

          Darn those waiters!
          A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek

          "$250,000 a year won't get me to Central Park West."

          Comment


          • #6
            Re: New Patch Screenshots

            Here's my favorite line:

            "The characters were also updated, the zone of "headshot" (a ball in the head)"
            "No bastard ever won a war by dying for his country.
            He won it by making the other poor dumb bastard die for his country."

            - Attributed to General George Patton, Jr.

            Comment


            • #7
              Re: New Patch Screenshots

              Nice find, thanks for sharing! Can't wait for this game to really take on with multiplayer :D
              -



              Comment


              • #8
                Re: New Patch Screenshots

                Another update from GR.net on MP anti-cheat. Basically in the next patch they're forcing consistency in the .XML files between client and server. That means if you have any mods, and the server doesn't then you won't be able to connect. This will probably mean even us guys with the Clean HUD mod etc won't be able to play Dom unless we take them out.

                Originally posted by GRIN_Stickan
                The game will not force any files on you if the anticheat is enabled.

                As Ted points out, this is primarily a file checker to avoid the simple scripting hacks and again, matching the server's mod with yours. If the server has a modded u_weapons to allow for miniguns or what have you, and the client doesn't, he cannot connect. If you both have it, he can.

                The importance of taking out cheating from the game is clear to us, and I've gotten some valuable feedback in this thread about it. The simple xml hacks are now no longer an issue, which hopefully gives you the idea that we're "on it", working on tightening the game up, and this is the first step.
                http://www.ghostrecon.net/forums/ind...c=36142&st=90#
                "No bastard ever won a war by dying for his country.
                He won it by making the other poor dumb bastard die for his country."

                - Attributed to General George Patton, Jr.

                Comment


                • #9
                  Re: New Patch Screenshots

                  I def. think thats a sep backwards, I understand the reasoning behind it, but still, I LIKE my clean hud mod. Why isn't there a punkbuster kind of anti cheat developed instead? Does that only go for dom mod or dom AND co-op as well?
                  |TG-7th|The_Jackal

                  Comment


                  • #10
                    Re: New Patch Screenshots

                    I'm not sure if it affects coop. But from what I understand, some simple .XML file tweaks allow people in dom mode to have unlimited ammo, ultra speed hacks, see through walls, and all kinds of bad stuff. So it's understandable to an extent, but they should have thought of that before releasing the game.
                    "No bastard ever won a war by dying for his country.
                    He won it by making the other poor dumb bastard die for his country."

                    - Attributed to General George Patton, Jr.

                    Comment

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