No announcement yet.

PW night for Sunday the 13th

  • Filter
  • Time
  • Show
Clear All
new posts

  • PW night for Sunday the 13th

    Will start at 8pm UK time / 3pm EST / 12pm Better Coast Time

    Stand by for details in this thread
    • Info on Post # 5

    • Game Over

    Last edited by Portable.Cougar; 06-14-2010, 12:10 AM.

  • #2
    Re: PW night for Sunday the 13th

    Red Leader standing by.


    • #3
      Re: PW night for Sunday the 13th

      Blue Leader standing by.


      • #4
        Re: PW night for Sunday the 13th

        Gold Leader standing by.

        The 189th Infantry Brigade: Taking the 'the' out of psychotherapist since 2010.

        XFire: mrthomasking


        • #5
          Re: PW night for Sunday the 13th

          Our Goal for the evening?

          Mech Infantry

          Air Infantry

          Combined Arms

          The event will begin at the time above.
          • Be in mumble Waiting Room
          • All Rules are taken very seriously
          • Any Bans given out during PW night are minimum 1 week
          • CO's will be given time at round start to plan / organize prior to "live" game if requested
          • PW will be in this thread
          • Boston Fans get last choice of assets / roles
          • Please dont shoot me

          -hope CoronadoSeal approves the format...
          Last edited by Portable.Cougar; 06-13-2010, 02:04 PM.


          • #6
            Re: PW night for Sunday the 13th

            Originally posted by portable.cougar View Post
            [*]boston fans get last choice of assets / roles



            • #7
              Re: PW night for Sunday the 13th

              Starting Now


              • #8
                Re: PW night for Sunday the 13th

                PW is............


                • #9
                  Re: PW night for Sunday the 13th

                  RULES: Project Reality Rules & Guidelines, Server Info, Everything You Need to Know

                  It is your responsibility to know these rules and abide by them while on our server. Ignorance of the rules will not excuse you from admin action being taken against you if you violate these rules. Player wearing |TG| tags will be held accountable for their actions and must abide by these rules along with the guidelines specified in the TG Primer.

                  1. Respect your fellow gamers, the admins and the Tactical Gamer community.

                  CliffsNotes version: Don't be a jerk. Treat others how you want to be treated.

                  * We do not allow racist comments or names, nor do we allow strong sexual connotations for in-game communications, including but not limited to: squad names, player names, any form of chat or any form of voip communications.
                  * Players will respect any and all admin decisions. Disagreements are to be taken off-line by utilizing our Contact an Admin forums. Public disagreement can and will be met with removal of the player(s) from the gaming server, so consider this post an official warning. Further disruptions will result in a ban.
                  * Players will additionally respect the TacticalGamer community and it's rules and policies, including but not limited to the rules on the game server, supporting member kicks, etc. Per the above statement regarding public disagreement with the policies of the community, please take any issues off-line from the gaming server. The admins will remove disruptive players.
                  * Mumble-specific rules:
                  o 1a. Conversations outside of team planning are to end at the 2:00 mark on the countdown timer before a round starts.
                  o 1b. Team planning conversations should occur in the leadership channels only.
                  o 1c. Do not spam force-center. Force-center is to be used in the leadership channels only.
                  o 1d. Behave in a mature and respectful manner at all times. Keep your language acceptable at all times. If a player or admin asks for the language to be toned down, do it immediately and without argument.

                  2. Realism rule

                  CliffsNotes version: Play the game right.

                  * The goal of Project Reality is to mimic real life combat in as close of a manner as possible in a computer game while still keeping game play fun. At TacticalGamer, we emphasize playing the game using real-world tactics and realistic game play. As such, we disallow activities on the server that are contrary to this goal and will remove players abusing aspects of the game or gaming engine that do not follow this guideline.
                  * Below are several specific activities that violate the "Play the game right" philosophy and will result in a warning, kick or potentially a ban from the admins for offending players. Final judgment is left to admin discretion, so it is advisable to avoid any of the listed situations and others where activities could be deemed to be abusive and unrealistic.
                  o 2a. Players may not intentionally teamwound or teamkill.
                  o 2b. Non-insurgent factions may not use suicide vehicles to attack the enemy, nor may they use vehicles to ram other vehicles intentionally.
                  o 2c. Players may not abuse the game physics for vehicles to continously run over enemy soldiers.
                  o 2d. Game engine exploits and/or map exploits may not be used for advantage.
                  o 2e. Vehicles that have both a driver/pilot position and a primary gunner position must be crewed by 2 players with the proper kits to operate those positions at all times. If a crewman is killed or is lost via disconnection from the server, the driver is responsible for returning the vehicle to the safety of the main base immediately. Vehicles may not be one-manned from the main to pick up a second crewman or pilot.

                  3. Follow the chain of command

                  CliffsNotes version: Do what your squad leader says. If you are a squad leader, do what your CO says.

                  * Tactical Gamer requires players to follow the orders of their squad leaders and/or their commander. Failure to follow orders can result in removal from the server. To avoid any conflicts, make sure that you communicate with the commanding officer.
                  * Additional rules to be followed regarding orders:
                  o 3a. Squads require at least two players to be locked.
                  o 3b. Players may not take a vehicle currently in use by another squad. Once a vehicle has left the main it is considered to be in use and permission must be received from the squad that took the vehicle or the commanding officer before another squad may take that vehicle.
                  o 3c. Vehicle assets may be assigned to a specific squad only through the orders of the commanding officer. If there is no commanding officer, vehicle assets are available on a first-come, first-serve basis.

                  4. Main bases are off-limits

                  CliffsNotes version: Keep the fight away from the mains.

                  * Main bases are locations where a team has permanent spawns for infantry and/or vehicles, and are off limits to attack except as noted below. The maps in Project Reality offer plenty of real estate to fight over, so go fight over the 95% of the map that isn't the main base.
                  o 4a. Main bases may not be fired in to nor out of unless and until the last flag for a team is in play (marked with the orange attack marker). Exception: Players may enter the enemy main for attack or capture purposes when the flag in play immediately prior to the main base flag is neutral.
                  o 4b. Area attack (JDAM, artillery, mortar) may only be used on a main base that is capturable (the main itself is a flag) and it is marked for attack with the orange attack marker or is neutral (gray).
                  o 4c. Exits from a main base may not be camped. This rule does not apply once the main becomes a valid target (see a and b above).
                  o 4d. Aircraft engaged by enemy aircraft away from the main may be followed back to their main and engaged until they have landed. Only the aircraft may be engaged under these conditions, nothing else in the main may be engaged.
                  o 4e. In Insurgency game mode, mosques with permanent spawn points are to be considered a main base and are subject to all rules above.
                  * Rule 4a above allows for entry into an enemy main base if it is also their last flag when the prior flag goes neutral. They may not attempt to destroy vehicles or otherwise engage in base "rape" activities. They are allowed in specifically for the purposes of capturing the enemy flag or positioning themselves to attack once it comes in to play. These troops may be engaged and may fight back at this point. If the prior flag returns to complete control of the enemy team, those players who entered the main must attempt to exit as quickly as possible. They may be engaged and may fight back during this time, but they must be making an effort to leave the main base in doing so. Failure to attempt to leave may result in administrative action being taken.

                  --------------------------- PASSWORD NIGHT -------------------------

                  Our expectations of YOU for password night:

                  1) You will have read and understood the rules and will play by them. By entering the password and joining the server you signify that you have read the rules and will play by them.
                  2) You will be on your best behavior. Immaturity will result in a kick with no warning.
                  3) Rules violations will result in removal from the server with no warning and possibly result in a ban.
                  4) Extreme teamwork.
                  5) do NOT give the password out to anyone. Doing so will result in removal from the server for the entirety of the PW night. Instead, please refer them to this post so they can refresh themselves on the server rules and read our expectations of them for themselves. Thanks!

                  If you think you can bring all of that then anyone is welcome to join us. If you can't then you might not want to log in.
                  Last edited by Portable.Cougar; 06-14-2010, 12:10 AM.


                  • #10
                    Re: PW night for Sunday the 13th

                    Originally posted by scot, fullkontact, tom
                    jokes jokes jokes
                    awesome thread development guys!!! lol
                    +1 for format

                    This is red 5, i'm going in!!! [pew, pew, pew, pew]


                    • #11
                      Re: PW night for Sunday the 13th

                      The Griswold Family standing by...


                      • #12
                        Re: PW night for Sunday the 13th

                        Very nice folks.

                        What's weird about a young goats head, smoking a joint, tied with a scarf to a mobile artillery gun? - Jeepo

                        Killing threads since 2007

                        | |


                        • #13
                          Re: PW night for Sunday the 13th

                          GG's So Far, lets slay more bodys


                          • #14
                            Re: PW night for Sunday the 13th

                            Great game! Specially the Jabal round, that was awesome.

                            "You the people have the power, the power to create machines, the power to create happiness. You the people have the power to make this life free and beautiful, to make this life a wonderful adventure."


                            • #15
                              Re: PW night for Sunday the 13th

                              3 rounds in the server and mumble are still full of players

                              -sorry its huge, and don't mind the dual monitor setup




                              TeamSpeak 3 Server


                              Twitter Feed