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PR v0.6 Final Class & Kit Loadouts

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  • PR v0.6 Final Class & Kit Loadouts

    Enjoy:)

    http://www.gloryhoundz.com/prmm/user...sses_final.htm

    Comments?
    "Dirtboy is super awesome, and chicks dig him too!"- Everyone




  • #2
    Re: PR v0.6 Final Class & Kit Loadouts

    oh Lord,,,,,,,,,,,,,,,,,,Mec now have scoped G3's and the U.S. have irons............talk about a slaughter.

    Comment


    • #3
      Re: PR v0.6 Final Class & Kit Loadouts

      Yes para class, but will they be well employed? :row__628:

      Comment


      • #4
        Re: PR v0.6 Final Class & Kit Loadouts

        I believe the Specops class already is equipped with chutes but they only can use it one time. Never tried it though.
        former TacticalGamer European Division



        A Tactical Gamer since 2005 (the glorious days of BF2)

        Comment


        • #5
          Re: PR v0.6 Final Class & Kit Loadouts

          they are not dawolf, as of the moment the only class with a chute is Pilot

          (i would know, i died plenty a time trying lol.)

          Comment


          • #6
            Re: PR v0.6 Final Class & Kit Loadouts

            As for the scoped G3 being better, i dont see it making much difference to be honest, its my fav weapon as is, SO accurate and powerful on single shot, scope wont matter......but i aint complaining.....

            General wondering though, why are the USMC so badly equipped?They are still using the A2 M16, and no scope?

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            • #7
              Re: PR v0.6 Final Class & Kit Loadouts

              well, supposedly we get the "A4" version of the M16 now, but i don't see how that makes a difference, all i think they did was narrow the sites for a better long range shot with the irons

              Comment


              • #8
                Re: PR v0.6 Final Class & Kit Loadouts

                Could really do with boosting the stopping power a little!It is by far in my opinion the least usefull weapon in game. Accuracy is a bonus, but no power at close range!

                Comment


                • #9
                  Re: PR v0.6 Final Class & Kit Loadouts

                  They should add a club option or something so you can go knock the snot outta any guy stumbling round the map coughin and wheezin.
                  sigpic
                  Don't let the bastards grind you down!

                  Comment


                  • #10
                    Re: PR v0.6 Final Class & Kit Loadouts

                    The paras could be for starting a map in a chute, none of the QM classes have them.
                    "It's nothing to do with Stalker, really"

                    Comment


                    • #11
                      Re: PR v0.6 Final Class & Kit Loadouts

                      The other day I was thinking about a squad of pilots parachuting into a problem area covered with trees and then changing their kits on landing with the help of a supply crate. Could be highly effective in destroying an assest or assaulting a flag from behind the lines.

                      I hope there is a para class and its not just for airport


                      If you find yourself in a fair fight, then you have obviously failed to plan properly.

                      Comment


                      • #12
                        Re: PR v0.6 Final Class & Kit Loadouts

                        As long as they wait long enough to be able to request another kit, that might work.
                        "It's nothing to do with Stalker, really"

                        Comment


                        • #13
                          Re: PR v0.6 Final Class & Kit Loadouts

                          i know what your talking about Sabre, i've done it before. was in Jabal Al Burj, i grabbed the pilots kit had the littlebird hover high in the city and let me out, i landed on the REALLY HIGH Hotel Rooftop and knifed a sniper before he knew i was up there. took his kit and offered support to the team :)

                          Comment


                          • #14
                            Re: PR v0.6 Final Class & Kit Loadouts

                            Thats cool :row__523: I wish more people had parachutes because sticky buggers who wont jump out are dam irritating.
                            If I travel the length of a river I expect people to jump out because they will not die landing in water but 90% are too wuss, the heli needs an ejecter button

                            Then while I type get out or do the comm rose the blackhawk goes all squirrely on me and we all die, then they moan.

                            Paras have a reputation for being tough mofos because they basically have the guts to jump out when needed with no hesitation or fear. More of that is needed :)


                            If you find yourself in a fair fight, then you have obviously failed to plan properly.

                            Comment


                            • #15
                              Re: PR v0.6 Final Class & Kit Loadouts

                              The trouble (and the reason they don't) is then people would leap off buildings and Para down. Whilst it is fun and stuff, it's not really realistic =)
                              "It's nothing to do with Stalker, really"

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