Announcement

Collapse
No announcement yet.

Muttrah City Squad Layouts

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Muttrah City Squad Layouts

    Hey Guys,

    I've started PR recently and for the most part have ended up playing on Muttrah City a lot. Heres a squad layout and some roles that I think are strategically strong:

    The layout is (Squad - # of squad members). Excuse me if I've got the number of assets mixed up. These are for 32 player teams.

    US
    CO - 1
    Huey Squad - 3
    Cobra - 2
    APC1 - 2
    APC2 - 2
    Assault1 - 6
    Assault2 - 6
    Defense - 5
    Recon - 3
    Sniper - 2

    MEC
    CO - 1
    Logistics - 3
    APC - 2
    Sniper1 - 2
    Sniper2 - 2
    Assault1 - 6
    Assault2 - 6
    Defense - 6
    Recon - 4

    The roles are pretty self explanatory but I'll just clarify a few points regarding some squads.

    CO - should manage nearly every aspect of the battle as well as coordinating squads. eg. using both assault squads to strike and cap points and bring in armor/air support at the same time rather then letting them run around and do their own thing which I see a lot in some servers. Helping identify points of interest and sabotage missions for the recon squad.

    Cobra & APC - IMO should always be on standby until requested by the CO to avoid running into surprise AT or AA.

    Logistics/Huey - Can also be used for insertion/extraction/emergency crate missions (always with extreme caution though) in addition to their usual transport/supply roles.

    Assault - the main capping and advancing squads, should almost always be ahead of the defense squad and behind the recon squad.

    Defense - holds off points, guards FOBs and builds defenses. Should not be at the front lines too much, can be quite boring but essential.

    Recon - recon, interference, ambush and sabotage. Limited engagements and support only. Specialist kit is a must for Muttrah city. Operate with stealth and should be behind enemy lines most of the time.

    What do you guys think of these roles and layout?

    Also I'd really like to be in a full server sometime with a CO running a tight ship and lots of inter-squad coordination. Are there any particularly good times for this? Most games I play, even in the TG server are kinda loose on the squad coordination and there usually isn't even a CO.

    Lev

  • #2
    Re: Muttrah City Squad Layouts

    Originally posted by Lev306 View Post
    US
    CO - 1
    Huey Squad - 3
    Cobra - 2
    APC1 - 2
    APC2 - 2
    Assault1 - 6
    Assault2 - 6
    Defense - 5
    Recon - 3
    Sniper - 2
    I would combine the two APC squads so they can communicate. Then disband the Sniper squad; put the sniper in the Recon squad (his real role) and the other into the Defense squad.

    MEC
    CO - 1
    Logistics - 3
    APC - 2
    Sniper1 - 2
    Sniper2 - 2
    Assault1 - 6
    Assault2 - 6
    Defense - 6
    Recon - 4
    Again, get rid of the Sniper squads and roll one into Recon and the other into APC (the MEC get 2 APCs don't they?)
    |TG-6th|Belhade
    "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy




    Comment


    • #3
      Re: Muttrah City Squad Layouts

      I would say put the US sniper squad in the cobra squad and remove one Huey pilot and put them in the defence squad. For the MEC team less or no sniper squads are needed and more apc crewman for the three btr-60s that they get. The MEC team doesn't need alot of recon in my opinion but more of the ambush squads to hit landing lava and hueys away from the battlefield,maybe one sniper to keep cobra spotter's heads down. Other than those tiny changes really nice plan and hopefully it gets used in public games.
      |TG-69th|chrisweb89


      Comment


      • #4
        Re: Muttrah City Squad Layouts

        do people still insist on using snipers as leet killers... lol


        I find that two APC squads eventually happen depending on how things are. If both apcs and their crew are on mumble then only one will be necesary. If both crewman do not have mumble, then the fact that 2 different sets of crewman are going to be confused in the chatter. The stop, the go, the apc one and two.
        csxgamerz

        Comment


        • #5
          Re: Muttrah City Squad Layouts

          I seriously disagree with having multiple APCs in one squad (Muttrah/Jabal), unless they have no external communication.

          If they have external comms like Mumble/TS, they work more effectively in their own squads.

          Comment


          • #6
            Re: Muttrah City Squad Layouts

            Originally posted by Startrekern View Post
            I seriously disagree with having multiple APCs in one squad (Muttrah/Jabal), unless they have no external communication.

            If they have external comms like Mumble/TS, they work more effectively in their own squads.
            Always been my feeling.

            By the way, might wanna add a suggestion for how to scale this back to 31-p teams, considering this is the forum for a 31v31 server :)

            one off assault2 on each side is probably a safe way of doing it.

            Comment


            • #7
              Re: Muttrah City Squad Layouts

              I have to agree with the other guys that you need fewer snipers. My best layout would be something like this. They are made with 31 players on each side.

              USMC
              CO - 1
              Recon - 3
              Huey - 2
              LAV - 2
              LAV - 2
              Cobra - 3
              Inf 1 - 6
              Inf 2 - 6
              Inf 3 - 6

              You have three full infantry squads. plenty of transport for late game and in the beginning of the game one of the cobra pilots can give a hand in the hueys while the other take the hydra huey. recon will deploy after the infantry squad have been deployed. they should deploy to go in behind enemy lines and hunt firebases and cause problems for them.

              MEC
              CO -1
              BTR-60 - 2
              BTR-60 - 3 (one truck driver for supplies and repairs)
              Inf 1 - 6
              Inf 2 - 6
              Inf 3 - 5
              Inf 4 - 5
              Recon - 3

              Recon would like their USMC counterpart be working behind and killing firebases and being annoying. Recon could have a sniper to keep an eye on the rear where enemy recon squads might work to make life difficult for them.
              If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks



              Comment


              • #8
                Re: Muttrah City Squad Layouts

                Snipers are ideal to combine with the Cobra as they should have at least one pair of eyes on the ground and sniper can laser too


                Same could apply to APC to some extent, spotter and/or log truck driver.

                MEC APC could use someone watching over them with AA, building it if needed and/or rpg, hat


                If you find yourself in a fair fight, then you have obviously failed to plan properly.

                Comment


                • #9
                  Re: Muttrah City Squad Layouts

                  Originally posted by Startrekern View Post
                  I seriously disagree with having multiple APCs in one squad (Muttrah/Jabal), unless they have no external communication.

                  If they have external comms like Mumble/TS, they work more effectively in their own squads.
                  Agreed 100%.

                  --------------

                  Also I'd like to point out that I'd also like 2 Small Def squads instead of 1 large one. However, this is because I use defense squads (on US) to solely defend the docks (which has worked out quite well in the three times I've used it).

                  The reason I like 2 def squads is because they can build and place 2 twice as fast as 1 squad and be focused on multiple areas. With BETA building is an important job that should not be overlooked and should be perfected in its efficiency. Once the squad is done building its fortifications it should then combine.

                  Comment


                  • #10
                    Re: Muttrah City Squad Layouts

                    I would say it depends on the role of the APCs if they should be in one squad. BTRs would definitely need to be in the same squad if they are planning to be an anti-armor squad. Communication is definitely important for the BTRs, and TS and Mumble in my opinion slows the process of communication down in some areas. If they were planning to counter the transport Hueys then by all means, stay in your own squad if you want.

                    Comment

                    Connect

                    Collapse

                    TeamSpeak 3 Server

                    Collapse

                    Advertisement

                    Collapse

                    Twitter Feed

                    Collapse

                    Working...
                    X