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  • The decline of civilization as we know it and how to stop it

    The level of game play, sportsmanship and civility on our PR server has been dropping for a while. I cannot point to a specific date when this happened, but it has been happening for some time. While the decline has been gradual, almost insidious, it has happened nonetheless and it is now more apparent than ever that something is wrong. And it's not just the admins who have noticed, but people in the PR community at large.

    There seems to be an air of discontent on the server and it is manifesting itself in many ways, even among server regulars: constant complaints on the server, blatant disregard for our rules and code of conduct, turning a blind eye to misconduct of others, not reporting issues to admins or assisting in their calls for help. The list continues on and on. This is a cancer, and I feel that we must act now to stop it's spread before our community loses what sets us apart: our dignity and our strive to a higher standard.

    Let me post a few quotes.

    From Apophis, in a post entitled The breakdown of respect within our community:

    Managing the Battlefield games is considerably different than managing smaller population games such as Counter-Strike, Natural Selection or Call of Duty 2. I am not saying that managing those games is easy, but it is different from managing a game with 64 players. In the case of the Project Reality mod, the situation becomes more difficult with the fact that itís hard to identify players in many instances. In order for the admin team to be able to effectively do their job, they need the help of the player base. It is greatly helpful to the admin team if you report problem players to the admins and benefits the community as a whole. I realize some of you feel that itís not your responsibility and that the admins need to shoulder the all the responsibility for identifying and removing the problem players, and I beg you to reconsider that line of thinking. If you really want to help resolve the problems, your participation is extremely important.

    From the Tactical Gamer Primer:

    Tactical Gamer was founded with a few very simple principles:

    1) Create an environment conducive for mature gamers to enjoy the games they play without the everyday interference from the less-than-mature gamers.

    2) Create an environment where there was mutual respect for your fellow gamers and where all members would be working together to advance the enjoyment of their hobby.

    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

    From DirtBoy in his post This needs to stop!:

    Originally posted by Dirtboy View Post
    Over the past month or so, I have noticed several things. These things need to stop. It is giving us a bad reputation in the PR community and we cannot afford to lose some possible TG members. This thread is not to "save face". We already have a outstanding reputation for having a solid server that offers solid teamwork and coordination. This thread is to enlighten you that we are slowly becoming one of those "elitist" clans that we worked so hard not to be! Please bear with me on this. Take these things to heart, because it is YOU, the server regular, that can make this happen. Not the admins, not the GO's, and not Apo.

    From a PR community member named Truism, posted in the PR Server Feedback forum at RealityMod.com, regarding Tactical Gamer:

    TG is still on average the best administrated and populated server for PR, but it isn't without its problems. TG has been going downhill lately. There has been an influx of one man locked squads, increases in friction between specialist squads and non-specialist squadleaders, fewer commanders, less intersquad teamwork, less intrasquad teamwork and on the whole, less of an atmosphere of cameraderie.

    I could give a hundred and one tiny examples of niggling little things that have jaded my opinion of TG more recently, but there would be two things wrong with that. The first is that it's not admin's fault, it seems to have more to do with shifts in the player base. The second is because TG is still far and away the best and friendliest PR server - complaining about the small problems with it would be misleading as it would unfairly downplay the big things that it gets right that other servers can't seem to.

    So, what needs to be done? Let me try to address each of the quotes and their relevance to the decline.


    Admins

    We all work very, very hard, both in plain sight on the server and forums and also behind the scenes to make TG the premier gaming community and keep it there. We all do this freely, with no compensation at all, nor is any expected. We do this because we cherish what TG represents and we understand exactly what differentiates TacticalGamer from all of the other gaming communities "out there". We think most of you do, too, or you wouldn't have your supporting memberships or have hundreds of hours logged on our servers.

    Now, for all of our hard work, it just doesn't seem to be enough for a lot of players. I don't need to resurrect every thread asking about the map rotation, or complaining about rules or any of the multitude of things we deal with. We try our best - that's all I can say.

    However, we need some help from you, yes you, the member of the TG community. That's right - YOU!

    First - familiarize yourself with the server rules and take the time to actually understand what they mean.

    After you do that, we need problem players reported. Report them in-game. If there is not an admin on, please take the 2 minutes it takes to make a post regarding the player, the issue, the date/map/time in our Contact an Admin forum from your schedule. Take screen shots, pull the BR file and take screen shots from that or even post the footage if you feel so inclined. Help us help you! As hard as we try, we cannot do this alone.


    TG Primer

    How many of you have actually read this? I'm going to wager a guess that less than 50% of you have (and don't respond to this post with the answer). Well, maybe you need to take the time to do this, but I'm going to cover the big 3 here:

    1) Create an environment conducive for mature gamers to enjoy the games they play without the everyday interference from the less-than-mature gamers.
    Mature gamers ... enjoy the games ... without interference from the less-than-mature gamers. Sounds like heaven, doesn't it?

    I cringe when I see these in chat:
    • "pwned"
    • "thanks for the (H-AT, Sniper, Marksman, SpecOps) kit!"
    • "fail"
    • "who was that sniper I just knifed?"
    • "noob" (or any variant thereof)


    This type of stuff makes us look like every other server. We're not, so stop.


    2) Create an environment where there was mutual respect for your fellow gamers and where all members would be working together to advance the enjoyment of their hobby.
    This follows nicely to maturity - showing others respect. Too often I see players, TG tagged or not, showing little to no respect for others, especially new players. The Golden Rule: "Treat others as you wish to be treated" - let's try that for a while and see where it takes us.
    • Don't flame people for not knowing how something works in PR by telling them "RTFM" - politely help them with their question
    • Don't criticize other players for their choice of tactics or berate them because you think they are worthless. If you are not in their squad, then let their SL and the CO, if one is present, deal with them. Worry about yourself and your squad. Period.
    • Take turns in assets. More than 1 CAS squad? Why start a squabble that requires an admin to break it up? Just say "Guess I'm running infantry this time" and walk away, there's always next round.
    • Instead of complaining about lack of teamwork, step up and take the CO position. Do something about it. Distinguish yourself from the herd and actually have the courage to lead.


    I could go on, but these are the ones off the top of my head.

    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
    Oh boy, rule #1!

    Yes, this means that just because you can land a chopper on an enemy soldier and kill him doesn't mean you should do it. No, in real life I'm pretty sure no sane pilot would put himself, his crew and his helicopter worth millions into jeopardy just to kill off 1 guy. Same goes with turning Muttrah City into your own personal version of Mad Max.

    Try to play the game the right way. Doing this shows your respect for the intentions of the developers, your fellow gamers, and TacticalGamer.



    Stopping It

    DirtBoy seized on this a while ago. While his post received raves from the members of the community, it's effect seems to have been short-lived as a lot of the issues he mentioned in his original post are back at the forefront again.

    I'm not going to recite each of the bullet points verbatim here, they're already quoted above, but it bears repeating that he specifically placed the onus for bringing about change on you, the member of the TacticalGamer community.

    How can you do this? Stop taking the chopper every time just because you load in the fastest? Well, this really is more a function of your wallet and the quality of hardware you can purchase. Just because you are the first to load into a map and create a locked 'CAS' squad doesn't mean you should do it every single time. Do the right thing. Do the mature thing. Do the TG thing. Let someone else take it for a change.

    Open your squads up to some new people. Create 'Learn TG' squads and take the time to really try to teach these people how we do things at TG.

    Step up and be CO. There is actually a good case for having them in .8 - coordination of squads. Do you think that SL 1 is a dope for building a FOB in the wrong place? Wouldn't have happened with you as CO. Instead of complaining about it to him in chat, step up to the big chair and show us all what you got.

    Get on teamspeak and into the proper team coordination channel. You'd be amazed at what can happen if you have the squads on your team communicating and working together.

    Don't like a map? Tired of the rotation? Want to play something different? Do any of you realize how many times a day these complaints are aired on the server? And you wonder why the admins get instantly hostile when they see it. Next time just disconnect, or keep it to yourself and soldier on through the map. Later, try sending a pm to your favorite admin and ask in a polite, well-constructed manner if the next rotation could contain more of x and less of y (or whatever it is you want).

    In other words, think before you feel inclined to complain. The negativity just spreads like wild-fire.



    The outside world

    There have been a lot of new players visiting our server. With the growing popularity of Project Reality and the increased exposure each new release gains, coupled with the aging vanilla product, the PR player base is growing rapidly. Some people stick, others leave, but at some point every new player is searching for one thing: a full server. Guess what? That's us.

    First impressions mean a lot. What are people seeing when they first step onto our virtual battlefield? Lately, I'd have to say that I'm not too sure I'm happy with what they see. And it's not just what they see, but it's also what they bring with them: their "bad" habits. This goes back to my previous point about inviting new people to your squad and showing them the ropes, showing them that there is a better way. What happens when we don't is we create this schism between the TG regulars and everyone else, and then the result is that these new people continue to do things wrong and then the ensuing warn (if they're lucky)/kick/ban. Welcome to TG! Here's your ban! Maybe some of them like TG enough to put on the tags, or they've heard from their buddies that they should put them on because they will get treated a little differently.

    Where's the problem? The problem is this: We have Truism, who is a good PR player and a decent member of the PR community who makes intelligent, well-written posts on the PR forums. His exposure to TG? You can read it above. His reaction? By his own admission he over-reacted, but the bottom line is he put his experience in the PR forums about TG and said our community is deteriorating. Kinda harsh, but I obviously thought there was some merit to what he had to say or I wouldn't have made this post.

    Let's be careful, because you never know who is watching. Not in a Big Brother sense, but be careful of how we present ourselves because people see those TG tags and their is an immediate "aura" associated with them. Don't tarnish our - YOUR image. Represent TG the way it is supposed to be represented, both here and elsewhere. And it's not just the tags. People have expectations as to the type of game that is played on our server, and when those expectations aren't met they're not happy (join the club, right?) and will let others know about it.

    Maybe everyone needs a reality check. Maybe everyone needs to spend a week playing on a server other than TG. Maybe after that week everyone will have a new found appreciation for what they have now. Familiarity breeds contempt.



    End Game

    In conclusion, my main point of this rambling thread is to bring these issues to the forefront, to meet them head-on and most importantly to let everyone know that it is time to stop, re-think what we're doing and our behavior, regroup, and try to put TG back where it belongs. We are so much better than what we are right now, so let's start acting like it.

    "You milsim guys are ruining the game."

  • #2
    Re: The decline of civilization as we know it and how to stop it

    Success.

    Though my opinion is almost invalid because of my lack-of-gaming for the last few weeks, I had no problems with anyone yesterday...
    But yes.

    It seems that every time I join a gaming community, I join it at it's turning point between crumbling and prospering.
    TG NEEDS to prosper. I payed for it! =P

    Seriously guys. Locked squads are my biggest "Argh" recently.

    ~Sirsolo
    |TG-Irr|Sirsolo since 18OCT08.

    Carpe Diem

    Comment


    • #3
      Re: The decline of civilization as we know it and how to stop it

      Probably happened sometime during summer after my Graphics card died, and i stopped playing PR. I officially apologize for the void i left.

      Comment


      • #4
        Re: The decline of civilization as we know it and how to stop it

        I agree. TG is the best PR server hands down. I fully support this motion. I believe what makes the TG server the best is the great players and dedicated Admins. The best way to overcome these challenges is to lead by example.
        |TG-Irr| Aus-trooper

        Comment


        • #5
          Re: The decline of civilization as we know it and how to stop it

          Here's what I want to see this week gentlemen:

          If you are one of those people that does the same thing every round (be it TOW humvees, piloting, tanking, sniping, etc.) I want you to make it a point to NOT do those things. I also want to see everyone leaving their squads open for all to join. See if everyone can do this for the remainder of the week, and you'd be surprised how much better the game-play could be.

          Locked squads and people doing the same thing over and over are becoming a real problem (and have been a problem for quite some time), it would be much better to see everyone taking the initiative instead of having the admins enforce new rules...

          I didn't join a squad once and this guy named Nardini took me into the back room and beat me with a sock of oranges.

          Comment


          • #6
            Re: The decline of civilization as we know it and how to stop it

            Very good post, disposable. Real piece of work.
            Unlike most TG regulars, i don't play here exclusively. And i feel trend you speak of applies to the PR community as a whole. In my mind the biggest (of several) fault of this is the lack of the designated squadleaders, the trained and experienced leader characters. Both because the general playerbase has a bigger babyboom with every version, and because alot of them quit with every new version. (No im not talking about 'veterans' in general.) Many players go squadleader not because he wants or feels he's good at it, but because it's the only way he can play in a squad. And that doesn't allways lead to the best teamplay. Sure everyone will get better with time, but it takes some hours and the continious shifts in players making it further between the better ones. The tight-knit community is getting bigger holes, it's only natural.

            Of course only one possible explanations out of many. But if this pessimistic prophecy of mine checks out, it means the "decline" will continue, even get exponentially worse, for each new release. And many that has played a while feels just this way about the public sphere, call it elitism if you like. In my view, that attitude can be just as elitistic as his.

            But bottom line; I feel very good about you admins at TG taking this serious.

            increases in friction between specialist squads and non-specialist squadleaders
            Originally posted by sirsolo View Post
            Seriously guys. Locked squads are my biggest "Argh" recently.
            I had to comment this. The growing intolerance for locked squads around here is my biggest "Argh" recently.

            Comment


            • #7
              Re: The decline of civilization as we know it and how to stop it

              Just a small notice i have seen happening lately it seems like there is a lot of stacking in the teams going on atm, that is in no way helping the image and the playerbase in our community.

              Comment


              • #8
                Re: The decline of civilization as we know it and how to stop it

                Originally posted by thegreatnardini View Post
                Here's what I want to see this week gentlemen:

                If you are one of those people that does the same thing every round (be it TOW humvees, piloting, tanking, sniping, etc.) I want you to make it a point to NOT do those things. I also want to see everyone leaving their squads open for all to join. See if everyone can do this for the remainder of the week, and you'd be surprised how much better the game-play could be.

                Locked squads and people doing the same thing over and over are becoming a real problem (and have been a problem for quite some time), it would be much better to see everyone taking the initiative instead of having the admins enforce new rules...
                nardini is probably making a slight allusion towards asset whoring...

                But, every once and a while we need threads like this to straighten people up and remind them to watch what they do.

                Nice thread man.
                |TG|
                ||||


                Comment


                • #9
                  Re: The decline of civilization as we know it and how to stop it

                  I could multi-quote/reply to Disposable and his respondents regarding many of the points stated here so far. I'd be writing all night if I did.

                  I will ask you all to remember that we are all human here. None of us are perfect. Once in a while we all have a bad round and that can bring out some of our less desireable traits. We're all sorry for those I'm sure.

                  This works both ways but remember this... it only takes a few moment's to sully your/TG's reputation in the eyes of what could be 61 other people on the server. To play here on the TG server you are expected to read, acknowledge, and live by the rules. But at the same time no one is perfect.
                  These incidents, or this degredation of standards that we are referring to here are subjective in their interpretation... ie., what may seem so perfectly wrong to you, may have a perfectly valid reason for happening... remember that. So if your wrong out there in the field...police yourself people ! But if you see something, please stop to evaluate possibilities other than your 1st instinct before you go complaining... you might not know everything at first glance.

                  Teamstacking ? I just feel like I need to address this topic once again. We have covered this over and over again and I'll tell ya folks, to me, it's a weak argument. If you come here to TG to play, you know the rules and you have the desire to make for yourself the best PR experience possible. What more do you need ?!?!? Squad up, step up and lead, communcate in VOIP !! You guys know you're not even supposed to push the edges of the rules for a competitive advantage, even that's kind of a cheat or hack here if you live by the TG creed... and living by it is a requirement to play here ! Duh ! Just do these few things and uh what happens ?!?!? Joe the Plumber and Joe Six Pack are laughing on the public channel in TS cuz their side beat the other side that had all the IHS squads in it ! Before I was in the 10th I guarantee you I've seen it done. Why now does it seem that the energy that people should be putting into their game, their adhence to the TG spirit and rules, and to the betterment of the TG/PR community... why now does it seem to be directed towards whinning or worse, actually actively being part of the problem ??

                  Locked squads ? Ok here an perfect example of some of what I've stated above. A few days ago I was SL'ing and I had a full squad when one of them crashed and said so on TS and asked if I'd lock the squad till he could rejoin. I did so. Later, after he'd successfully returned and the round had drug on for quite some time, a few squad members left. The squad wasn't full, but it was still locked. I didn't catch it for quite some time. I didn't police myself there folks and for that I appologize. But I wonder this... could not someone have joined mid round and looked and seen that I had a locked squad ? They could have and they could have looked 15 minutes later and it was still locked due to my error. But there was no CO that round... did anyone step up and order me to unlock or at least ask me justify my locked squad ? No. Now I wonder if that person could've developed a bad opinion of me, Warlab... Mr. IHS member, and then expressed themselves to a friend or two ? Or on this forum ? Or to an admin ? Or maybe the worst...posted on the Realitymod forum ? I hope not. I hope not because you could have, or should have worried about yourself and doing the right thing... you had the power to help me by stepping up and either informing me or as CO by ordering me to unlock my squad. In my mind you'd be worse than me if you didn't.

                  Do you see what I mean here folks ?? What Im getting at ??
                  Direct your energy's inward first when you see or feel something wrong in game. You'll be better for it and so will the community. Don't spout off in game, or to an admin, or in forums before you look in the mirror and open your eyes and ears to the ingame reality around you.

                  To try to make this end as less of a rant and more of a reinforcement, read Disposable's initial post here and live by it !

                  |

                  Comment


                  • #10
                    Re: The decline of civilization as we know it and how to stop it

                    I really like your original point of opening up squads to everyone. Many, many times at the beginning of a new round, I click the Squad tab to see that, although 5 squads have been made, all of them are passworded.

                    I don't play here enough to become a member of an in-house squad, and I'm not willing to shell out $80 for membership. But does that mean I get screwed over when it comes to having fun? I don't think it should. I think that, just because I don't have some in-house Tags on, I should get a fair chance at joining a good squad, with good leadership and great members. Give us non-regulars a chance. We are just as willing to play as a team as you are.

                    Comment


                    • #11
                      Re: The decline of civilization as we know it and how to stop it

                      Ah these posts always come up. It's funny too because they're all of similar content and grow exponentially in length. Ultimately the problem is the clash of people who read these forums vs the people that don't.

                      You can encourage reading these forums all you want in the server and I'm betting only a small percentage of people will take the time to go do it. I've been into online games for something like 11 years now and TG is the first community I actually bothered getting involved in aside from popping into the server once in awhile.

                      This is one of those communities that absolutly requires you visit the forums, get to know the regulars, the admins, the characters, the rules, etc. Without any of that you're kinda lost and the lone wolf wild west starts up on the server.

                      The atmosphere that initially shepherded me personally to the TG site and into the forums is kinda missing these days. It's hard to describe, but back in the day the long time regulars would push the site, the methods, the rules in a way that made people WANT to be a part of it all. The regulars still do that, it's just that they're also bogged down with lack of commanders, bombardment by invite requests, a dip in maturity level of new comers, etc.

                      While it's easy to just blame the IHS squads for squadding up with other IHS squad members you have to remember there are outside factors where they want to game with buddies to blow off real-life steam. Having a rough day at work or with the family is pretty common and unless you're the patron saint of patience, teaching TG and PR is not the most fun you'll ever have in game.

                      Stacking - well I've expressed my opinion on this before but here it goes again... Optical illusion... While it's discouraging to see your team lose to tagged players; lets remember that most of those tagged guys can't shoot worth beans ;) It's just the communication and willingness to do menial jobs in game. The pubbies don't want to guard the rear, shovel firebases, or setup tents in the mountains... that's the problem. The TG tagged players are more willing to do these things, but forcing them to switch the team they've been assigned so they can do grunt work is silly - everyone needs to do some digging and everyone needs to do some defending in grid Alpha BORING.

                      For the most part I agree with what disposable is saying though - he and the other admins see it at the highest level. They get the complaints and see the big picture.

                      I kinda dropped out of playing over the last two months out of frustration for the game itself in 0.8 (I've had mixed experiences with it so far, from really freakin sweet vehicle combat with a CDN forces LAV crewman (I dont remember the name but that was the best round ive ever played in armor) to some very lame infantry combat in the insurgency mode). But really what kills me the most on the server is how serious some people take the game. It's one thing to play by every rule and work out some neat tactics. It's quite another to complain about chat spam every time someone tells a joke in chat or be obnoxious over little things. One of the great things about TG is the personalities you can come across. Some of the best wins I've had in this game were with teams that didn't take themselves seriously past the point of working together. We worked together and got the job done, had some laughs, everyone was happy - this super serious tone some try to take will only split the community more - lockdown isn't a fun place to be on any server.

                      Comment


                      • #12
                        Re: The decline of civilization as we know it and how to stop it

                        All good points here!

                        Big picture here is that people stay and enjoy the server if it is fun to play with. That for me means:

                        1.Leadership
                        2.Talking teamwork
                        3.Winning, achiving goals or getting that good teamwork feeling because you are atleast trying to work something together!
                        4. Balanced teams and leadership.

                        1. Talk with your squad mates and squad leader. Decide on kits, initial rollout, plans, goals, revives, contact reports etc. CO's talk with your SL'ers and vice versa. Try to help each other out whatever experience level.

                        2. Missing a CO or SL'ers on your team? No one stepping up? Step up and lead yourself! If no one does it, the fun gameplay will not happen for anyone. Got little experience? Try it out and say so to your squad mates/leaders. Squad mates/leaders, help your new CO/SL out. Think you are better than the new CO/SL? Go make your own squad, CO next round or stop whining and listen to orders.

                        3. Get a plan going for your squad or for all the squads, always bring the CO/SL in on your plan. The plan might involve assaulting a flag, taking out enemy assets or just relaying intel. Talk and work together towards a common goal and you will have fun!

                        4. Sometimes a team is losing when you log on or after a while. This usually happens because of lack of leadership. So start a squad or step up as CO. Try to coordinate your squad or squad leaders to get some teamwork going! When that happens, the fun starts! Also, when one side has many experienced SL'ers and players and the other not, you should consider changing sides to get an even and fun game for all going. You can bring a couple of experienced players with you too if you are unsecure about the other team and their experience level.

                        If think if we all just try to work towards having more fun in total whatever the outcome of the round or situation you are in, the server will be a much happier place for us all :D



                        Comment


                        • #13
                          Re: The decline of civilization as we know it and how to stop it

                          Leaving your squads open is recommended. Just recently I thought about writing down all the names of players who joined my squad. It would have been a fairly huge list. After playing "silent" MP games for some time, the contact over VOIP is still quite an experience!

                          Q: Sometimes I am bit lenient towards rulebreakers. For example in one of my last games my squad was eliminated N of Hilltop Estate except for me, although I was bleeding.I told my squad to spawn at British Main while I walked 1-2 minutes to pickup a truck. After I brought it back to Main I was bleeding so badly that I told a SM to shoot me so I could respawn quicker instead of getting a 60 sec suicide penalty.
                          After I died a Blue Guy took my officer kit and the truck and left, leaving an entire squad without transport. Only after much talking in teamchat could we convince the player to bring the truck back and I replied with a thank you.
                          If there was an admin on he would probably have been kicked as a SM reported the guy. I think that because the player stayed ingame and actually brought back the truck did he realise that 6 real people were waiting because of his actions.

                          And finally the question: shouldn't we explain better why a player is behaving badly before making a !reporting ...? Give the players perhaps the chance to correct his behaviour. Or am I being to0 naive?

                          Comment


                          • #14
                            Re: The decline of civilization as we know it and how to stop it

                            The locked squad fiasco has been hotly debated since time began. I don't think plea's for an open squad week will work (although believe me I wish they would!). I think it may be time to force the issue ( temp rule perhaps?) and see how that effects the teamplay and interaction on the server. I know I've played on other servers that have a no locked squads rule and generally found the experience to be beneficial.

                            It's not the root of the problem but one of the small cogs that seem to be contributing to the dissatisfaction as a whole.

                            Comment


                            • #15
                              Re: The decline of civilization as we know it and how to stop it

                              Its very early, I've had a very very bad week, I'm midway through a double shift (thats right ladies, 24 hours fo straight work), and I've had no coffee for several hours. Needless to say, this post is going to come off angry, so I'll keep it short with two simple points.

                              @Disposable: Excellent post buddy. I'm really quite sorry that we keep having to do this dance around here, but c'est la vie. I have ultimate faith that it will get sorted out.

                              @Everyone else: I've been quite the absentee for the last couple weeks, but it doesnt mean that my eyes and ears are gone. I hear the stroies of the crap thats going down on the servers. Anyone who has had any experience with me in the past knows that I have great love for TG and the admin staff. These guys bust their asses to make this the best damn gaming community on earth and they volunteer inordinate amounts of their personal time to make sure that each and every one of you has a great place to play your game of choice. If I catch you trying to poo-poo their hard work, I dont care how long you've been here or who you think you are, I will use every ounce of my energy to drum you out of the community. I'm not an admin, but let me assure you that this isnt a veiled threat in any way, shape or form. I'm dead serious and I suggest that you not test my resolve on the issue.

                              Lets clean up our collective act here folks.

                              Comment

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