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A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

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  • A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

    I have long been a gamer with the TG crowd, starting a long time ago in a galaxy far, far away when we called ourselves N42... Anyhow, it has been a good long time since I participated significantly on the forums or even on the servers, though Project Reality has changed this significantly.

    The following is a guide that I have been working on for a while now which is a close analysis of what behaviors in PR have resulted in my best and worst moments in the game. Moments of tactical genius rehashed and understood and my most serious blunders reviewed and analyzed.

    I hope that it proves helpful to some.

    - Hippo
    "Certainly, there is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter." - Ernest Hemingway

  • #2
    Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

    A Light Infantryman’s Guide to Survival and Flourish

    Required Reading: The Boyd Cycle / OODA Loop (can't post links yet... 15 post rule. google / wikipedia it.)

    What follows is a close analysis of what I consider my most successful methods of playing PR that have resulted in (in ascending priority) high kill / death ratios, the destruction of many enemy rally points or bunkers and the successful attack / defense of flags.

    Our goals are the identification of enemy troops and assets, immediate tactical dominance of the enemy at point of contact and the destruction of his reinforcement assets.

    1) Use your brain and not your trigger. Observe first, shoot last.

    One of the key elements to operating successfully is choosing the time and place of your engagement with your enemy. By shooting as soon as you see an opponent you forgo the opportunity to choose a more advantageous time or place. This is bad and will often get you killed.

    When contact is made with the enemy the initial assessment must be made as to whether or not your are compromised. If the enemy sees you and begins to take action to fire upon you, you have no choice but to fire back or retreat.

    In the event that your opponent does not see you take the opportunity to observe them and give a SITREP to your squad. By pausing you may find that the single enemy contact becomes four or five contacts moving towards an objective. If you had engaged immediately, you might have killed the first but his buddies would have surely ended you. By pausing for even a moment you have gained a serious tactical edge.

    2) Choosing How, When and Where to engage.

    How – the initial shots fired in an engagement are often the most decisive as your opponent is likely highly exposed to you during these few crucial moments so make them count.

    How we engage can determine if we Give Away Our Position. Often after you fire on a target, his buddies fire back and kill you. This is bad and directly a result of giving away your position. Once you engage your opponent is cranking through OODA cycles like mad trying to Observe and Orient towards danger (you!).

    a) Engage with a non directed weapon. Throwing or shooting a grenade at your enemies as initial contact is a great method of ensuring immediate tactical dominance. Not only is a grenade an area of effect weapon, able to take out multiple enemies, thanks to the new suppression effects you can seriously impede an opponents ability to see. If a player’s avatar is heavily blurred they have almost no chance of successfully engaging you with return fire.
    b) Engage with direct fire weapons. When firing on an enemy from a position of surprise, ensure maximum violence and lethality of action – what this means is shoot to kill (lethality) OR shoot a whole crap ton (violence of action and lethality). Firing on an opponent with small arms gives many visual and auditory cues as to your location – tracers, muzzle reports and flashes etc. Each of these can lead to your discovery and untimely death. Try to minimize these. In practical application this means making your shots count. By firing only a few shots it is difficult for your enemy to locate your position. On the other hand, massive volume of fire can cause suppression effects and lead to immediate tactical dominance.
    c) FIND HIS BUDDY BEFORE HE FINDS YOU. I simply cannot emphasize this enough. PR is a team game. It is extremely rare to engage isolated individuals and more often than not you simply can’t see his buddies due to cover / concealment. As soon as you take out an enemy, scan with optics from right to left or, better yet, zoom out of optics and scan for targets. He has a friend. He is looking for you. Whichever of you finds the other first wins. May the best man live.

    When – Timing, from music to engines, comedy to sex, is everything. By controlling when you engage with your enemy you can be sure to hold many more tactical advantages over him than if you simply fired at initial contact.

    a) Coordinate with your squad. Everyone loves a good firefight in PR. We all love shooting at bad guys. If you tell your squad about bad guys, wait for them to show up before having a Shooting Party and ruining your opponent’s day with some lead rain. By waiting for your squad you are ensuring the all important violence and lethality of action that is so utterly requisite for tactical dominance.
    b) Delay and Observe. By simply waiting a few moments after making visual contact you may be surprised to see not one, or two but several enemies milling about your target area. If you are lucky you may be able to observe activity that is suggestive of an enemy rally. Lucky you.

    Where – Terrain is one of the most significant factors in any battle, large or small. Make it work for you and against your enemy.

    a) Keep in Cover whenever possible. The major difference between Cover and Concealment is that cover stops bullets. This is often preferable unless you like getting shot.
    b) Concealment is better than nothing and can sometimes be preferable to Cover if it successfully enough breaks up your outline.
    c) Make yourself hard to spot. Remember, your opponent must Observe you to begin Orienting (pointing his gun(s) at you) before he can Act (shoot you dead). By sticking close to cover and peeking out the smallest amount or being in and amongst vegetation and concealment can make observing you nigh on impossible.
    d) Wait for your opponent to reach a point of exposure. Firing on an enemy while he is partially obscured by a valley or other cover is a death sentence. If your target survives he can go prone and suddenly you do not have a lethal shot but you have announced your presence to your enemy. Bad news. Take stock of the situation – is the enemy nearing a clearing of some kind or an area of terrain your position dominates? If so, wait for them to enter that area and then open fire with accurate and lethal fire.
    e) Dominant Position. This is probably the most difficult part of Where we choose to fight. Often the most obviously dominant terrain features are terrible places to fight from – guard towers and bunkers are bullet magnets. A Dominant Position is characterized by clear lines of fire over areas that you think are likely approaches for the enemy. A Dominant Position is very rarely directly in front of an enemy squad! The area directly in front of your enemy’s muzzle is Dominated Positions, the exact opposite of what we are looking for. Try to find places on the flanks of where you think your enemy is headed.
    "Certainly, there is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter." - Ernest Hemingway


    • #3
      Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

      I wish more players had the patience to practice FIRE DICIPLINE..
      nice post.


      • #4
        Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

        Finding enemy Reinforcement Points.

        One of the most key elements to playing PR is to determine where your opponent is that you may engage him successfully. The first step of this is winning the initial contact. If you read the first part of this guide, you are well on your way to winning more and more of your initial contacts.

        An unfortunate side effect of computer games is that after you kill an opponent they are far more aware of where you are / were and are likely to be able to engage you far more successfully on the second go around. The next step in tactical dominance, then, is to determine where your enemy is likely to be after you have engaged and killed him.

        Finding reinforcement points is half of the battle. Just determining even a Direction of incoming troops can give your squad an edge – if they know where to look they are far more likely to successfully engage and kill their enemies.

        Taking out a reinforcement point is dangerous. You must often close to touching distance to destroy a rally with a knife or a bunker / firebase with contact explosives. Maneuvering close to a point where enemies are spawning and moving off towards contact is, putting it lightly, tricky business.

        1) Observation
        Again your first weapon in finding and destroying enemy reinforcement points is not the rifle in our hands, it’s the eyes and brain in your head. If you take the time to watch your enemy before firing you can learn all kinds of useful information.

        a) Observe the enemy’s heading. Players spawning out of rallies tend to head towards one of three things: the nearest objective they are attacking, a squad leader’s move/attack/defend order or the rest of the squad (which may or may not be a combination of the first two). Using this information against your enemy is crucial to determining the location of an enemy reinforcement point. By observing their heading you can try to determine their most likely path up to the point of contact.
        b) Compare tactical information to strategic information. When you see an enemy squad moving they have an agenda. Try to discern what that agenda is. By checking your map you can possibly figure out what they are doing in short order. Take note of nearby squads, objectives and terrain features to determine where your enemy is headed and why.

        2) Maneuver
        Getting to a reinforcement point to destroy it is sometimes the most difficult part of the task. Again, if you have read the first parts of this post regarding Fire Discipline, you should have Observed enemy activity resembling a reinforcement point and have decided to engage the reinforcement point. Let me be clear, you are engaging the reinforcement point first and the enemy infantry are just secondary objectives. You can kill endless amounts of infantry right by their spawn but they will keep coming and eventually you will lose.

        a) Cover and Concealment. Use cover and concealment to get as close to the reinforcement point as possible while avoiding contact with the enemy. All of the weapons best deployed to destroy reinforcement points are contact weapons.
        b) Break Contact. Breaking contact with the enemy is incredibly important for successfully destroying a reinforcement point. If fully engaged with an enemy they will know where you are and are coming from meaning you must close to extremely short range directly under their guns. By breaking contact you can force your enemy out of an engaged posture and into one of searching – he will likely be looking around and possibly moving thereby exposing himself to lethal fire or observation. Further, by breaking contact you are able to re-engage and a time and place of your choosing – one that is directly next to their reinforcement point and deploying C4 / knife.
        c) Flank. As mentioned earlier, your opponent is likely to spawn and head directly towards whatever objective that they were last engaged with. Do not be in their path. If you are even close to the direction that they will be headed in you are likely to be compromised. Instead, flank wide around and come up behind or along side of a reinforcement point. Observe it for a moment and when you think it is clear, move in.

        Engaging the Reinforcement Point
        a) Overwhelming Firepower. In the event that your enemy is too close, too well established or the tactical concerns dictate that a slugfest is the word of the day make sure that you win the firefight as expediently as possible. This means light machine guns, rockets, grenade launchers or even thrown grenades if within range. To complete tactical dominance the enemy must be closed with and destroyed. By assuming such an aggressive posture it is possible to overwhelm an enemy close to their rally, drive them back even as they spawn, and destroy their reinforcement point.
        b) Stealth Kill. If at all possible an enemy reinforcement point should be approached without alerting the enemy to your presence – they are the ones with the nearby spawn point and thus the massive tactical advantage. If at all possible you should always attempt to close with an enemy reinforcement point and destroy it without alerting the enemies to your position as killing them will only buy you 30 or so seconds to get the job done before your last victim comes and kills you.

        Key signs of an enemy rally:

        Large amounts of troop activity in an area. If there are a great many dismounted infantry in any given sector, chances are good that they are not operating too far from their reinforcement point.

        Exactly 100 meters from an objective. Another tell-tale sign of enemy activity is a constant stream into an objective from a bearing. Often this is a result of a reinforcement point just over the 100 meter limit. Oftentimes running the 100-120 meter circumference of an objective is a good method to clear enemy rally points.

        Enemy troops moving fast off of a bearing. If you observe one or two enemy troops moving at a dead sprint away from a given location, on a bearing that is towards a firefight or an objective, you likely have spotted an enemy rally, though you can not see it yet.

        Enemy troops maneuvering in an L shaped movement. One of the simplest ways to find an enemy rally point is to observe enemy movement towards an objective and then track that movement backwards in an L shape. Squads that are moving to flank an objective will often deploy in an L shape directly out of their rally point to close with and engage their objective. Use this knowledge to your advantage. Move 100 or so meters back down their avenue of approach and then start scanning laterally, looking for movement. If you spot an enemy soldier moving towards the corner of the L shape that you have in mind, you are likely very close to stumbling on an enemy rally.
        "Certainly, there is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter." - Ernest Hemingway


        • #5
          Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

          Surviving / Winning initial contact.

          Heretofore I have discussed how to achieve initial contact on your own terms. If you are regularly taking breaks in your movement to kneel or belly up and look around, you are likely to be the one who sees the enemy first. This is not always the case. Many times you are spotted first and receive incoming fire or simply bump into the enemy – a meeting engagement.

          Surviving Initial Contact

          The guy who shoots first can often times be the one who shoots last. Your best chances of surviving initial contact come from good tactical awareness, intelligent movement decisions and accurate / overwhelming return fire.

          1) Tactical Awareness – Knowing the shape of the battlefield around you is probably the most important part of successfully surviving in PR. The maps are so massive and the weapons so lethal that knowing where to look is every bit as important as being a good shooter.

          a. Know the tactical layout. Knowing where you are, where your squad is and having an idea where the enemy is all relative to your objectives is imperative to painting an accurate picture of the firefight.

          b. Move in support with your unit. If initial contact goes poorly, ie you are hit and possibly down, having your squad there to return fire can mean the difference between costing your team a ticket and winning the firefight.

          2) Methods of movement – Going from point A to point B is the simplest thing in the game. Getting to point B without catching a deadly case of lead poisoning can be extremely difficult. Your choices on how to get to an objective directly correlate to your ability to effectively engage said objective.

          a. Stop & Listen. Easily the most over looked part of movement is the necessity to occasionally stop, listen and observe and reorient yourself with the battlefield. I am constantly pausing to check my map or to scan for targets. By pausing like this you are far more likely to be the guy who sees / shoots first.

          b. Cover to Cover. Probably the simplest method of moving out there. Pick a piece of cover, run to it and then observe and look for your next. Rinse and repeat.

          c. Lines of Drift. Animals naturally move in Lines of Drift: terrain features conducive to travel such as valleys or ridges, roads or game trails (the latter two are often just improvements of natural lines of drift). By using valleys, draws and ridges to your advantage you can often maneuver in a state of partial cover or concealment.

          d. Recognize danger areas. Another easily over looked big. Probably the simplest indication of a danger area would be bodies. If there are bodies in an area you intend to move across, reconsider immediately. Otherwise, know that running through open terrain, in the sight of roof tops or ridgelines etc. is dangerous. Just by taking note of these terrain features can narrow down the possible places of incoming fire fast enough that you can shoot back and have a chance rather than die like a chump.

          3) Receiving Incoming Fire – Your first actions when you start taking incoming fire have a high percent chance of being your last, so make them count. If you are unable to find cover and start giving accurate return fire your chances of living through initial contact plummet.

          a. Observe / Orient. This is easily the most important step when receiving incoming fire. Most players will dive for cover willy nilly when they are under fire and this crap shoot approach will sometimes find them prone, immobile and totally exposed to incoming fire because they did not orient themselves to their enemy.

          b. Cover & Concealment. Once you have some kind of an idea, even if just a fleeting one like “over there…” as to where your opponent is, get to cover and concealment as fast as you can. If you are moving intelligently you should be right by a tree, a bush, a car or other terrain features that will assist you in survival. If you are really lucky you are in a small draw and can go prone and totally deny your enemy a clear shot at you.

          c. Break Contact. Probably the hardest part about taking incoming fire is to recognize when you are dead but just don’t know it yet. If you have been caught with your pants down it is time to break contact, hope you get away alive, and come back to fight another day. If you have successfully read the tactical situation and oriented yourself to your enemy you can break contact really very expediently. Congrats, you are likely to survive for a modicum longer.

          4) Return Fire – While obvious, this steps can be the most challenging. Often times your avatar will be under the effects of suppression and wounds while you, the player, are trying desperately to get a heading on the incoming fire to determine its origin. Survival here can be extremely difficult if your opponent is good.

          a. Shoot. Always shoot. I simply cannot stress this enough. The .75 addition of suppression effects makes return fire utterly imperative where before it was just a token gesture. If you have even a slight clue on where your opponent is just start shooting. Putting rounds down range and even close to target will result in suppression effects that can and will reduce his ability to fire on you lethally to nil.

          b. Shoot to Kill. Just shooting back is not enough. To win the engagement you must either kill your opponent or force him to retreat. You can not generally accomplish this with direction and suppression fire. Your shots must be accurate and must kill the target.

          c. Break contact. Shooting to kill, however, is often the part of the engagement where players get killed themselves. When we start putting rounds on target we get tunnel vision and lose grasp of the tactical situation. If you are returning fire and suddenly take hits / near misses, it is time to go. Get up and get moving. Find new cover. You are combat ineffective if suppressed or dead. It is time to break contact and then re-engage in a new position.

          d. Shoot! I will mention this again. It is so insanely important when in close. On close contact maps like Bi Ming just whirling around to face your attacker while spraying lead (even just tap tap tap in semi auto) can cause suppression effects severe enough that you can break contact and flank your opponent, often killing them. If you die without shooting your weapon it had best be because your opponent was that good and not because you were that bad.

          Initial contact is the point where the most casualties are sustained in the shortest period of time. I have been in instances where I was in a Meeting Engagement, solo and seperated from my squad, with an entire enemy squad. In the initial exchange, because of a small pause taken to observe their behavior, I was able to line up killing shots on one of their members which caused a slight pause in their response. In that pause I realized that I was in waaaaaaaay over my head and hit the deck as rounds started coming in. I was in a small draw and was able to achieve complete cover as soon as rounds were coming in. I had fired the rest of my magazine on auto to suppress which very literally saved my life. The next step was to deploy hand grenades. I tossed every single one I had while retreating, crawling backwards to break contact. These grenades kept suppression effects going and maybe even got me a few WIAs or KIAs on enemy soldiers. I was able to break contact and then flank about 30 meters to my left and re-engage as my squad came in. By breaking contact the enemy was still looking at where I WAS a few moments ago... I was no longer there nor was my squad and in the 2nd contact my squad was able to wipe out survivors while I placed a few lethal shots on two more enemies. As far as I know we were able to completely wipe out a squad at initial and 2nd contact while sustaining only minor wounds. Within the 30 second window after killing the enemy we found their rally and took it out. It was complete domination by way of the habits and methods described above.
          "Certainly, there is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter." - Ernest Hemingway


          • #6
            Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

   depth. Good stuff


            • #7
              Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

              Great post! I especally like the comments on fire control and acting as a coordinated squad. The things you mention are what makes a good squad crush a poorly coordinated and diciplined squad in a fire fight.

              I just wish there were more maps where these concepts could be employed, as they are mostly fostered with infantry based operations. More non-desert maps would make the utilization of squad / infantry tactics more prevelant.


              • #8
                Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

                Originally posted by llPANCHOll View Post
                I wish more players had the patience to practice FIRE DICIPLINE..
                nice post.
                very true, I am guilty of not maintaining my own fire discipline once in a while, but it is very important. Especially when you are trying to flank a flag. Remember to always call out your targets to S.L. before doing anything.


                • #9
                  Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

                  Originally posted by O=T-M-A-N=O View Post
                  Great post! I especally like the comments on fire control and acting as a coordinated squad. The things you mention are what makes a good squad crush a poorly coordinated and diciplined squad in a fire fight.

                  I just wish there were more maps where these concepts could be employed, as they are mostly fostered with infantry based operations. More non-desert maps would make the utilization of squad / infantry tactics more prevelant.
                  I think we will get to see a couple new URBAN infantry based maps in v0.8, I cant wait.


                  • #10
                    Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

                    Originally posted by O=T-M-A-N=O View Post

                    I just wish there were more maps where these concepts could be employed, as they are mostly fostered with infantry based operations. More non-desert maps would make the utilization of squad / infantry tactics more prevelant.

                    E1st forums next week i hope!

                    TG-E1st TacticalGamer European Division |


                    • #11
                      Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

                      Breaking Contact

                      I have been making mention rather regularly, and point to the high importance of, breaking contact. In real world Light Infantry units this is often one of the most important skills to develop, especially in smaller elements. Your average SEAL or Special Forces A-Team has only enough ammunition for a sustained fire for something at or around two minutes. After that, they are bingo on ammo. The entire point of producing a massive wall of lead is to be able to fall back like maniacs when they make contact with an enemy force. There are AARs from the Vietnam war where NVA Companies swore to god that they were engaged by at least another company when really it was an a-team / SEAL team breaking contact. Such evidence would suggest that their methods of breaking contact are generally highly successful and could be learned from and adapted to PR.

                      Breaking contact is one of the most basic skills that I am regularly exercising when I am at the peak of my game. Just after I have died, there is often a good chance that I will be sitting there during respawn lamenting lack of a decision to effectively break contact or muttering to myself about how my enemy broke contact and then re-established contact and won the fight.

                      Breaking contact with the enemy serves multiple purposes. The central idea at hand, however, is that we wish to get away from our enemy whom has engaged us on less than favorable terms and re-engage later at a time and place of our choosing.

                      1) Choose the Time and Place. I simply can not emphasize enough that choosing the time and place of a fight is at least half of winning it. If you did not choose the place and can not exploit natural cover / concealment or have clean shots on exposed enemies it may be time to break contact and re-engage from a more favorable position.

                      2) Prioritize Strategic and Tactical Objectives. Many times while running around the complicated battlefields of PR you will be on your way to an objective, be it a flag or maybe an enemy asset, and you will engage / be engaged by enemy infantry. Once the rounds start flying there is a good chance you may become embroiled in a running firefight as two squads duke it out from their rally points which may or may not be nearly on top of one another. Simply put, it is easy to get sidetracked and murdered.

                      a. Review the Tactical Situation. Has the enemy seen us yet? Are we on some kind of collision course?

                      b. Review the Strategic Situation. Are these infantry part of my objective? If they hold the flag or asset in question then I will need to fire on and displace or reduce these contacts before I can finish my mission.

                      c. Survive. The most important military maxim that is most often forgotten is the Preservation of Force. If you get shot up you have at the very least a long walk back towards your objective and at worse you will have tipped the enemy off to your whole squad or even your rally point. If you are currently tactically dominated you should displace and re-engage under more favorable circumstance.

                      d. Ensure Tactical Dominance. If you have become embroiled in a firefight by choice or fancy and intend to win you must assert the highest order of tactical dominance as fast as possible.

                      i. Flanking. Breaking contact for a moment can allow you to flank your enemies while your squad keeps them pinned resulting in high exposure lethal fire to end the fight.

                      ii. Lethal Fire. Your enemy will have as his point of aim the last place that you were known to be. If you pop back up, he has a better and better chance of landing a hit. If you instead move, even just a few meters, to your left or right, you can make sure that while he is moving to regain a good sight picture you can be firing. A lethal hit or suppression effects at this point can end the fight in your favor.

                      iii. Closure of Range. Breaking contact and entering a nearby draw or other concealed / covered areas can allow you to quickly close distance with your enemy. This is useful if you want to deploy hand grenades or intend to find and destroy an enemy rally point at or near the point of contact.

                      iv. Survival. Similar to earlier postings, this means getting up and displacing when you suffer near misses / hits. A dead / suppressed / wounded rifleman can’t shoot effectively. If you can’t shoot you are no good to your squad.


                      Choosing the right time to go running away from your enemy is just as big of a part of a successful break of contact as the route taken. If you choose a poor time you may just end up giving your enemy an easy shot and ending up dead.

                      1) Immediately before contact. By taking cover and then moving away from contact before being spotted you may be able to completely avoid a firefight. Not every enemy in PR needs to be engaged. Often times engaging an enemy at the wrong time or place just results in you getting yourself killed. If you have been following the guide thus far you should have observed your enemy and determined that the fight is not one you can win, want to win or need to win and have moved on.

                      2) Just after contact. Once the first rounds are headed down range in either direction you have a choice as to whether or not you want to participate in the fight that is beginning to unfold.

                      a. Your First Shots. If you were the one to begin the engagement you may have been able to wound or kill at least one enemy in the opening shots, hopefully sending your enemy into a state of disarray. You have a momentary tactical edge; they are suppressed in game with blur and in the real world by confusion. You can capitalize on this to either press the engagement or break contact. Make your choice.

                      b. Their First Shots. Once your enemy starts firing back you have to make immediate decisions as to whether or not you and your squad can decisively win the fight at hand. If you are not in an advantageous position to win the firefight it is time to break contact so that you can survive long enough to find a way to engage to win or disengage to stay alive.

                      3) Mid Fire-Fight. When the fight seems to be going very poorly and guys are dying these are signs that you are soon going to be next. Your enemy must have you fixed in a position to be able to orient and engage you with lethal fire. Simple put: Don’t Be There. This is probably the most common form of breaking contact that I engage in when playing PR.

                      a. Moments of Advantage. You just killed one or two enemies and your remaining targets are in deeper cover, backing up, suppressed, engaging anyone but you or are otherwise busy. This is a prime time to break contact and begin a very aggressive flanking maneuver to wipe out the rest of the enemy squad and consolidate your position.

                      b. Moments of Disadvantage. If you just got shot, it is generally an indication that you need to be anywhere but where you are. Get somewhere else fast or you are about to become KIA.

                      c. Strategic Situational Developments. If a flag changes hands, your rally is destroyed or armor enters the fight, these are all elements of strategic development that significantly changes the climate of your fight.

                      i. Flag Captures – if you lose a key flag, your firefight in the middle of no where is moot. You are needed elsewhere. Get moving. On the other hand your team may have capped a key flag further up the line again rendering your fight moot. Get moving.

                      ii. Rally Point destruction – Losing your rally point means that you are cut off from reinforcement and are unable to ‘feed’ the fight with troops. Due to the extremely high attrition rate in the game it is rare for even the best players to be able to overcome their enemy in spite of attrition. Break contact, find your squad leader and set a new rally point ASAP.

                      iii. Armor – 60 tons of man rending metal is a pretty serious problem for either you or your enemies. If that is unfriendly armor, you need to get out of dodge right the hell now. Don’t even think about engaging with AT weapons until you have safely broken contact. AT weapons require time to setup and have difficult to aim deployment methods which all require high amounts of exposure. Further, if you are exposed and fighting an enemy squad you must be shooting back… This just means that you are announcing your position to the enemy armor and are about to get dead. Just break contact, for the love of god.


                      Just because you know when and why you need to break contact does not ensure that you will be able to do so without catching a bullet in the back. How you break contact can determine if your break is successful – just because the enemy stops shooting at you doesn’t mean that you were able to break contact in any true sense of the term. The majority of successful contact breaks occur under two particular circumstances – high amounts of suppression and mitigating factors for lethality.

                      1) Breaking Contact Under Successful Suppression. This is the most basic and probably the most common form of breaking contact. By having your SAW gunner lay down a bunch of lead, emptying your magazine at your enemy or tossing grenades you can suppress your enemy and thereby reduce the effective incoming fire enough that you can get up out of cover and start moving.

                      a. Rounds must be hitting On or Near Target for suppression to work. Grenades are utterly unbelievable at suppression so use them. A grenadier can save your whole squad in this case.

                      i. NEAR does not mean ON. Just shoot. Point your weapon towards the enemy and start firing. If you don’t shoot back to achieve suppression you will never achieve anything but getting shot to death.

                      b. Suppression Does Not Mean Lethal. When your squad has made the choice to break contact this does not necessitate lethal fire. This means you don’t have to belly up and control your trigger as closely. That said, the most effective suppression around is killing your opponent. Do with that what you will.

                      c. Your Window of Opportunity. Feeling the flow and pace of the firefight is probably the most challenging part of PR and ultimately the goal of this guide. Once you start to notice less incoming fire / effective fire you know that you have your enemy suppressed just enough to allow you to start moving. Any sooner and you are likely to just stand up into a wall of bullets.

                      2) Breaking Contact While Being Suppressed. One of the worst places to be is crawling around on the desert floor, your screen blurred from suppression and bleeding while rounds kick up around you and your squad is dying. Extricating yourself from this situation is very difficult but it is possible.

                      a. Look For Cover / Achieve Cover. Concealment in this case will not suffice. If you are being tactically dominated your opponent has the time to aim carefully and concealment will not keep you alive. Get something solid between you and the bullets. I prefer draws and valleys for this purpose.

                      b. Deploy Smoke. If there is nothing else that you can do, no cover or concealment available, then make your own. Smoke ‘em if ya got ‘em. Staying alive long enough for the smoke to pop is the hard part. This tells you two things: One: you need to constantly be by cover so that you have more time to let the smoke pop. Two: the sooner you decide the use smoke the better your chances of successfully deploying smoke and breaking contact are.

                      c. Shoot Back. Last ditch in this case is to shoot back and try to achieve a modicum of suppression in your enemies before getting the hell out of Dodge. Oftentimes this will just result in you joining the fire fight and then losing by getting dead. I am less of a fan of this practice but sometimes it’s all we have.

                      3) The Route Out. How you get out of your position is directly related to your survival. If you break cover and run in an exposed area you are probably just going to get shot. If you break cover and do not re-achieve cover and concealment soon, your enemy will be able to track your movement and remain engaged effectively stopping you from breaking contact. These are all bad things.

                      a. Keep Your Back To Your Cover. This works best with ridge lines and buildings. Get behind something solid that blocks bullets and LOS and start booking it.

                      b. Use Topography. Draws, valleys and ditches are some of the best forms of cover for breaking contact in PR. They are like safe little highways away from danger. Use them.

                      c. Smoke. If nothing else, smoke can obscure visual on you and your squad. Remember: if the enemy can see where you are headed there it is very likely that they will give chase and re-engage.

                      d. Move in an L. Falling back in a straight line is bad for several reasons. First and foremost, bullets move in straight lines. If you are parallel to incoming fire that means that eventually a bullet will be on the same path as you and find its way into your meaty back. This is bad. Always end your break of contact with a perpendicular movement. This gets you out of your enemy’s line of fire and also sets you up to begin a flanking motion. Two birds, one stone.

                      An example of breaking contact:

                      On PR-Al_Basrah during an insurgency map I observed insurgent activity local to a large building about 300 meters west south west of my position. Tons of guys with AKs running around looking for a fight. Immediately I knew that they had a spawn car in hidden from my view at the house that I was watching. Knowing that they had a point of reinforcement nearby and that I was unsupported and far from my rally, engaging was a terrible idea. I’d just die and have a long freakin’ walk back to my squad.

                      I decided to find some really nice cover, a building with second story windows to see from, and put some fire on the house. By being on the second floor, far from the windows I could only see a small amount of my target but that was enough. I fired a few rounds, maybe four, at a target and then went prone. By effectively breaking visual contact, the insurgents would scan around looking for whoever just shot at them, not find anyone, and then go about their business. This went on for about four or five magazines and twelve dead insurgents until they spotted me. I just had an L85A1, not some fancy dance sniper rifle or marksman rifle, mind you.

                      Once they had spotted me I knew that I was not long for this earth. I got out of my building and ran with my back to my cover to ensure that they could not track me and found a new building, holed up for a little while (killing another random insurgent who was running through the area) and then moved further down the road parallel to my old position to re-engage from a different building, throwing off the enemy.

                      All told I claimed something around twenty insurgents before eventually eating an RPG.

                      The only reason I was able to do so was because my enemy was not able to effectively observe and orient themselves to my position due to successful breaks of contact before, during and after engagement.
                      "Certainly, there is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter." - Ernest Hemingway


                      • #12
                        Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

                        Love the tips man - really wish more players would think with this kind of mindset.

                        I know more than a few TG guys who have never thought about playing the game in this kind of fashion, its a shame I wish more server regulars would think about these kinds of real life military tactics... too many times the only tactic involved is "see enemy shoot enemy, charge forward!" and thats what gets squads killed over and over again, their rallies wiped out, and in general gets the squad members frustrated.

                        You guys think 'well its nice to think of tactics but they dont actually work' yea thats bullcrap....

                        heres some proof about succesfully breaking contact, and engaging the enemy on our own terms, check about 2 minutes in.

                        WARNING: BAD LANGUAGE


                        • #13
                          Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

                          Fantastic guide... very lengthy, though, and I'm likely to have forgotten many key points by the time I get to putting it all into practise.

                          One thing I notice is that your advice is very nuanced... if, ands, and exceptions abound, as well as little details that aren't crucial to your main points (though interesting by themselves). On that note, if you had to condense this guide down to a few bullet points, what would you do?


                          • #14
                            Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

                            Awesome guide for the serious PR player and great video Fuzzhead on showing proper squad tactics, fireteam utilization and organized retreat.
                            "Young gamers assault while Older gamers flank."
                            "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis


                            • #15
                              Re: A Light Infantryman's Survival Guide - Achieving moments of Tactical Genius in PR

                              holy awesome! Iceman, you just wrote the bible of the first congregational TG PR coalition!


                              "Always acknowledge a fault. This will throw those in authority off their guard and give you an opportunity to commit more."
                              -Mark Twain

                              In game: |TG| Maxwell_Q_Klinger




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