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Template for best Game ever

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  • Template for best Game ever

    If you were going to make the best game ever...what would it be.

    me:

    -128 player max
    -2 commanders
    -up to 9 squads per commander
    -Commander to commander Voip
    -Squads to Squad Voip (for each commander, if you are under command of different commander, you can't directly communicate with the other squad)
    -proximity VOIP (enemy can hear you talk)
    -Maps 2x the size of Kashan, with 2 twice the content in them
    -New engine, will render textures at infinite distance, making cover usefull
    -New engine, where if you fire through a wall, the bullethole stays, if you fire into a wall enough it will break it apart realistically.
    -Created by the PR team, except with 10 times the dev team
    -requires player to finish training maps for infantry, and if one wants to use armor or CAS, would have to have training on that
    -New engine of player movement, if there is a small hill, player will be able to just get over it. Abilty to slide/roll into cover.
    -leaning
    -More squad leading orders
    -More commander orders

    that's all i can think of right now.

  • #2
    Re: Template for best Game ever

    50 Petabytes of ram, 40 Petabytes of vram, 9000 Petabytes of solid state drive memory, 500 Petahertz processor, a 1000 man PR server, real graphics, real physics, realistic armies that aren't mirror balanced (HATE MIRROR BALANCE), basically everything oldirti said, AIRBOURNE KIT !!!!!, and yeah, thats about it :p

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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    • #3
      Re: Template for best Game ever
      • With 128 players, a more realistic number of air assets can be available (i.e a squadron of A-10s or F-16s, all stationed to an airbase)
      • Air squads would be divided up between Fighter/Ground attack elements with the new number of aircraft
      • CAS would wait at a remote airbase until called in by Commander/SL.
      • After being called in, CAS could either empty munitions load and return to base, or loiter/circle over an area awaiting targets for faster response and coverage


      Pfft, all I can think of right now. I'm sleepy and I might come up with more later.

      | |

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      • #4
        Re: Template for best Game ever

        Hmmm, sounds like ArmA, lol...

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        • #5
          Re: Template for best Game ever

          everything said so far...and:
          mortors
          realisticaly destroyable enviroments (buildings, trees...etc)
          tank battles similar to RO (where shells can glance off enemy targets depending on angle of vehicle in relation to incoming shell)
          bullet penetration (similar to cod4)
          make it so you can move faster for longer with a lighter kit, and the ability to lighten you load by eliminating certain elements of your kit.
          bring back the ammo bag for the SAW gunner :>

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          • #6
            Re: Template for best Game ever

            It's a dream....Called Blue On Blue.
            sigpic
            "Volatilis Quod Mactabilis"


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            • #7
              Re: Template for best Game ever

              Two words: "fast" "ropes"
              |TG-6th|Belhade
              "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy




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              • #8
                Re: Template for best Game ever

                Fastropes Ftw
                I do not have any ribbons because the TG Ribbons department has not created one for being a boss.

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                • #9
                  Re: Template for best Game ever

                  They also need more favs than pr, DPV rules




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                  • #10
                    Re: Template for best Game ever

                    Originally posted by oldirti View Post
                    -New engine, will render textures at infinite distance, making cover useful
                    i think they're taking care of that by making their own shrubs like that one insurgency map in the works. A good example would be the fields in Archer.


                    Haikus are easy.
                    But sometimes they don't make sense.
                    Refrigerator.

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                    • #11
                      Re: Template for best Game ever

                      Seeing as we are on the two words thing....Joint Operations

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                      • #12
                        Re: Template for best Game ever

                        Ahhh, good ol' Joint Ops. Now that was a good game. Too bad they patched it to death.

                        Comment


                        • #13
                          Re: Template for best Game ever

                          and it will cost................1 MILLIONS DOLLARS!!!!!!!!!!! - as spoken by dr. evil himself
                          [media]http://www.youtube.com/watch?v=jTmXHvGZiSY[/media]
                          Randy = Ace ! - Warlab
                          Level II Volunteer FireFighter
                          Level I HazMat Technician
                          NYS EMT-B
                          Town of Mamaroneck Fire Dept.

                          sigpic




                          Bring On Project Reality 1.0!!!
                          RSS Feeds:Bamboo | | 9/11 - Never Forget |
                          Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
                          Tactical Gamer is not mainstream.
                          We are not trying to attract mainstream gamers."

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                          • #14
                            Re: Template for best Game ever

                            Draw distance in BF2 is just horrendice, and in a game like PR, you really need it. They are trying new ways for compensating, but if they could have better draw distances, the maps would be a hell of alot more detailed.

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                            • #15
                              Re: Template for best Game ever

                              I like the arcade / realism balance of PR, with the emphasis on team play. What I would love to see is PR on the crisis engine with ARMA rendering distance, no engine limitations for the devs and coupons for free video cards

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