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Re: Pirates 2 testing, Sunday, August 24, at 3PM EST
"Hail meatsauce, full of beef. The Spaghetti Monster is with you. Blessed are you among sauces, and blessed is the spice from your shaker. Heated meatsauce, monster of taste, pray for us non-pirates now and at the hour of our hunger. R'Amen "
Time for us to become pirates! Though I doubt that I can attend the event =P
Testing for this the first time around was hilarious - I suggest you all apply for this. Great mod, coming into much better shape now than it previously has been in.
The first beta I was in turned out to be really buggy, some maps had horrible FPS. I might sign up and see if it has improved by now, especially after reading this:
Originally posted by [MyIS]Spawndemon
The Battlefield Pirates 2 mod team has posted up a new update today showing off a very interesting new weapon. Take a look:
All pirates love the smell of fresh gun powder in the morning! And so, there are many things in BFP2 that go BOOM. Almost all of the weaponry in the mod requires gun powder to operate, and supplies are very limited. If you dont have a friendly Gunner nearby to toss you a satchel, then you can stock up by checking the HUD for a nearby powder keg. You can tell if a barrel offers powder by the warning painted on the side. These resupply ammunition much like the ammo boxes in BF42, but keep your visit short because powderkegs are also highly explosive!
When we first introduced the aircraft in the mod, many in the community were worried that flyboys would pwn those on the ground or sea who would be unable to defend themselves. Well no worries mateys! If you happen to find a parrot perched somewhere on a map, you can snag him [as a pickup kit] - load him up with a powder charge, and let him loose at an enemy aircraft. The bird will chase after the craft until the fuse hits bottom (so to speak) and KABOOM! Note that planes can attempt to defend themselves by tossing birdseed overboard.