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PR ARMA2 v0.15 BETA - KNOWN BUGS LIST

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  • [INFO] PR ARMA2 v0.15 BETA - KNOWN BUGS LIST

    If you find any PR related bugs while playing, please report them in the PR bugs forum located here. Please bear in mind this list of known bugs posted by [R-DEV] epoch on the PR forums:


    Prior to posting PLEASE ensure you read the current Known Bugs posted below, this will allow us to concentrate on ones which you the community have found, and SHOULD prevent duplicate Bug Reporting.

    Tied in with this, before you report a Bug please check through the forums and make sure someone else has not already reported this.

    When you DO report a Bug, please try to make the title very clear what the Bug is, this will help all the community in the long run.
    • Merlin: Low resolution interior.
    • Chinook: Bad looking specular map in some lighting conditions.
    • Some entries within the 'rose' menus wrap to two lines, but you cannot see the 2nd line. Hover mouse pointer over the entry to read the full text.
    • Airlift: occasional issue where airlifted cargo will not leave the ground, or will be dragged along the ground. Release cargo and try again.
    • Destroyed FOB cannot be seen by JIP players.
    • Some destroyed buildings appear intact to JIP players (know ArmA2 bug, reported to BIS).
    • Grenade or shell will only cause tinnitus to the player that threw nade/fired shell (localisation issue).
    • Non-squadleader may get squad join requests
    • Satchels you place are still present after respawn (but you cannot detonate them)
    • Destroyed "bunker" FO causes random polygons / artifacts
    • Shoulder launched metis locks on to vehicles and static weapons
    • Can drive while standing from carry animation
    • RP bags inaccessible in bushes or disappear in some building areas
    • Player marker sometimes duplicates
    • 'Fireman's carry' animation during FO crate drag
    • Weapon caches on Insurgency may be visible from outside
    • Weapon caches on Insurgency may be visible from outside
    • All of your medic/sidearm gear gets dropped upon taking someones weapon.
    • Repair tyre action repairs all tyres in one go.



    - The Project Reality Team

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