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  • Recon Units and Insurgency Maps

    I've been playing PR for god knows how many years and while I'm still no expert (hell I'm probably the worst aviator ever) I've had the chance to play in a diverse number of roles, and I thought I had experienced a taste of everything until recently.

    I don't want to turn this into an article but to keep things simple I joined the server a few days ago while on Lashkar Valley and all squads were either locked or full (Blufor side), so I decided to create my squad and after a few minutes of idling at the base waiting for another squad member to join I decided to leave, worst comes to worst an insurgent will take my standard rifleman weapon...as if half of their team doesn't already have one. Being a one man squad I decided to take things stealth and find a location to report caches and hideouts and then silently take them out.

    In the four rounds of insurgency I've played in the past two days I have never spotted so many caches and hideouts and personally taken them out in all my years of PR. In one round I've been able to spot 5 hideouts, take 3 out myself, and destroy 2 caches. I've found that through this I've been able to speed up the progress of the entire team as they now know exactly where the cache is on the grid eliminating the problem of searching buildings. Of course to keep things the TG way and implement teamwork I've been keeping a teammate alongside.

    Thanks to larger squads attracting attention moving pass insurgents has never been more thrilling, and frankly....easier. The best part is that we don't roll out with heavy duty kits like a sniper kit or anything that may compromise the safety of our team. On urban maps a rifleman specialist works great, and rural maps that standard rifleman is our favorite kit. Now I'm not saying that this is how teams should work or anything like that as

    1) It requires separation from the rest of the team, meaning less teamwork which is frowned upon here (but then again you are the one spotting caches for the commander.)

    2) You need those larger squads to attract the attention of the militia

    I do acknowledge that this is lone wolfing in a sense, but I found it effective on all the insurgency maps, and thought it would be worth mentioning considering I don't see this kind of "Recon" very often.

    I guess what I'm just trying to say is that recon has been looked down on as a squad trying to reap the benefits of a sniper kit, but with players with the right mindset the kind of small two man squads I've been creating could very well balance the scale on insurgency maps, a problem that has been around for quite a while.

    Anyways..rant over...DISCUSS! :D

  • #2
    Re: Recon Units and Insurgency Maps

    I know exactly where you are coming from but i rarely do this on TG simply because I want to get some awesome TG team action. But on others servers, especially on Ramiel, I find my effectivness rises exponentially if I go in a solo squad as a specialst. And the only reason that I choose solo is because I honestly don't trust anyone more than myself to be as steathly as possible, which is also where i need to improve.

    TG is about teamplay. So I encourage myself, and you to find more players that can practice to play this way. Sneaky squads are a great asset to call upon when a cache is in a hot area or needs to be finessed a bit.

    The 189th Infantry Brigade: Taking the 'the' out of psychotherapist since 2010.

    XFire: mrthomasking

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    • #3
      Re: Recon Units and Insurgency Maps

      Unlike many in the TG community, I believe there is a perfectly natural place in the order of battle for the one / two man recon squad. On Insurgency maps, it can be extremely effective to have one or two small units break apart from the main BluFor and do scout work. As long as these players keep in mind the fact that they are still part of a larger team at the end of the day. Being a small one or two man element makes you harder to be seen, it allows you to move faster, and react to contacts more quickly. This adds up to an ability to move around the map and gather intel which can then be passed on to the rest of the team. Occasionally it also means that you'll stumble across a barely defended cache and get a chance to take it out, and that's okay too. There's nothing wrong with the rest of the team acting as a big distraction for the insurgents so you can go in and Ninja the cache, its effective and it means that at least most of the team is working together to make it happen.

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      • #4
        Re: Recon Units and Insurgency Maps

        I can personally attest to the effectiveness of this. On Fallujah during the IWS the insurgents had pinned the US in around the area west of the main, backs against the river, but we had one firebase down by the water tower so my 3-4 man squad (I forget the size) spawned down there and took out several back caches. Most of the insurgents had gone off to fight the Americans and left the caches either undefended or lightly defended and didn't even notice us going in to grab them. That was a pretty good round.

        If I do these squads now, I like to keep them with at least four people in -- medics are important.

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        • #5
          Re: Recon Units and Insurgency Maps

          I will be trying this soon. Not gonna say I'll report back because that's most likely a lie.
          |TG-Irr| Dreadnought
          sigpic


          If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One --
          I am become Death, the shatterer of Worlds.

          -J. Robert Oppenheimer, lead scientist of Manhattan Project quoting Bhagavad Gita

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          • #6
            Re: Recon Units and Insurgency Maps

            I've said this exactly in many threads before, and others have too; the only way to win insurgency maps is to have a small element setting up OPs around the map, directing the larger BLUFOR element to cache locations, and then infiltrating to take them out with careful stealth. It takes only one man to blow a cache.
            Stay together, communicate, don't give up.

            sigpic

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            • #7
              Re: Recon Units and Insurgency Maps

              While I disagree that it is the only way, it is a very effective way as long as the small element is organized well. Otherwise a few players running to their death over and over is just throwing tickets away.

              I usually see the big part of the army as the distraction while the small squads take out the cache itself.
              |TG-6th|Snooggums

              Just because everyone does something does not mean that it is right to do.

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              • #8
                Re: Recon Units and Insurgency Maps

                I think Insurgency can be easily won if the Blufor took their time on developing the situation(Can you guess where I got this from, Nardini?) instead of just making a convoy and driving into the middle of the desert. Intel is worth its wait in gold, and you can get a lot of it by just casually observing the enemy. Let the insurgents show you the cache, instead of looking for the cache yourself.

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                • #9
                  Re: Recon Units and Insurgency Maps

                  I think the idea with moving into the desert is to bait the insurgents into focusing on a strong position where the peacekeepers have the advantage. While they concentrate on a near hopeless fight and give up intel points a smaller force can move in to search.
                  |TG-12th| Namebot

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                  • #10
                    Re: Recon Units and Insurgency Maps

                    thats the idea, i only say that no one should move until the exact location is known.
                    Stay together, communicate, don't give up.

                    sigpic

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                    • #11
                      Re: Recon Units and Insurgency Maps

                      Originally posted by Namebot View Post
                      I think the idea with moving into the desert is to bait the insurgents into focusing on a strong position where the peacekeepers have the advantage. While they concentrate on a near hopeless fight and give up intel points a smaller force can move in to search.
                      Dien Bien Phu? So the SOP for insurgency becomes the french "hedgehog" tactic of the '50s.

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                      • #12
                        Re: Recon Units and Insurgency Maps

                        Nerds and I ended up with an impromptu 2-man-ftw-recon squad yesterday on ramiel after everyone left the squad, and pretty much got pwned though I agree that anything that can speed up finding the caches is a good thing.

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                        • #13
                          Re: Recon Units and Insurgency Maps

                          Originally posted by DiscoJedi View Post
                          On Insurgency maps, it can be extremely effective to have one or two small units break apart from the main BluFor and do scout work.
                          I love to do this, a lot more exciting then killing the enemy from a safe range with superior weapons. Unfortunately most people i see miss the point of the recon squad and do leet sniper instead, without giving useful intel and just losing powerful kits to the enemy. Bringing a saw to a sneaky squad doesn't help either, and if you need a medic you'll be wiped soon anyway.
                          A 3-4 men squad with mostly rifleman specialist kits is the best, you can do fireteams and you have all the equipment needed for urban warfare.
                          sigpic

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                          • #14
                            Re: Recon Units and Insurgency Maps

                            Intel is worth its wait in gold, and you can get a lot of it by just casually observing the enemy. Let the insurgents show you the cache, instead of looking for the cache yourself
                            I agree with this on 90%. Karbala, Ramiel, Al Basrah, Fallujah even Lashkar valley and Archer. People know the sweet spots pretty well. Once you have a cache intel marker pop up, BANG you're in business. And since Insurgents/Taliban actively operate near the caches consistently it's possible to score a few unmarked on occasion.

                            The big exception to what you mention is Gaza. Hamas are everywhere in that city. Caches spawn within 200m of each other regularly causing death from nearly every angle. The UAV is rubbish simply because the city always looks like a bustling anthill. OpFor specialty weapons can be pulled from their Mosque, Repair/Main and caches - throwing off the old 'RPG fire! Cache must be near' tactic. Gaza is what separates the wolves from the pups.

                            I want to play gaza right now.. i love that map.

                            The 189th Infantry Brigade: Taking the 'the' out of psychotherapist since 2010.

                            XFire: mrthomasking

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                            • #15
                              Re: Recon Units and Insurgency Maps

                              Originally posted by Buflak View Post
                              A 3-4 men squad with mostly rifleman specialist kits is the best, you can do fireteams and you have all the equipment needed for urban warfare.
                              Yup, bigger than 3-4 and the squad is more likely to be spotted. It also helps to pick up the enemy kits for at least one guy with the head covering to make it look like you are an insurgent and be in the back, if they see you following the BluFor they might think you are going to 'take care' of him :)
                              |TG-6th|Snooggums

                              Just because everyone does something does not mean that it is right to do.

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