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al muthana WIP, Rudd would like your input

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  • #61
    Re: al muthana WIP, Rudd would like your input

    Originally posted by Rudd_medicman View Post
    yea celestial what I did was decrease the hitoptilling.

    this basically decreases the number of tiles of the lowdetailtexture are used, kinda stretching the texture so that its less noticable to be tiled at range, but I have a couple of ideas on how to make it better now.

    the original screenies used the default tilling of 64, I put it down to 10, iirc hte battle for qinling uses around 5
    Ah, okay, good stuff then. Looks much better.

    Great to see your progress, keep it up.

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    • #62
      Re: al muthana WIP, Rudd would like your input

      Star here, your friendly neighborhood screenshot monkey, with a few extras:

      MEC Bunker Complex
































      British FOB














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      • #63
        Re: al muthana WIP, Rudd would like your input

        Bunkers under Bunkers surrounded by Bunkers
        and
        Tunnels under trenches surrounded by bunkers.

        As a person who is useless with assets and enjoys playing with grenades, I would like to proclaim:

        Rudd Medicman is my new hero.

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        • #64
          Re: al muthana WIP, Rudd would like your input

          Update coming later today, medium res lightmaps should be done by the time I get back from work.

          new version is being called .6

          changelog from .5

          Medium Res Lightmaps

          decreased density of overgrowth slightly

          British FOB expanded and underground section moved, deepened and enlarged

          Tank traps are now lining the wire fence at the bunker complex, this is to ensure no1 gets annoyed that they can't run over it with a tank.

          the two story destructables are mixed in with non-destuctable sections

          a few non-destructable 1 story buildings added inside the village

          the village SW of the brit fob has had its overgrowth removed

          Small ruins etc added around the map to help break up the desert areas

          added proper clouds

          32 layer has been removed and merged with 64 for the time being. this isn't a representation of the final GPO, this is for testing only. (as the 32 layer was experiencing a bug)

          Added a small helicopter landing area at the bunker complex, nothing special just a little hesco square with 2 cloth helipads.

          removed several floating statics

          new minimap

          New Colormaps added to fix a bug and to more accurately show the terrain

          roads cleaned up

          Added custom texture to terrain covers so that they more effectively blend with the terrain

          plan for .7

          add overgrowth fields to the village to replace most of the olive growths and more effectively transition from desert to town.

          add more details

          fix any new bugs

          Add more details to the highlands area in the form of cliff and rock statics

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          • #65
            Re: al muthana WIP, Rudd would like your input

            Cooooooooooooooooooooooooooooooor :) I think all us inf bods just fell over clambering to do some noobing.

            Great job!

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            • #66
              Re: al muthana WIP, Rudd would like your input



              latest minimap

              MEGAUPLOAD - The leading online storage and file delivery service

              latest version of the map in the PR configuation

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              • #67
                Re: al muthana WIP, Rudd would like your input

                The file is currently unavailable, but I will continue trying to get it!

                Comment


                • #68
                  Re: al muthana WIP, Rudd would like your input

                  http://www.4shared.com/file/16810886...thana06CA.html


                  this is the CA version

                  http://www.4shared.com/file/16810973...muthana06.html

                  alternative link for the PR version

                  Comment


                  • #69
                    Re: al muthana WIP, Rudd would like your input

                    I'm currently sitting here waiting for my terrain to lightmap, so I thought I'd give you an update on this :P

                    I started this before .9 and after playing silent eagle I looked at my map and though "you gotta think about this again"

                    also, my mapping skills have increased considerably since starting al muthana in the first place

                    so I did, and I'd like to share some of the ideas with you :)

                    The map has become something like "kashan meets EJOD" with a large central city, which is about 70% of the size of what I finally plan.

                    The bunker complex has been converted in to a chemical weapons facility and moved to the SW corner of the map

                    The village has been deleted, but I am planning on creating villages using the Basrah village as a guide.

                    The airfields have been removed (sorry jet lovers) though the MEC may still get a MIG, as there is a WIP civilian/military airport east of the city.

                    I hope you like the way the map is going :)

                    http://screenshot.xfire.com/s/96133702-4.jpg

                    http://screenshot.xfire.com/s/96133681-4.jpg

                    http://screenshot.xfire.com/s/96133612-4.jpg

                    http://screenshot.xfire.com/s/96133530-4.jpg
                    Last edited by Rudd_medicman; 04-23-2010, 11:47 PM.

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                    • #70
                      Re: al muthana WIP, Rudd would like your input

                      I approve of this


                      and if you were to say make a dense jungle map 4km ofc i think you'd be on a real winner...
                      AnimalMother
                      Ex TG-31st LR
                      "Is it the 31st policy to have hott women as their avatars? Because if so that's a pretty baddass policy." - Pvt. brokeback
                      sigpic

                      Arte et Marte

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                      • #71
                        Re: al muthana WIP, Rudd would like your input

                        Interesting... can we get a rough-up of the minimap?

                        Are the jets the only things being removed as of yet (as in, trans and/or attack helicopters still in)?
                        I know that the DEVs have the final say, but your vision of the map will influence it, so...

                        Comment


                        • #72
                          Re: al muthana WIP, Rudd would like your input

                          Rudd - I will once again - publicly - open TG's arms to your maps and offer the server as a test bed for them. We can certainly run your maps on a password night and let you get a full-blown stress/beta test in on the maps. Since I've posted this publicly instead via a pm, I've also cleverly put public pressure on you to comply with my evil wishes. Aren't I evil?????

                          "You milsim guys are ruining the game."
                          |TG-42nd|Wicks-Today at 4:47 PM

                          No it was fine mate I'm just an *******

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                          • #73
                            Re: al muthana WIP, Rudd would like your input

                            I shall get you one day Dispo...somehow...somewhere I will get you...

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                            • #74
                              Re: al muthana WIP, Rudd would like your input

                              Originally posted by d1sp0sabl3H3r0 View Post
                              Aren't I evil?????
                              No, you are a saint and I appreciate your duty in this matter.

                              Comment


                              • #75
                                Re: al muthana WIP, Rudd would like your input

                                Are the jets the only things being removed as of yet (as in, trans and/or attack helicopters still in)?
                                I can say with 100% certainty that attack helos will feature in the 64 version, the 16 version is going to be light vehicles and the 32 version has not been decided at all but may be armour centric.

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