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Fools road is borked simply put (yes borked). It ended before the tank squad (i was a member in it) even left the main, we got into the tanks and the round finished, the devs need to release a patch for it extremely quickly or let the server owners fix it themselves.
Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
Fools ended so quickly because the British bleed tickets as long as the Militia control both the Helicopter and Hilltop CPs. So if the Brits want to stand a chance, they have to push hard and take advantage of their new and improved APCs. As for the Militia tanks, those things will get thrashed by any half-competent soldier with a anti-tank kit.
Yeah, but i don't know if it's fair to make the British team have such a hard time on it. And if they do take it, will the bleed be as bad? Someone somewhere, suggested that tickets be lost after 10mins of holding the breaking CP, this gives the attacking team plenty of time to think out their assault, and not make them rush it. Whether or not this is possible i don't know, but it would make things more interesting.