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Kinda disappointing that no-one was CO'ing tonight. I think it definitely affected EJOD. The preceding map (annoying jungle one) was down to 3 or 4 tickets, but perhaps a Chinese CO could have given them a bigger win.
Made it in for Sunday night's password night, there were a few good games played, but like root says, I think we suffered from the lack of a CO. Our squad (root was SL at the time) was doing pretty well on its own, but lack of communication with the rest of the team meant we were pretty cut off.
Trying to convey this without voice is pretty hard, it seems.
Out of interest, can I ask why people generally don't seem to like CO'ing? For myself, I don't CO yet as I've only had PRM downloaded since last Thursday (the last password night), and having made all of the usual mistakes (killing people in choppers, etc), I'm thinking a bit more experience under my belt is a necessity! No offense intended here, but I heard a few of the guys complain there was no CO, yet seemed unwilling to step up to the task themselves - I'd be interested in hearing what the thinking is behind this. Even with my lack of experience, I tried my hand at SL'ing later on, since things were beginning to fall apart...which went ok, but I found it hard to keep things moving, and was making simple mistakes like forgetting the officers kit, and putting RP's down in bad places, just due to my lack of experience with the maps/mod. Again, a good CO would have helped me get things rolling...so it's a pity if people don't like doing it.
PS - To all those playing on the other team - apologies if it seemed like I was bitching about team-hopping later on - I actually meant *squad* hopping! Three times in a row I was left by my own in a squad cos people kept moving to other squads (admittedly, later on it was probably down to my shabby SL'ing ;)
How sweet, thought lifeless, yet with life to lie,
And, without dying, O how sweet to die!
- from Thomas Warton's "Ode to Sleep"
Out of interest, can I ask why people generally don't seem to like CO'ing?
With vBF2 the CO needed not communicate or interact with the squads.
These thrings were enough to support the unit as they went all over the map killing and killing.
With .5 the CO is reduced to using arty if, and only if the SLs provide it.
Again, due to vBF2 SL and COs did not need to communicate, thus now the CO slot is a lonley position, because many players have not adapted to needing to communicate and getting the team organized in AAv2.
It is more fun and enjoyable to play in a squad.
However, this summer when .6 comes out the CO will see a whole new make up and design.
The team without it will have a serious disadvantage, just like in real life.
Plus, the CO will need to interact with the team more, to be more useful.
It should very interesting to see.
dsteel, I would focus on the fundamentals of the game and by the time you feel comfortable to command a platoon, you will have a new CO template in place.
I have only CO'd a few times, but I know I faced two problems:
-Squad leaders who dont' communicate back. The last time I tried COing was on Greasy Mullet, and we(UK) were getting reamed. I went CO to help things out, but absolutely no feed back from any squad leaders. I even got two cases of squads refusing.(the "red" X) without any communciation. This had happened numerous times in vanilla of course. Actually, Root took over after I left, I am curious if he had more luck. This has put me off CO-ing for awhile.
-On the opposite spectrum, it is rather daunting when you are a fairly inexperienced CO and veteran players start asking for direction. Personally, this effect is doubled on a faceless medium.
It is far easier to CO in vanilla; if they dont communicate you can still help out the insolent little SOB with your CO tools, and you have no expectation of good SL-ing or communcation.