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Road to Kyongan'ni

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  • Road to Kyongan'ni

    Why isn't Road to Kyongan'ni played anymore? I thought this was a fun map on 0.5, it's still included in 0.6, so why not add it to the map rotation?

  • #2
    Re: Road to Kyongan'ni

    i ask same question, its been tweaked and its quite fun to play now :)

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    • #3
      Re: Road to Kyongan'ni

      Is that the one with the village with a bridge over a river in the middle of it? I liked that one.
      Watch your fire, be safe.

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      • #4
        Re: Road to Kyongan'ni

        Havent played that one since v.5, Id like to see it in the rotation too :)

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        • #5
          Re: Road to Kyongan'ni

          I could've sworn I played it recently... maybe it was that brief outing on another server. It's not just late in the rotation is it? Server may just be crashing before it gets to it.

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          • #6
            Re: Road to Kyongan'ni

            I added it to the current rotation...it is after Al Basrah!
            "Dirtboy is super awesome, and chicks dig him too!"- Everyone



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            • #7
              Re: Road to Kyongan'ni

              Originally posted by Dirtboy View Post
              I added it to the current rotation...it is after Al Basrah!
              Heh, assuming Al Basrah doesn't crash, then we'll never be able to play RtK.

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              • #8
                Re: Road to Kyongan'ni

                I've played it many times on the TG server since 0.6 came out. It usually depends on when you get on.

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                • #9
                  Re: Road to Kyongan'ni

                  I think part of the problem may be how long it takes to get through the map rotation to it. Some of the newer maps take a loooong time to play. ;)

                  Bernout

                  |TG-MD6|

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                  • #10
                    Re: Road to Kyongan'ni

                    Originally posted by youm0nt View Post
                    Heh, assuming Al Basrah doesn't crash, then we'll never be able to play RtK.
                    I was around to play RtK yesterday for the first time. Funny you said that, Basrah crashed the server and dirtboy had to manually change it to RtK on the maplist. haha!
                    Murderous

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                    • #11
                      Re: Road to Kyongan'ni

                      Originally posted by fuzzhead View Post
                      i ask same question, its been tweaked and its quite fun to play now :)
                      By "tweaked" does that mean balanced so both sides can get to the middle flag at the same time instead of the chinese on both sides of the bridge before the US can get in the town?

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                      • #12
                        Re: Road to Kyongan'ni

                        I think they were going to fix spawn points for the us bases. More jeeps at air drop would fix the middle flag thing?


                        If you find yourself in a fair fight, then you have obviously failed to plan properly.

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                        • #13
                          Re: Road to Kyongan'ni

                          map is more closer to an assault map now than a straight up fight (its not 'balance' map like EJOD)

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