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Small Unit Special Infantry Tactics - Quu School

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  • Small Unit Special Infantry Tactics - Quu School

    1. Team First
    You understand that to watch after your teammate is more important than to watch after yourself. Trust will multiply your effectiveness.
    2. Always Cautious, Never Hesitant.
    You have unmatched dicipline, and patience. Every round pulled and every stride taken are done with purpose toward the objective.
    3. Force of Action
    You must dictate the terms of any engagement. To fail to act decisively is to give this core advantage to the enemy.


    You are not an Army of One. Understanding that you are part of a team and acting accordingly is the single biggest force multiplier. You watching after yourself means one set of senses, one skillset are at work keeping you in the game. As a pro you will watch after your team before yourself, and trust others to do the same, allowing skillsets and senses to overlap.

    A) Sector Watch
    Seeing the threat before it sees your team is the first step to overcoming that threat.
    As an individual you must take initiative and fill gaps in cover, always aware of where your team is looking. While on the move, constantly sweep your field of vision from side to side.
    If your team is looking north down a road towards something that was just spotted, you been the one to cover that close rear corner.
    Simply looking towards a compass direction is not sector watch. You must take into account your environment and the tactical situation. For instance, if your team is in an allyway, you must "clear the corner". In other words, be looking around the corner and outside of the allyway, so that no one can sneak up close to your team.
    B) Spotting
    SPOTTED! (designation) Direction, Range, Landmark, Condition

    If unsure about a threat, check your map before/during your communication to the team about a spotted or unknown threat to check if friendly/foe
    Do not immediately engage a spotted threat unless they are a threat to you or your team. Wait for the SL to coordinate action.
    C) Casualties
    If you get hit, do not give up. Do not quit until there is no chance of being revived, or the SL says otherwise.
    If you are the last man standing, you will make every effort to recover the medic kit and revive your teammates, and get back in the game.


    You will specialize in direct action, without support, surrounded by a numerically superior enemy. What will allow you to accomplish the objective under these conditions? Discipline and speed. These characteristics have a ying-yang relationship. Without speed, discipline is just role-playing. Without discipline, speed gets everyone killed.

    When getting in and gettiong out you will be
    tight, quiet, and low.
    without silhouette or profile against your environment.
    in fire condition RED.
    never static longer than required.

    A) OP Establishment
    An Observation Post allows for intel gathering on enemy strength, movement, and disposition. This allows you to be smarter and faster than your enemy.
    Establish at a high point with over-watch on the objective area.
    Never stay longer than needed to gather intel.
    No more than a few men observing, the rest in a static, low profile sector watch around the OP.
    Never fire from an OP.
    B) Initiating Contact
    If you plan on initiating contact, you must plan to maneuver away from, or through, that contact.
    Only initiate contact if you are able to neutralize the threat by halting its movement or killing it.
    Speed is key. When your team fires its first shot, the timer has started for that firing position being overrun.
    C) Reacting to Contact
    When taking fire, first find and communicate from where the fire is coming. Ex. "CONTACT, NORTHWEST". Find directional cover from the contact.
    If taking fire, return effective fire; if suppressed attempt movement to better cover, use smoke for concealment if required.


    You will never put yourself into a position that allows the enemy to set the pace of conflict. The enemy will be put into a position of always reacting to the decisions you have made. This is an important concept to winning any engagement, but especially so in the environment the small inf unit finds itself in without support. To be able to do this, you must be faster and smarter than the average player.

    tactic used when enemy force is unknown or superior, if there is a danger of being overrun, or the environment is not in your favor.
    First, the element of the team that is not under fire is to set up position on vector with the contact, the part of the team that is in contact, and the withdrawal route. Once in position, this "element A" is to return effective fire on the enemy.
    Second, the element that initially came into contact (element B) is to break contact and move to rear of "element A", where they will return effective fire, so that it is constant.
    A) PULL
    Maneuver executed when contact has been completely broken and the environment is now in your favor. The team will re-establish an aggressive posture and take measure of the enemy force.
    Element A is to set up firing positions with directional, hard cover to initial point of contact, having some considerable space of open ground between their positions and that point of contact, so that a "killzone" is established.
    Element B is to set up a screening position on element A's weak flank, and wait for orders.
    Maneuver executed when position has been compromised in extremely hostile environment, where superior enemy strength and advantage makes operational outcomes unfavorable.
    Team will stabilize casualties as practical and use bounding withdrawal tactics until contact is completely broken.
    Team will rally and wait for orders in a green zone location.
    Maneuver executed when team is committed to forward movement, or knows the strength of the enemy force and will complete the objective.
    Element A will establish superior, hard cover firing positions and give effective, suppressing fire on the enemy.
    Element B will move to the enemy on a low visibility, flanking path to eliminate the threat, take the objective, or clear the area for advance.
    Dealing with Casualties under Fire.
    A casualty is always how a wipe begins. How you deal with that casualty is what will prevent this. In any casualty situation, neutralizing the threat that caused the casualty is paramount, either by fire, movement to contact, or smoke. A medic cannot work under effective enemy fire. If it is a single casualty, the medic should deal with the wounded man as he would normally, while the rest of the team continues on their orders.
    With multiple casualties, the remaining members of the team will establish priority sector watch around the wounded, and hold until the casualties are stabilized and the team may continue. Often in these situations, leaders in the team must decide on a course of action; this is a very hard call to make while in contact, you may have to withdrawal and reassess the situation to prevent a wipe.

    Good luck in game. I hope this text will help your small unit enjoy the fun that comes with a high rate of success that Quu sometimes is able to accomplish.
    Stay together, communicate, don't give up.


  • #2
    Re: Small Unit Special Infantry Tactics - Quu School

    Should be standard reading material for all comers, new and old. Nice work.
    Q: How many members of Congress does it take to change a light bulb?
    A: None. There is nothing wrong with the light bulb; its conditions are improving every day. Any reports of its lack of incandescence are delusional spin from the liberal media. That light bulb has served honorably, and anything you say undermines the lighting effort. Why do you hate freedom?!?


    • #3

      to watch after your teammate is more important than to watch after yourself.

      This sounds an excellent post, will print it off to read. People often dont bother with this kind of thing but it can work even in a pub game, shadow your own team and give them support.

      One of the best tactics is to watch (on the map even) the people around you for a forewarning of attacks on yourself.

      I would apply that to an apc surrounded by his own team, they should be the sledgehammer to the precision of the infantry. really simple teamwork, can work great

      If you find yourself in a fair fight, then you have obviously failed to plan properly.




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