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Repair / Reload / Heal question

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  • Repair / Reload / Heal question

    I have a few instances of this question that may be addressed by those who are more knowledgeable than I.
    1. If player A is a medic and player B is a medic as well role up to a near dead friendly player C in a vehicle, is the nearly dead player C going to be healed 2x faster since there are two medics in the vehicle?
    2. If so, does this work with ammo/engineer?
    3. If 1 and 2 are correct, does this method work in synchronus with a resupply crate?
    4. If this works, will the same effect be brought on by 2 friendly medics / support classes standing near a friendly infantry with their bags in hand?

  • #2
    Re: Repair / Reload / Heal question

    Originally posted by ultrablue
    I have a few instances of this question that may be addressed by those who are more knowledgeable than I.
    1. If player A is a medic and player B is a medic as well role up to a near dead friendly player C in a vehicle, is the nearly dead player C going to be healed 2x faster since there are two medics in the vehicle?
    2. If so, does this work with ammo/engineer?
    3. If 1 and 2 are correct, does this method work in synchronus with a resupply crate?
    4. If this works, will the same effect be brought on by 2 friendly medics / support classes standing near a friendly infantry with their bags in hand?
    1) I believe so.
    2) I believe so.
    3) I believe so.
    4) Yes.

    I'm almost 100% certain that the number of 'x' classes operating increases the speed at which that task is performed. Easy enough to test out though, I'll see if I can get some people on the Private server tonight to verify.
    Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

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    • #3
      Re: Repair / Reload / Heal question

      Originally posted by Apophis
      1) I believe so.
      2) I believe so.
      3) I believe so.
      4) Yes.

      I'm almost 100% certain that the number of 'x' classes operating increases the speed at which that task is performed. Easy enough to test out though, I'll see if I can get some people on the Private server tonight to verify.
      Ditto.. I can do some testing with you tonight if you need ultra.


      Comment


      • #4
        Re: Repair / Reload / Heal question

        Originally posted by ultrablue
        I have a few instances of this question that may be addressed by those who are more knowledgeable than I.
        1. If player A is a medic and player B is a medic as well role up to a near dead friendly player C in a vehicle, is the nearly dead player C going to be healed 2x faster since there are two medics in the vehicle?
        2. If so, does this work with ammo/engineer?
        3. If 1 and 2 are correct, does this method work in synchronus with a resupply crate?
        4. If this works, will the same effect be brought on by 2 friendly medics / support classes standing near a friendly infantry with their bags in hand?
        Yes on all counts, but it's just easier to drop the bag and run over it for insta-heal and insta-reload ;)

        Comment


        • #5
          Re: Repair / Reload / Heal question

          Please post your answers here as well:
          Collection of in-game facts
          (reminder - NO SPECULATION OR GUESSES. Confirmed facts only.)
          "You live and learn. Or you don't live long."
          - Lazarus Long

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          • #6
            Re: Repair / Reload / Heal question

            On the engineer part, that's why the blackhawk is so powerful.. All 3 wrenching away in the back makes for fast repairs. I've also noticed commander assets repairing much more quickly with 2 engineers rather than just 1.
            Battlefield Admin() ()
            [volun2][medic][defense3][eng2][support]
            [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2]
            | for | |

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            • #7
              Re: Repair / Reload / Heal question

              I have been the 2nd engineer in a chopper and can't get the wrench to turn while the other engineer is fixing. Please confirm if testing.

              [age-c1] [conduct]
              Today is the tomorrow you worried about yesterday.

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