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  • Grappling hooks

    The specialist kit can be quite useful on the battlefield because the grappling hook can allow a squad access to shortcuts and movement through impassible areas. However, correct use of this sometimes critical kit item is not often discussed. I think we could all benefit from a communal examination of this kit item, starting with a few minor insights the battlefield taught me today.

    Make a habit of picking it up after moving the entire squad. Someone else was playing specialist and he forgot to do this. Sorting out the issue slowed the squad down and wasted an ammo bag. Later, when I was playing specialist, I was ordered to use the hook so the squad could occupy a rooftop. After the squad had scaled the wall I kept the hook up encase we quickly needed to bug out. Squadleader told me to pick it up, and upon reflection his reasoning was sound: leaving a hook up provides the enemy with visual evidence of the squads activity, even if the entire squad is under cover.

    Also, don't intentionally spam hooks by reloading off crates. It lags the server and is a dick thing to do.

    There are a few specific things I'd like the know: what is the best way to throw a hook down from a building? What is the best way to scale a building that might have an enemy on top? How do you use it to cross barbed wire without getting hurt?

  • #2
    Re: Grappling hooks

    Originally posted by Battybat View Post
    The specialist kit can be quite useful on the battlefield because the grappling hook can allow a squad access to shortcuts and movement through impassible areas. However, correct use of this sometimes critical kit item is not often discussed. I think we could all benefit from a communal examination of this kit item, starting with a few minor insights the battlefield taught me today.
    Its lack of use for INS teams is a real question getter. The fact that they last for a near infinite time now and that multiples can be placed per kit means that ropes should be used very very often. Even just place one down somewhere and some insurgent will climb it and use the height advantage well.

    There are a few specific things I'd like the know: what is the best way to throw a hook down from a building? What is the best way to scale a building that might have an enemy on top? How do you use it to cross barbed wire without getting hurt?
    In order:

    Right Click, hold. Works like a grenade in this fashion as the longer you hold it the further it goes. Pros can rope from building to building with some trial and error too.

    Grenade the top like mad, get on the roof as soon as the last nade goes off.

    Barbedwire is meant to hurt you and will always do so. To know if you can climb a barbed hesco you have to look at the rope and see if it arcs over the wire part and not the hesco part. If the rope is in the wire (not on it) you can climb it.

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    • #3
      Re: Grappling hooks

      Also, don't intentionally spam hooks by reloading off crates. It lags the server.
      I learned this today.

      "All of you stay frickin high speed. All you stay on your frickin primaries and frickin slay bodies all day long. Good to go" -Combat Ninja lol

      Comment


      • #4
        Re: Grappling hooks

        The Specialist kit is one of my favorites to use. I agree with the sentiment that it is not often discussed and many players and squad leaders don't use it to it's full effectiveness.

        In urban combat, the rope is at it's best. The main reason is because it adds another plane of fire to the battlefield. If any of you have ever read Ender's Game, then you should remember that he takes notice of in 3D space there are both a X, a Z, and the forgotten Y. Most the time we play, we either go left or right to flank and forward or backwards to maneuver. When you introduce the rope, you now have a crucial up and down position that was never there before. This also means the enemy is not always going to be looking UP.

        When I engage an enemy squad on a corner, the first thing I do is throw rope on a building that can look where they will be around the corner. From that point down I have the advantage on their cover. What I'm saying is don't start on that direction (the roof), but make sure to ADVANCE on that direction. The same rules apply to cover as it does to roofs/balconys/ y-direction. If they know where your cover is, and you cannot suppress their position, MOVE. Get to a different roof, move up or down, move in a way where they won't be expecting you. The rope gives you this ability.


        As for your questions:

        The best way to drop a rope from a building is to stand 1 meter (not exactly on top of the edge, two steps backwards from it) away from the edge of the roof and right click once. The grapple hook will fall down and it's about 1 meter long. From that 1 meter will be the rope going down from the roof. You'll never lose your rope this way.

        How to scale a building when an enemy on top? There are three solutions to this. One is you don't. You scale a higher building and take him out from there. Two is, if the building can be jumped on from another building, you scale that one first. You throw the rope on the furthest spot away from the enemy that will still allow you to get on the same roof as the enemy is. Third is throw the rope next to a spot that will give the user cover when he comes up. Throw smoke onto the spot where he will come up. Then have someone go almost all the way up the rope and throw grenades up there and suppress any rooftop gadgets you see. Go fully up the rope and run in zigzags like crazy towards the enemy or towards cover until you get your gun up. I don't recommend that third option.

        The best way to throw a rope over a barbed wire is to find the part in the wire where it ends and throw it there. If you look close enough to the wire you will find a small gap. Aim your rope there and it will get you over.

        My final secret about ropes. When throwing a rope over a wall and into a compound, throw it so it lands on top of a roof. The enemy will not know where the rope landed (unless he has overwatch on top of the roof) and you will now be in a spot that the enemy is least expecting you, close, high, and the possibility of cover. This beats close, low, and your position given away any day of the week. :)
        "If you want to build a ship, don't drum up the people to gather wood, divide the work, and give orders. Instead, teach them to yearn for the vast and endless sea."
        -Antoine De Saint-Exupery

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        • #5
          Re: Grappling hooks

          As demonstrated on Muttrah the best way isn't to right click it, I've seen tons of grapples either failed and not extended down the wall, or simply fell off and the squad is stuck on top of the roof.

          The best way is just to stand back and throw it off full-pelt. Gorezizzle's guide shows how this can help you get over some stupidly long distances.

          Its the decisions you make, when you have no time to make them, that define who you are.

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          • #6
            Re: Grappling hooks

            I dont think you glide like that anymore.

            "All of you stay frickin high speed. All you stay on your frickin primaries and frickin slay bodies all day long. Good to go" -Combat Ninja lol

            Comment


            • #7
              Re: Grappling hooks

              The falling angle may have been made much more steep but those tactics are still very helpful for getting across thin streets like Karbala.
              Its the decisions you make, when you have no time to make them, that define who you are.

              Comment


              • #8
                Re: Grappling hooks

                Originally posted by ankyle62 View Post
                I dont think you glide like that anymore.
                Those are pretty recent maps. I'm pretty sure I've been able to do running grapples... just never so quickly.

                Comment


                • #9
                  Re: Grappling hooks

                  Originally posted by dtacs View Post
                  The best way is just to stand back and throw it off full-pelt.
                  # of times throwing off roof has lost rope for a squad: In the dozens.
                  # of times dropping off roof has lost rope for a squad: Zero.

                  Go ahead and tell your newbie in your squad with the rope kit to throw it off the roof. I'd love to see the results on that one.

                  Oh.. and another reason throwing is worse than dropping.. When you throw, the rope is spread out longer in another direction. If I'm an enemy and I look down the road real fast and see a rope in the middle of it--guess what I'm going to be looking at. If it's against the building, it's less likely I'm going to see it.
                  "If you want to build a ship, don't drum up the people to gather wood, divide the work, and give orders. Instead, teach them to yearn for the vast and endless sea."
                  -Antoine De Saint-Exupery

                  Comment


                  • #10
                    Re: Grappling hooks

                    I am a right-click rope kind of guy. You can learn to throw the rope off of a roof without throwing it off, but it takes practice and aim. Right clicking it works every time. The best advice is to try both and see which works best for you.

                    Comment


                    • #11
                      Re: Grappling hooks

                      Originally posted by BoogyLoH View Post
                      # of times throwing off roof has lost rope for a squad: In the dozens.
                      # of times dropping off roof has lost rope for a squad: Zero.

                      Go ahead and tell your newbie in your squad with the rope kit to throw it off the roof. I'd love to see the results on that one.

                      Oh.. and another reason throwing is worse than dropping.. When you throw, the rope is spread out longer in another direction. If I'm an enemy and I look down the road real fast and see a rope in the middle of it--guess what I'm going to be looking at. If it's against the building, it's less likely I'm going to see it.
                      And as I showed to BattyBat (note he was in my squad for both rounds he was talking about), throwing it an angle puts it along the wall making it easier. Its down to personal preference, thats how Gore does it when I ask him to throw down a grapple and hes the best Specialist/civilian around.
                      Its the decisions you make, when you have no time to make them, that define who you are.

                      Comment


                      • #12
                        Re: Grappling hooks

                        Protip:Grappling hooks are also best placed in mass if you are on the losing team. When enough are placed the server will crash or lag, allowing you to deny the enemy team victory.


                        *Warning doing this will probably get you banned.

                        Comment


                        • #13
                          Re: Grappling hooks

                          Then don't post it, Spor.... Yea, that Al Basrah rope-cache-lagout-the-server thing was rediculous (in a bad way), i hope names were taken.
                          Q: How many members of Congress does it take to change a light bulb?
                          A: None. There is nothing wrong with the light bulb; its conditions are improving every day. Any reports of its lack of incandescence are delusional spin from the liberal media. That light bulb has served honorably, and anything you say undermines the lighting effort. Why do you hate freedom?!?

                          Comment


                          • #14
                            Re: Grappling hooks

                            Originally posted by Sporanix View Post
                            Protip:Grappling hooks are also best placed in mass if you are on the losing team. When enough are placed the server will crash or lag, allowing you to deny the enemy team victory.


                            *Warning doing this will probably get you banned.
                            pro tip: It was an accident and the US was far from winning that round.

                            "All of you stay frickin high speed. All you stay on your frickin primaries and frickin slay bodies all day long. Good to go" -Combat Ninja lol

                            Comment


                            • #15
                              Re: Grappling hooks

                              In the next patch the time should be reduced no doubt, hopefully to around 30 minutes instead of 4 hours.
                              Its the decisions you make, when you have no time to make them, that define who you are.

                              Comment

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