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TG Rules for PR ARMA 2

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  • TG Rules for PR ARMA 2

    TacticalGamer's rules for Project Reality Arma 2

    1. Respect your fellow gamers, the admins and the Tactical Gamer community.

    CliffsNotes version: Don't be a jerk. Treat others how you want to be treated.

    We do not allow racist comments or names, nor do we allow strong sexual connotations for in-game communications, including but not limited to: squad names, player names, any form of chat or any form of voip communications.
    Players will respect any and all admin decisions. Disagreements are to be taken off-line by utilizing our Contact an Admin forums. Public disagreement can and will be met with removal of the player(s) from the gaming server, so consider this post an official warning. Further disruptions will result in a ban.

    Players will additionally respect the TacticalGamer community and it's rules and policies, including but not limited to the rules on the game server, supporting member kicks, etc. Per the above statement regarding public disagreement with the policies of the community, please take any issues off-line from the gaming server. The admins will remove disruptive players.

    2. Realism rule

    CliffsNotes version: Play the game right.

    The goal of Project Reality is to mimic real life combat in as close of a manner as possible in a computer game while still keeping game play fun. At TacticalGamer, we emphasize playing the game using real-world tactics and realistic game play. As such, we disallow activities on the server that are contrary to this goal and will remove players abusing aspects of the game or gaming engine that do not follow this guideline.

    Below are several specific activities that violate the "Play the game right" philosophy and will result in a warning, kick or potentially a ban from the admins for offending players. Final judgment is left to admin discretion, so it is advisable to avoid any of the listed situations and others where activities could be deemed to be abusive and unrealistic.
    2a. Players may not intentionally teamwound or teamkill.
    2b. Non-insurgent factions may not use suicide vehicles to attack the enemy, nor may they use vehicles to ram other vehicles intentionally.
    2c. Players may not abuse the game physics for vehicles to continously run over enemy soldiers.
    2d. Game engine exploits and/or mission exploits may not be used for advantage.
    2e. Vehicles that have both a driver/pilot position and a primary gunner position must be crewed by 2 players with the proper kits to operate those positions at all times. If a crewman is killed or is lost via disconnection from the server, the driver is responsible for returning the vehicle to the safety of the main base immediately. Vehicles may not be one-manned from the main to pick up a second crewman or pilot.

    3. Follow the chain of command

    CliffsNotes version: Do what your squad leader says. If you are a squad leader, do what your CO says.

    Tactical Gamer requires players to follow the orders of their squad leaders and/or their commander. Failure to follow orders can result in removal from the server. To avoid any conflicts, make sure that you communicate with the commanding officer.
    Additional rules to be followed regarding orders:

    3a. You are required to join a squad, admin's will kick those who are squad-less.
    3b. Squads require at least two players to be locked.
    3c. Vehicle assets may be assigned to a specific squad only through the orders of the commanding officer. If there is no commanding officer, vehicle assets are available on a first-come, first-serve basis.

    4. Main bases are off-limits

    CliffsNotes version: Keep the fight away from the mains.

    Main bases are locations where a team has permanent spawns for infantry and/or vehicles, and are off limits to attack. The maps in Project Reality offer plenty of real estate to fight over, so go fight over the 95% of the map that isn't the main base.
    4a. Aircraft may be engaged until they have landed.
    4b. Main bases and mortars/indirect fire weapons - Mortars are not to be fired from in and around the surrounding area of a mainbase. Do not drive a short distance down the road and ask "is this ok?". Use common sense when deploying and ask yourself, "would I be annoyed if I was engaged on the road 100m outside my main gate?". Indirect fire weapons are the same as direct fire, they still kill people, you are still attacking your opponent.
    The Admins retain the right to ask you to move away from your main before engaging your opponent, wherever you may be, that is there job. Your job is to follow that request without argument, as with every other request.

    5.VON specific rules

    CliffsNotes version: Shut up and play the game.

    1a. Global VON and TEXT is only to be used for contacting an admin. Side channel is not to be used.
    1b. Team planning conversations should occur in the command channel only.
    1c. Do not spam global or side, spot using the map and keep the chat clear.
    1d. Behave in a mature and respectful manner at all times. Keep your language acceptable at all times. If a player or admin asks for the language to be toned down, do it immediately and without argument.
    1e. Failing to follow these rules will result in removal from the server.

    6. Support vehicles

    Cliff notes version: They aren't taxis, use teamwork and treat logistics with respect.

    The ammunition support truck must not be removed from main under any circumstances. Whilst there are vehicle resupply points on some maps in the current build many do not. Therefore a one size fits all rule is the easiest to understand.
    Do not use support vehicles for personal transport. If you need to use a logistics truck to transport for example infantry, arrange to have it returned to main. Effective use of logistics is part of the gameplay and proper planning is required.
    Last edited by Wicks; 10-18-2011, 03:41 PM.

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    Re: TG Rules for PR ARMA 2





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