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Project Reality Mod due out Nov 11th

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  • Project Reality Mod due out Nov 11th

    The Project Reality Mod v0.4 is set to be released on Saturday, Nov 11th. Check out the following links for more information.

    Here's a few screen shots from "Operation Ghost Train" showing off the British Troops in Woodland camo.

    Unofficial v0.4 change log
    |TG-12th| asch
    sigpic

  • #2
    Re: Project Reality Mod due out Nov 11th

    Wow, it looks like that mod is really shaping up. Interesting things.....love that claymores have to be clacker fired...... :)

    Comment


    • #3
      Re: Project Reality Mod due out Nov 11th

      Maybe this means a return of Monday Night Madness for the PR Mod?

      Alot of interesting changes. The addition of another seat for the tanks would be great. Looking forward to trying out the update.

      Comment


      • #4
        Re: Project Reality Mod due out Nov 11th

        What exactly does clacker fired mean? :)



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        • #5
          Re: Project Reality Mod due out Nov 11th

          Originally posted by Shafik View Post
          What exactly does clacker fired mean? :)
          I believe it's a hand held device.
          |TG-12th| asch
          sigpic

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          • #6
            Re: Project Reality Mod due out Nov 11th

            It means that you have to use the detonation device (Called the clacker) to detonate the Claymores. You gotta remove the safety and push the sucker three times.

            (I think of Joint Ops all over again with not revivable headshots.)

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            • #7
              Re: Project Reality Mod due out Nov 11th

              Looks good, I will definitly download. PRMM kept CTD'ing everytime I tried to play online so hopefully this will work.

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              • #8
                Re: Project Reality Mod due out Nov 11th

                This looks really good. I hope we can play this here at TG.

                Comment


                • #9
                  Re: Project Reality Mod due out Nov 11th

                  not everything will be in the initial release. The devs said they are removing anything that causes major bugs and will patch it up later.

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                  • #10
                    Re: Project Reality Mod due out Nov 11th

                    Originally posted by jmaker View Post
                    This looks really good. I hope we can play this here at TG.

                    TG will be hosting a PRM server full time, excluding Tac Mod nights.
                    Beatnik

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                    • #11
                      Re: Project Reality Mod due out Nov 11th

                      http://prguide.realitymod.com/index....e=Kit_Limiting

                      Not to bash, but this sounds ridiculous. Maybe it plays out better than it's written down, but that sounds like a huge pain in the butt.



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                      • #12
                        Re: Project Reality Mod due out Nov 11th

                        Originally posted by Shafik View Post
                        http://prguide.realitymod.com/index....e=Kit_Limiting

                        Not to bash, but this sounds ridiculous. Maybe it plays out better than it's written down, but that sounds like a huge pain in the butt.
                        In PoE2 they accomplish this by just having kits laying around on the ground that you pick up. That's how they limit certain kits. In PR, they've taken a different route by making it a request system. This allows them to add more kits easily without having a bunch of kits laying around.

                        I believe the kit limiter will also be server-side configurable... so we'll see how that plays out.
                        |TG-12th| asch
                        sigpic

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                        • #13
                          Re: Project Reality Mod due out Nov 11th

                          With the lethality of certain weapons, mainly the support guns, a limiting system is needed or you would have a team full of supports and snipers gunning down anything that moves. The only thing I am worried about is a squad being able to stock up on a certain kit while another squad is left without a kit it needs.

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                          • #14
                            Re: Project Reality Mod due out Nov 11th

                            I've just been reading the user guide and realised they have really put the hours into developing this
                            http://prguide.realitymod.com/index....tle=User_Guide

                            and its out tommorrow

                            and TG are going to have a server

                            what could be better

                            Comment


                            • #15
                              Re: Project Reality Mod due out Nov 11th

                              There certainly isnt anything mini about PR anymore.

                              Originally posted by User Guide
                              Machine Guns take longer to "sight in" due to the heavier weight. This means that it is considerably harder to engage in close quarter battle efficiently.
                              Originally posted by User Guide
                              Light AT weapons have what is known as backblast. Backblast is a large, fiery exhaust that appears out of the rear of light AT weapons, and causes severe injury to anyone who stands behind it. Be careful when firing these weapons, or when standing behind someone holding a shoulder launched weapon.
                              pretty sweet

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