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Post Processing Effects on PR

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  • Post Processing Effects on PR

    wouldn't it be cool if...
    i know the likelihood maybe slim, but i though it was nice to look at and dream a little.

    would you like this sort of finish in the game?

    "you don't live till you're to die"

  • #2
    Re: Post Processing Effects on PR

    Well it definitely would look nicer thats for sure, Devs might need to incorporate sunglasses into the kits (really need sunglasses in BF3) but 75% of the time i turn off post processing anyways because it makes it harder to see. I dont run it in BF3 or in Arma. Although im sure some people would really enjoy that
    sigpic


    Do you really want invincible bears running around raping your churches and burning your women?

    Intel i7 3930k @ 4.4ghz, 8gb RAM, 2x GTX 570 1gb, OCZ Vertex 3 120 gig SSD

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    • #3
      Re: Post Processing Effects on PR

      There have been dablings into PR's post-processing effects for years now I believe, with mixed results (you either like them or you don't). So far, however, I haven't seen the devs actually integrate any effects into the game (although FH2 does have a bunch of new effects).

      Here's an interesting thread I unearthed -
      http://www.realitymod.com/forum/f10-...n-blur-pr.html
      sigpic PROJECT REALITY

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