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  • U.S. Army update, Part 2!

    We are coming at you today with the much anticipated second portion of our US Army media update. Due to some unforeseen server issues we encountered last week, we are bit late with this update and for that we would like extend our deepest apologizes. Our tardiness aside, it's time to fasten your seat belt, lock your tray table up, and return your seat to its upright position because we got one hell of an update for you!

    If you paid close attention to the first US Army update, you may have noticed there was a render included that was neither shown in game nor discussed. For those of you who didn't catch it, it was the M4 with M68 Aimpoint. This is the final weapon rounding out our newly added M4 family. It will be standard issue to several classes, including the combat medic, engineer and some rifleman, while the M4 with iron sights will be issued to the crewman and heavy anti-tank classes. The phenomenal model and import for the M4 was completed by [R-DEV]Katarn and the outstanding texture was done by [R-DEV]Chuc.






    Next in line, we have the updated M1126 Stryker, which was re-skinned to have a more realistic camouflage scheme. Initially, we were under the impression that the Stryker would obtain a desert camouflage within a few years, but after receiving a bit of community feedback and input from our very own [R-CON]MikeAP (a Stryker crewman in the US Army), we confirmed that it will in fact remain CARC green. Adios Mr. Desert Camouflage. You don't have to go home, but you gotta get the hell out of here!






    With the UH-60 Black Hawk being the primary transport helicopter of the US Army, we were left with no choice but to completely overhaul the sub-par vanilla Battlefield 2 Black Hawk. We performed a few model tweaks, but more importantly the texture was revamped to bring it as close as possible to its real life counterpart. With the assistance of personal reference photos provided by [R-Con]PirateX (a UH-60 pilot with experience flying in Iraq) and our military advisor team, the UH-60 has finally evolved into a Project Reality worthy asset. The model tweaks performed include all new hand rails, the "disco ball" counter measures unit, and its appropriate air filters, which where all modeled by exec_4ever, UV mapped by [R-DEV]ohnomelon, and once again textured by [R-DEV]Chuc (yea, he's been busy).






    Last, but defiantly not least, we have the infamous M2A2 Bradley IFV. The crew from the US Intervention Mod team kindly allowed us to use their superb M2A2 model, which was re-skinned by our very own [R-CON]Shiftys1023. You will be able find the M2 on the various heavy armor maps that will be included in Project Reality v0.8, such as Kashan.







    Well, that wraps up the second portion of the US Army media update. Of course that isn't all the new features you're going to find in the Project Reality v0.8 release, just enough to get you salivating. Be sure to keep a close eye out on the Project Reality website for more information on PR v0.8. You never know what new information or sneak peeks might appear…



    -The Project Reality Team
    realitymod.com
    Looks awesome!

  • #2
    Re: U.S. Army update, Part 2!

    Can't see the pics in your post? :o

    Originally posted by [R-DEV]2Slick4U
    We are coming at you today with the much anticipated second portion of our US Army media update. Due to some unforeseen server issues we encountered last week, we are bit late with this update and for that we would like extend our deepest apologizes. Our tardiness aside, it's time to fasten your seat belt, lock your tray table up, and return your seat to its upright position because we got one hell of an update for you!

    If you paid close attention to the first US Army update, you may have noticed there was a render included that was neither shown in game nor discussed. For those of you who didn't catch it, it was the M4 with M68 Aimpoint. This is the final weapon rounding out our newly added M4 family. It will be standard issue to several classes, including the combat medic, engineer and some rifleman, while the M4 with iron sights will be issued to the crewman and heavy anti-tank classes. The phenomenal model and import for the M4 was completed by [R-DEV]Katarn and the outstanding texture was done by [R-DEV]Chuc.




    Next in line, we have the updated M1126 Stryker, which was re-skinned to have a more realistic camouflage scheme. Initially, we were under the impression that the Stryker would obtain a desert camouflage within a few years, but after receiving a bit of community feedback and input from our very own [R-CON]MikeAP (a Stryker crewman in the US Army), we confirmed that it will in fact remain CARC green. Adios Mr. Desert Camouflage. You don't have to go home, but you gotta get the hell out of here!




    With the UH-60 Black Hawk being the primary transport helicopter of the US Army, we were left with no choice but to completely overhaul the sub-par vanilla Battlefield 2 Black Hawk. We performed a few model tweaks, but more importantly the texture was revamped to bring it as close as possible to its real life counterpart. With the assistance of personal reference photos provided by [R-Con]PirateX (a UH-60 pilot with experience flying in Iraq) and our military advisor team, the UH-60 has finally evolved into a Project Reality worthy asset. The model tweaks performed include all new hand rails, the "disco ball" counter measures unit, and its appropriate air filters, which where all modeled by exec_4ever, UV mapped by [R-DEV]ohnomelon, and once again textured by [R-DEV]Chuc (yea, he's been busy).




    Last, but defiantly not least, we have the infamous M2A2 Bradley IFV. The crew from the US Intervention Mod team kindly allowed us to use their superb M2A2 model, which was re-skinned by our very own [R-CON]Shiftys1023. You will be able find the M2 on the various heavy armor maps that will be included in Project Reality v0.8, such as Kashan.





    Well, that wraps up the second portion of the US Army media update. Of course that isn't all the new features you're going to find in the Project Reality v0.8 release, just enough to get you salivating. Be sure to keep a close eye out on the Project Reality website for more information on PR v0.8. You never know what new information or sneak peeks might appear…



    -The Project Reality Team
    Here we go ;)

    Comment


    • #3
      Re: U.S. Army update, Part 2!

      Nowai. Discoball countermeasures? YAY! *Creates Trans-Heli Squad*

      §Sirsolo
      |TG-Irr|Sirsolo since 18OCT08.

      Carpe Diem

      Comment


      • #4
        Re: U.S. Army update, Part 2!

        Would you be able to tell me what range the M4 is zeroed in at, just a question thats really bovering me


        Comment


        • #5
          Re: U.S. Army update, Part 2!

          All that stuff looks amazing, love the blackhawk model and the stryker, excellent work guys.


          Originally posted by Eavy Gunner View Post
          bovering
          Bothering




          Comment


          • #6
            Re: U.S. Army update, Part 2!

            Yeah it does I cant wait to try out the new Abrams Tank :)

            Comment


            • #7
              Re: U.S. Army update, Part 2!

              "A RED SCOPE!!!"

              What an update.

              Comment


              • #8
                Re: U.S. Army update, Part 2!

                The BlackHawk is soo good
                |TG|
                ||||


                Comment


                • #9
                  Re: U.S. Army update, Part 2!

                  to me it looks like the m4 scoped is almost the same enlargement distance that the spec ops m4 has but that could just be me
                  I do not have any ribbons because the TG Ribbons department has not created one for being a boss.

                  Comment


                  • #10
                    Re: U.S. Army update, Part 2!

                    yup...it's an update.

                    Comment


                    • #11
                      Re: U.S. Army update, Part 2!

                      Being a medic just became so much cooler...
                      Waldo II

                      Comment


                      • #12
                        Re: U.S. Army update, Part 2!

                        Originally posted by Mnam View Post
                        to me it looks like the m4 scoped is almost the same enlargement distance that the spec ops m4 has but that could just be me
                        I think that the M68 aimpoint is actually a bit larger than the spec ops m4 in 0.75. If you compare them both then youll see what Im saying

                        Originally posted by Waldo_II View Post
                        Being a medic just became so much cooler...
                        Yeah now we dont have ironsights!! I cant wait!!!

                        I just wish they would add functional artillery that a soldier can use instead of the commander and at least put back the parachutes. That like the most concern right now and the PR team seems to be ignoring us for some reason LOL

                        Comment


                        • #13
                          Re: U.S. Army update, Part 2!

                          How do the rounds of a Bradley compare to that of the APC?

                          wiki sez:
                          Primary
                          armament 25 mm M242 Chain Gun
                          900 rounds
                          TOW Anti-Tank Missile
                          7 TOW Missiles
                          Secondary
                          armament 7.62 mm M240C machine gun
                          2,200 rounds
                          |TG-X|WAREHOUSE

                          Comment


                          • #14
                            Re: U.S. Army update, Part 2!

                            LAV- 25(APC)

                            Primary Armament - M242 Bushmaster 25 mm chain gun

                            Secondary Armament - Two M240 7.62 mm machine guns

                            Source: http://en.wikipedia.org/wiki/LAV_25

                            Bradley

                            Primary Armament - 25 mm M242 Chain Gun/TOW Anti-Tank Missile 7 TOW Missiles

                            Secondary Armament - 7.62 mm M240C machine gun 2,200 rounds

                            Source: http://en.wikipedia.org/wiki/Bradley_Fighting_Vehicle

                            The bradley rounds compare to the APC(LAV-25) cause they are both 25mm M242 guns. But the Bradley has a way higher rate of fire than the APC. And the LAV-25 can float on water but the Bradley is better for going up steep slopes

                            Comment


                            • #15
                              Re: U.S. Army update, Part 2!

                              Originally posted by Twiggy View Post
                              I think that the M68 aimpoint is actually a bit larger than the spec ops m4 in 0.75. If you compare them both then youll see what Im saying

                              I just wish they would add functional artillery that a soldier can use instead of the commander and at least put back the parachutes. That like the most concern right now and the PR team seems to be ignoring us for some reason LOL
                              It is a bit larger - that's because the scale of the one Dice made was crap. It's too small, just like the rest of the weapon.

                              The focus of project reality is objective based fighting - yeah artillery would be cool, but on a map like Kashan 64 we're already manning enough assets as it is. No arty = win. Remember vanilla bf2? Raining arty for hours.

                              Only special airborne units would be logical for parachutes. In the past there have been airborne maps, but ultimately they're just not that great.

                              Originally posted by Raej View Post
                              "A RED SCOPE!!!"

                              What an update.
                              .8 will come, give it time.

                              Plus, this IS a huge update. The Dev's just added the entire US Army into the game? What more do you want?
                              Skud


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