Announcement

Collapse
No announcement yet.

Bayonet/Knife Charges

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Bayonet/Knife Charges

    This is just a theory, but I believe it does have some credit-

    The basic idea I'm trying to suggest is the place of bayonet/knife charges in PR.

    Experimental situation- Squad A is trying to assault Squad B's fortified position
    (Building or room), but Squad B has a AR covering the only feasible entrance, a door for example. Squad A was not expecting themselves to be in this position, and most of the squad is mainly equipped with scoped weapons, with the knife being the best option for extreme CQC- it has decent range, attacks pretty fast, and a single hit anywhere guarantees a automatic kill with no chance of revive. So, Squad A smokes and grenades the area, and charges with their bayonets out. Ideally, Squad B is disoriented, and it's pretty hard to set up a quick shot with a scoped weapon. Squad A guts them all and seizes the area.

    So, the procedure is simply this-

    1. Have the squad smoke as much of the area as you can, including throwing smoke at the enemy and throw a few frags in for good measure.
    2. Have three people give suppressing fire to further disorient while three people charge
    3. Equip bayonet/knife, charge/Give suppressing fire
    3. Stick as many enemy soldiers as you can/Hold that trigger down


    Before you discredit this theory on the basis "Shoot knifer- walk away", here are a few things to consider:

    1. Most people in the squad carry scoped weapons, and it takes a good second or two to fully scope in, by this time you're already dead.
    2. Usually, the only people who carry ironsights/aimpoint rifles are the specialist or medic, and the pistol of the officer takes some shots to kill someone.
    3. Smokes provide a good amount of cover.
    4. A lot of people suffer from tunnel vision when scoped in for any amount of time.

    Pros:
    1. Anyone killed with the knife is automatically dead- No chance of revive, and an automatic ticket lost for the enemy team.
    2. Smokes disorient the enemy, and spray and pray is not going to save you from a VERY easy to aim knife in close quarters.
    3. The knife is very easy to use in close quarters, you don't have to line up a shot. In the time it takes for someone to shoot you, you can easily knife two or three of his buddies.
    4. Suppression can possibly kill anyone isn't within knifing distance, so its good to have backup.

    Cons:

    1. This will not work on wide open sparsely vegetated open spaces, or distance to enemy is more than 40 meters, maybe even less.
    2. Tactic works best in urban settings, or villages. In wide open areas, don't attempt the knifing charge. If you're still set on shanking, try flanking them.
    3. Again, will only work in close quarters. A good rule of thumb is- if you think you'd be better off using a scope from that far a distance, don't use it.
    4. Probably only works with 4 or more people. 3 is pushing it, 2 and under is just failure waiting to happen.
    5. Situational. However, please keep in mind that a close quarters firefight is one of those more common situations.

    I may have not been clear, but I just thought of this now, and I figure it's worth a
    discussion. Please, don't post if you've only given this a second's thought instead of actually seriously thinking of times this could be useful.
    Last edited by Adaxa; 08-19-2009, 09:13 PM. Reason: Some good ideas were given.
    |TG-Irr|Adaxa
    Active in: BF2142, Project Reality


  • #2
    Re: Bayonet/Knife Charges

    Originally posted by Adaxa View Post
    Blah
    Since the only rifles that have bayonets (not counting insurgent rifles) are fully automatic and can be fired from the hip with some accuracy at close range.. Meh.

    I can see this being successful in REALLY close quarters, I.E. one building.

    Comment


    • #3
      Re: Bayonet/Knife Charges

      I dunno, I excecuted a brilliant bayonet charge on Qinling with my squad against an FAV. We lost 1 man but we manager to nab the driver then the two gunners. Was hilarious

      Comment


      • #4
        Re: Bayonet/Knife Charges

        Just throw a grenade and move on to the next building for more kills.
        |TG-X|WAREHOUSE

        Comment


        • #5
          Re: Bayonet/Knife Charges

          I get out the bayonet when it feels right, If i am within 5-10 meters of the enemy my bayonette is out (or if i run out of ammo). I have twice now bayonneted a full squad because they were bunched up and shooting while i got behind them and killed them 1 by 1.
          PR ingame name - |TG-Irr| SilverJohn

          Comment


          • #6
            Re: Bayonet/Knife Charges

            Bayonet charges (individual or group) really work in close quarters with smoke as per the OP. Teammates causing distraction with one bayonet guy work best in my experience as they can sneak in. A good room for this is the tunnel on Ghost Train, I've been on the giving and receiving end of a sneaky knife/bayonet.

            For insurgents it works well for charging around corners in close quarters and much more reliable than full auto in my experience. Plus you get the guaranteed point as noted above since they can't be revived.

            It takes some practice and is always situational.
            |TG-6th|Snooggums

            Just because everyone does something does not mean that it is right to do.

            Comment


            • #7
              Re: Bayonet/Knife Charges

              Im pretty sure that knifing people doesn't always kill them. It may kill them if you knife them in the head.
              |TG-12th| Namebot

              Comment


              • #8
                Re: Bayonet/Knife Charges

                It's a nice idea. Really.

                I like bayonet charges on maps like.. OGT for example because you can get really close, I mean 5m away from your target, without them knowing. Bayonet/Knife charges are fun and a bunch of people running at you is more overwhelming I think than when you all sit down to shoot, you remain stationary and are thus easier to hit.

                The tunnel vision works well for the knifer. Back in 0.85 I was playing in one of Sonic's squads on OGT. We got 20m away from the PLA before they discovered us. However, I and another person managed to bayonet 2 people, totalling 4. And another squad member shot the other 2. Both the guys I knifed were scoped in shooting at the squad member shooting at them.

                sigpic

                Comment


                • #9
                  Re: Bayonet/Knife Charges

                  It's often best to use a 3 fire, 3 charge action

                  3 units fire to kill / suppress.
                  The other 3 fix bayonets and move in for the kills.

                  Comment


                  • #10
                    Re: Bayonet/Knife Charges

                    I'm not sure if this is a good idea. I won't bother explaining, or trying to discredit your idea. I'll just leave with a famous saying.

                    Don't bring a knife to a gun fight.

                    Comment


                    • #11
                      Re: Bayonet/Knife Charges

                      The only advantage of using the knife is either 1) you need to reload, or 2) you can get an easy kill with the knife to conserve ammo/kill the next enemy quickly witha full mag

                      Comment


                      • #12
                        Re: Bayonet/Knife Charges

                        Originally posted by Rudd_medicman View Post
                        The only advantage of using the knife is either 1) you need to reload, or 2) you can get an easy kill with the knife to conserve ammo/kill the next enemy quickly witha full mag
                        In close quarters there is also the advantage of a quiet kill, if you are fast enough you can get several before they are able to figure out what is going on.
                        |TG-6th|Snooggums

                        Just because everyone does something does not mean that it is right to do.

                        Comment


                        • #13
                          Re: Bayonet/Knife Charges

                          Only thing I hate about knives is the fact I have this problem. I knife people twice, both times I hear the sound and the body twitches but person stays alive, turns and shoots me. great xD

                          Comment


                          • #14
                            Re: Bayonet/Knife Charges

                            Originally posted by fullkontact View Post
                            Only thing I hate about knives is the fact I have this problem. I knife people twice, both times I hear the sound and the body twitches but person stays alive, turns and shoots me. great xD
                            Happens to me as well, and I get around 20 ping on the server... Stupid BF2 hitboxes being all funky-like.

                            Comment


                            • #15
                              Re: Bayonet/Knife Charges

                              Originally posted by ZaBoo View Post
                              I'm not sure if this is a good idea. I won't bother explaining, or trying to discredit your idea. I'll just leave with a famous saying.

                              Don't bring a knife to a gun fight.
                              Au contraire, the tactic IS successful in some situations.

                              Skip to 4:45ish. He killed half my squad and got our rally.

                              [media]http://www.youtube.com/watch?v=2rPNqJgqh8A[/media]

                              Comment

                              Connect

                              Collapse

                              TeamSpeak 3 Server

                              Collapse

                              Advertisement

                              Collapse

                              Twitter Feed

                              Collapse

                              Working...
                              X