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al muthana WIP, Rudd would like your input

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  • #91
    Re: al muthana WIP, Rudd would like your input

    Good stuff, although the feedback I was going to give is basically worthless as you seem to have sorted most/all of my areas of concern (judging at least by the minimap) that is only a good thing.

    Really can't wait :D

    PS. Jungle Fire is looking sahweet, even better than the last time I saw it :D

    "I've killed just about everything that walks or crawls at one time or another. And im here to kill you."

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    • #92
      Re: al muthana WIP, Rudd would like your input

      Burning Sands (Al Muthana) looks even better! liking what you did to the North-east side of the city. and the GPO looks pretty good :)

      looking at the screens the only thing that struck me as a bit weird, maybe over looked was the bottom of this one http://screenshot.xfire.com/s/98472953-4.jpg, i'm guessing you'll address it with walls and debris or soemthing just looks a bit bare and uniform
      AnimalMother
      Ex TG-31st LR
      "Is it the 31st policy to have hott women as their avatars? Because if so that's a pretty baddass policy." - Pvt. brokeback
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      Arte et Marte

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      • #93
        Re: al muthana WIP, Rudd would like your input

        The only critique I have is that all the buildings look so uniform and perfectly aligned. I assume it's a bit late to do any remodeling though.

        The map in general looks very nice.
        CR8Z: "No, I've not been good, but as an American, I'm entitled to everything I want."

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        • #94
          Re: al muthana WIP, Rudd would like your input

          unfortunately for the pavements to work they need to run along the terrain squares.

          also, I based bits of the map on 2 saudi arabian towns, arar and al jawl, both have the same kind of grid system except even more gridded and dense than I've portrayed, apartment buildings in huge squares with a space in the middle surrounded by roads in a grid system, then suddenly ending at the desert, both have airports in the middle of nowhere down the road and one has a lovely lake :P

          though arar has a pizza hut...but I couldn't bring myself to put a request to the modellers for it :P

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          • #95
            Re: al muthana WIP, Rudd would like your input

            Originally posted by Rudd_medicman View Post

            though arar has a pizza hut...but I couldn't bring myself to put a request to the modellers for it :P

            do it!

            how epic it would be too have one, especially with a well modelled interior

            RAMIREZ! get me a pizza
            AnimalMother
            Ex TG-31st LR
            "Is it the 31st policy to have hott women as their avatars? Because if so that's a pretty baddass policy." - Pvt. brokeback
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            Arte et Marte

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            • #96
              Re: al muthana WIP, Rudd would like your input

              Originally posted by AnimalMother View Post
              RAMIREZ! get me a pizza
              RAMIREZ! Take cover in the Pizza Hut, and while you're there get me a slice of pepperoni!


              Can't wait to see the map in action. I agree with it looking like it has some of the best from Kashan/Ejod/Kufrah

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              • #97
                Re: al muthana WIP, Rudd would like your input

                Reminds me a lot of some of the Iraq levels in Joint Task Force. Also, as a general critique I have of all current 4km 64/32-layer maps, they don't really seem to have a substantial amount of "light transport" that exists at the beginning of the round as well as later as respawns. I'm talking about Kashan 64/32 that only has 1 HMMWV at the beginning, and it doesn't respawn.

                To avoid rambling off for even longer, I just think it'd be cool to have Land Rovers available at the beginning and as a respawning vehicle.

                And a last bit if I may, would it be possible to swap out an Apache for the Gazelle with missiles that's on Jabal 2?

                | |

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                • #98
                  Re: al muthana WIP, Rudd would like your input

                  Reminds me a lot of some of the Iraq levels in Joint Task Force. Also, as a general critique I have of all current 4km 64/32-layer maps, they don't really seem to have a substantial amount of "light transport" that exists at the beginning of the round as well as later as respawns. I'm talking about Kashan 64/32 that only has 1 HMMWV at the beginning, and it doesn't respawn.
                  when theres so much armour on the map its probably best to not have soft skin vehicles :) the MEC will feature BRDM supports however, as part of the balance against British air transport.

                  And a last bit if I may, would it be possible to swap out an Apache for the Gazelle with missiles that's on Jabal 2?


                  well thats not really a match for the havok, and its not what the British would be using in an armour world, afaik the British Army does not arm its Gazelles, I'm not sure if we even use them extensively anymore. Not to mention it would require a reskin.

                  unless you mean replace a havok with a gazelle? thats a good idea, I shall keep it in reserve for balancing purposes for now, might feature on the 32 in some way.

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                  • #99
                    Re: al muthana WIP, Rudd would like your input

                    Eh, I would still push for transport trucks, and a rover or two for squads that like to go fast and avoid the long wait on an APC - but I suppose only so much can be assumed from a map that hasn't been played yet.

                    As for the Gazelle, yeah, I meant replace the Havocs with them. Maybe on the 32 alternate layer, you could set up 2 MEC Gazelles 1 with HOT missiles and 1 with Guns/Rockets vs. a single Apache for the British.

                    (Assuming PR got it's Gazelles from USI)

                    http://usi.blacksandstudio.com/wp-co.../08/sa341f.jpg
                    http://usi.blacksandstudio.com/wp-co.../08/sa342k.jpg
                    http://usi.blacksandstudio.com/wp-co.../08/sa342l.jpg

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                    • Re: al muthana WIP, Rudd would like your input

                      The asset layout might lead to impressive fights, imagine the ruckus 7 Abrams can cause on such terrain... with IR... O_O

                      I appritiate the isolation of transport helicopters to just one of each type which makes its more important when one is lost.

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                      • Re: al muthana WIP, Rudd would like your input

                        righto lads thought i'd put a sitrep up.

                        its all done apart from lightmaps, I'm somewhat racing to get this done asap so that testers can break it in as many ways as possible so I can fix it again :P



                        I was fortunate enough to get some good games on TG this week, however for the 2 weeks previously I had been LMing 24/7, and now my computer is again going to be LMing for days.

                        I'm LMing with 3dsmax so that the map is more efficiently lightmapped, xp statics will be LMed unlike on some PR maps, and also max doesn't crash like the editor does :)

                        it takes a while, and I can't really do much on my computer while its running, but the results are quite lovely

                        http://img149.imageshack.us/img149/9446/68729580.jpg

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                        • Re: al muthana WIP, Rudd would like your input

                          that is looking sooo groovy :)

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